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{{game icons|p2=y|p4=y}} | {{game icons|p2=y|p4=y}} | ||
The '''dweevil family''' ({{j|ショイグモ科| | The '''dweevil family''' ({{j|ショイグモ科|shoi gumo ka|carrying spider family}}) is a species of enemies found in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]'' that resemble spiders. All members are known to collect [[treasure]]s, bodies of dead [[Enemy|creatures]], and other objects in order to mimic them or use them for some other purpose. | ||
Most possess [[ | Most possess [[hazards|elemental]] attacks, which they do not use unless aggravated, and they are only found [[Cave|underground]]. The size of smaller Dweevils' bodies makes landing a Pikmin on them difficult; they are most easily defeated using [[Purple Pikmin]], which can home in on enemies when thrown, and even stun the beasts without having to land right on them. | ||
== Members == | == Members == | ||
=== Anode Dweevil === | === Anode Dweevil === | ||
[[File: | [[File:Anodedweevil.jpg|left|150px]] | ||
{{main|Anode Dweevil}} | {{main|Anode Dweevil}} | ||
The Anode Dweevil is yellow and attacks with an [[Electricity|electrical discharge]], which, like other electrical hazards, will immediately electrocute and kill [[Pikmin family|Pikmin]] vulnerable to electricity without a chance to save them, thus making it one of the most dangerous common Dweevils. This makes [[Yellow Pikmin]] the best choice in battle against them. Its attack is a bit harmful to leaders unless the [[Dream Material]] has been collected, which grants immunity to [[Electricity|electric attacks]]. | |||
The Anode Dweevil is yellow and attacks with an [[Electricity|electrical discharge]], which, like other electrical hazards, will immediately electrocute and kill [[Pikmin family|Pikmin]] vulnerable to electricity without a chance to save them, thus making it one of the most dangerous common Dweevils. This makes [[Yellow Pikmin]] the best choice in battle against them. Its attack is a bit harmful to leaders unless the [[ | |||
{{clear}} | {{clear}} | ||
=== Fiery Dweevil === | === Fiery Dweevil === | ||
[[File: | [[File:Fierydweevil.jpg|left|150px]] | ||
{{main|Fiery Dweevil}} | {{main|Fiery Dweevil}} | ||
The Fiery Dweevil is the most common Dweevil in the game. It is a red Dweevil that, when agitated by attacks, will release searing [[Fire|flames]] that will set nearby Pikmin on fire. This makes [[Red Pikmin]] ideal for combating this creature. It is still able to hurt leaders unless they have obtained the [[Forged Courage]], which makes them immune to [[Fire|fire attacks]]. | |||
The Fiery Dweevil is the most common Dweevil in | |||
{{clear}} | {{clear}} | ||
=== Hydro Dweevil === | === Hydro Dweevil === | ||
[[File: | [[File:Causticdweevil.jpg|left|150px]] | ||
{{main|Hydro Dweevil}} | {{main|Hydro Dweevil}} | ||
This is a blue Dweevil which, when agitated by attacks, releases a bodily fluid in an attempt to drown attacking Pikmin. Therefore, pitting [[Blue Pikmin]] against them is the best choice. Hydro Dweevils can cause minor damage to leaders, but their low [[HP|health]] and weak attacks mean they pose no real threat to them. | This is a blue Dweevil which, when agitated by attacks, releases a bodily fluid in an attempt to drown attacking Pikmin. Therefore, pitting [[Blue Pikmin]] against them is the best choice. Hydro Dweevils can cause minor damage to leaders, but their low [[HP|health]] and weak attacks mean they pose no real threat to them. | ||
{{clear}} | {{clear}} | ||
=== Munge Dweevil === | === Munge Dweevil === | ||
[[File: | [[File:Munge-dweevil.jpg|left|150px]] | ||
{{main|Munge Dweevil}} | {{main|Munge Dweevil}} | ||
The Munge Dweevil is a purple Dweevil that releases a [[Poison|poisonous gas]] when attacked; this poisons any Pikmin that are not immune to it, making [[White Pikmin]] top notch when fighting these creatures. However, since leaders have air filters, they can be beaten easily without Pikmin. | The Munge Dweevil is a purple Dweevil that releases a [[Poison|poisonous gas]] when attacked; this poisons any Pikmin that are not immune to it, making [[White Pikmin]] top notch when fighting these creatures. However, since leaders have air filters, they can be beaten easily without Pikmin. | ||
{{clear}} | {{clear}} | ||
=== Titan Dweevil === | === Titan Dweevil === | ||
[[File: | [[File:Titandweevil.jpg|left|150px]] | ||
{{spoiler|the final boss in ''[[Pikmin 2]]''}} | {{spoiler|the final boss in ''[[Pikmin 2]]''}} | ||
{{main|Titan Dweevil}} | {{main|Titan Dweevil}} | ||
The Titan Dweevil is the last boss in ''Pikmin 2''. It is by far the largest of all known Dweevils, and can only attack using the four treasures it has picked up and its arms, the latter of which causing no damage. This means that without the treasures, it is actually harmless. It is found on the final sublevel of [[Dream Den]], where [[Captain Olimar|Olimar]] and [[the President]] find [[Louie]] sitting on top of a mound of treasure. When they approach the mound, however, it reveals itself as the head of the Titan Dweevil and starts to attack. | The Titan Dweevil is the last boss in ''Pikmin 2''. It is by far the largest of all known Dweevils, and can only attack using the four treasures it has picked up and its arms, the latter of which causing no damage. This means that without the treasures, it is actually harmless. It is found on the final sublevel of [[Dream Den]], where [[Captain Olimar|Olimar]] and [[the President]] find [[Louie]] sitting on top of a mound of treasure. When they approach the mound, however, it reveals itself as the head of the Titan Dweevil and starts to attack. | ||
{{clear}} | {{clear}} | ||
=== Volatile Dweevil === | === Volatile Dweevil === | ||
[[File: | [[File:Volatiledweevil.jpg|left|150px]] | ||
{{main|Volatile Dweevil}} | {{main|Volatile Dweevil}} | ||
Volatile Dweevils prefer to carry [[bomb-rock]]s over all other objects; when one sees a [[leader]] or Pikmin, it follows it and the bomb-rock's timer starts. When this detonates, the Dweevil is killed, making the best tactic when confronted with one of these to run away. It is also possible to petrify one with an [[ultra-bitter spray]] and then kill it without it ever exploding. Upon defeat this way, the creature may leave behind [[nectar]], or possibly a spray. These Dweevils commonly drop from ceilings, and it is the only enemy that can die in the [[Piklopedia (Pikmin 2)|Piklopedia]]. | |||
Volatile Dweevils prefer to carry [[bomb-rock]]s over all other objects; when one sees a [[leader]] or Pikmin, it follows it and the bomb-rock's timer starts. When this detonates, the Dweevil is killed, making the best tactic when confronted with one of these to run away. It is also possible to petrify one with an [[ultra-bitter spray]] and then kill it without it ever exploding. Upon defeat this way, the creature may leave behind [[nectar]], or possibly a spray. These Dweevils commonly drop from ceilings, and | |||
{{clear}} | {{clear}} | ||
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==Naming== | ==Naming== | ||
The name "Dweevil" is a portmanteau of the words "{{w|weevil}}", an insect species, and possibly the word "dwell", referring to their habits underground and in caves. In Japan, smaller dweevils have {{j|ショイグモ|Shoi Gumo}} in their name, which translates to "carrying spider", referring to their spider-like appearance and how they [[carry]] things in their backs. | The name "Dweevil" is a portmanteau of the words "{{w|weevil}}", an insect species, and possibly the word "dwell", referring to their habits underground and in caves. In Japan, smaller dweevils have {{j|ショイグモ|Shoi Gumo}} in their name, which translates to "carrying spider", referring to their spider-like appearance and how they [[carry]] things in their backs. The ''Mandarachnia'' genus in each of the members' scientific name refers to the {{w|arachnida}} class of real-life spiders. The internal name for each small dweevil uses the word <code>otakara</code>, which means treasure; again, this refers to their carrying ability. | ||
The | |||
In the GameCube Interactive Multi-Game Demo Disc Version 18, the genus name used for the dweevils is missing an 'n', making it ''Mandarachia''.{{cite web|https://tcrf.net/Proto:Pikmin_2/Piklopedia_Entries|Proto:Pikmin 2/Piklopedia Entries|The Cutting Room Floor}} | In the GameCube Interactive Multi-Game Demo Disc Version 18, the genus name used for the dweevils is missing an 'n', making it ''Mandarachia''.{{cite web|https://tcrf.net/Proto:Pikmin_2/Piklopedia_Entries|Proto:Pikmin 2/Piklopedia Entries|The Cutting Room Floor}} | ||
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|JapR = Shoi gumo ka | |JapR = Shoi gumo ka | ||
|JapM = Carrying spider family | |JapM = Carrying spider family | ||
| | |Kor = 업어거미 과 | ||
|KorR = | |||
|KorM = | |||
|ChiTrad = 背蛛科 | |ChiTrad = 背蛛科 | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
|SpaA = Arañas | |||
|SpaA | |||
|SpaAM = Spiders | |SpaAM = Spiders | ||
| | |Ita=Opiliodi | ||
| | |ItaM=A variation on ''Opiliones'', a genus of spider-like arachnids. | ||
}} | }} | ||
==Origin== | ==Origin== | ||
Despite their name, Dweevils do not resemble real-world {{w|weevil}}s much outside of their | Despite their name, Dweevils do not resemble real-world {{w|weevil}}s much outside of their antenna or "feelers". They seem to be inspired more by {{w|cellar spider}}s and {{w|harvestmen}}, complete with small bodies and long legs segmented by bead-like joints. These arthropods are often referred to as "daddy long-legs", which is referenced in the names of boss enemies in the [[arachnorb family]], which is similar to the dweevil family. | ||
==Trivia== | ==Trivia== | ||
*When a leader uses the [[Napsack]] near a Dweevil, it is possible for the Dweevil to pick him up to mimic him. However, because it runs away from leaders, it won't sit still once it grabs one of them. This can sometimes result in [[Glitches in Pikmin 2#Frozen leader glitch|a glitch]]. | *When a leader uses the [[Napsack]] near a Dweevil, it is possible for the Dweevil to pick him up to mimic him. However, because it runs away from leaders, it won't sit still once it grabs one of them. This can sometimes result in [[Glitches in Pikmin 2#Frozen leader glitch|a glitch]]. | ||
* | *The Dweevils can still kill Pikmin after they die; unlike most enemies, when the [[health]] chart reaches zero, it will not interrupt an ongoing attack animation. | ||
==See also== | ==See also== | ||
*[[Arachnorb family]] | *[[Arachnorb family]] | ||
*[[Wracknid family]] | *[[Wracknid family]] | ||