Editing Dweevil Nest
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{{infobox challenge | {{infobox challenge | ||
|image= | |image=DweevilNestImag.JPG | ||
|size=250px | |size=250px | ||
|sublevels=1 | |sublevels=1 | ||
|red=25 | |red=25 | ||
|redm=f | |||
|yellow=25 | |yellow=25 | ||
|yellowm=f | |||
|blue=25 | |blue=25 | ||
|bluem=f | |||
|white=25 | |white=25 | ||
|whitem=f | |||
|gridcol=4 | |gridcol=4 | ||
|gridrow=3 | |gridrow=3 | ||
}} | }} | ||
The | The fourteenth level in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. This one sublevel dungeon is based off of the four species of elemental [[Dweevil]]s. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': 180 | |||
* '''Time''': 180 | *'''Enemies''': | ||
* ''' | **3 [[Fiery Dweevil]]s | ||
** | **3 [[Caustic Dweevil]]s | ||
** | **3 [[Munge Dweevil]]s | ||
** | **2 [[Anode Dweevil]]s | ||
** | *'''Hazards''': | ||
* ''' | **None | ||
** | *'''Treasures''': | ||
* | **3 [[Omniscient Sphere]]s (inside the Fiery Dweevils) | ||
** | **3 [[Mirth Sphere]]s (inside the Caustic Dweevils) | ||
** | **3 [[Science Project]]s (inside the Munge Dweevils) | ||
**2 [[Unknown Merit]]s (inside the Anode Dweevils) | |||
**[[The Key]] | |||
**[[Colossal Fossil]] | |||
**[[Air Brake]] | |||
** | **[[Aquatic Mine]] | ||
** | **[[Wiggle Noggin]] | ||
**[[Enamel Buster]] | |||
** | **[[Icon of Progress]] | ||
** | **[[Combustion Berry]] | ||
** | **[[Paradoxical Enigma]] | ||
* | **[[Leviathan Feather]] | ||
** | *'''Plants''': | ||
** | **None | ||
** | *'''Others''': | ||
** | **None | ||
* | |||
** | |||
* ''' | |||
** None | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_otakara | |cave = ch_MAT_t_hunter_otakara | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_MAT_manp_2_conc.txt | |unitfile = 1_MAT_manp_2_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|room_manh7x7p_9_conc|'''Circular room with 9 exits''' | |room_manh7x7p_9_conc|'''Circular room with 9 exits''' | ||
}} | |||
}} | }} | ||
The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of Snagret Hole]] with the exception of plants and gates. All common types of [[Dweevil]] are present here (excluding the [[Volatile Dweevil]]) and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against, which will make things hard when water and fire are flying around everywhere. No sprays or [[Purple Pikmin]] can help you, and the Dweevils will each want to take a treasure to carry, and there is a lot of it. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]]. Another pink flower real fast. | |||
| | |||
{{CM}} | {{CM}} |