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{{infobox challenge
{{infobox challenge
|image=P2 Dweevil Nest.jpg
|image=DweevilNestImag.JPG
|size=250px
|size=200px
|sublevels=1
|sublevels=1
|red=25
|red=25
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|gridrow=3
|gridrow=3
}}
}}
{{guide}}
The fourteenth level in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. This one sublevel dungeon is based off of the four species of elemental [[Dweevil]]s.
The '''Dweevil Nest''' is the fourteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This one-sublevel dungeon is based off of the four species of elemental [[Dweevil]]s. The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of the Snagret Hole]] with the exception of plants and gates.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Concrete
'''Time''': 180 seconds
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
===Description===
* '''Time''': 180 (360 seconds)
The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of Snagret Hole]] with the exception of plants and gates. All common types of [[Dweevil]] are present here (excluding the [[Volatile Dweevil]]) and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against, which will make things hard when water and fire are flying around everywhere. No sprays or [[Purple Pikmin]] can help you, and the Dweevils will each want to take a treasure to carry, and there is a lot of it. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]]. Another pink flower real fast.
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Yellow Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
** {{icon|White Pikmin|v=P2|y}} × 25 (flower)
* '''Treasures''':
** {{icon|Air Brake|y}} × 1
** {{icon|Aquatic Mine|y}} × 1
** {{icon|Colossal Fossil|y}} × 1 (partially buried)
** {{icon|Combustion Berry|y}} × 1
** {{icon|Enamel Buster|y}} × 1
** {{icon|Icon of Progress|y}} × 1
** {{icon|Leviathan Feather|y}} × 1
** {{icon|Mirth Sphere|y}} × 3 (inside Hydro Dweevils)
** {{icon|Omniscient Sphere|y}} × 3 (inside Fiery Dweevils)
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
** {{icon|Science Project|y}} × 3 (inside Munge Dweevils)
** {{icon|The Key|y}} × 1
** {{icon|Unknown Merit|y}} × 2 (inside Anode Dweevils)
** {{icon|Wiggle Noggin|y}} × 1
* '''Enemies''':
** {{icon|Anode Dweevil|y}} × 2
** {{icon|Fiery Dweevil|y}} × 3
** {{icon|Hydro Dweevil|y}} × 3
** {{icon|Munge Dweevil|y}} × 3
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower.
===Treasures===
*[[Air Brake]]
*[[Aquatic Mine]]
*[[Colossal Fossil]]
*[[Combustion Berry]]
*[[Enamel Buster]]
*[[Icon of Progress]]
*[[The Key]]
*[[Leviathan Feather]]
*[[Mirth Sphere]] x3
*[[Omniscient Sphere]] x3
*[[Paradoxical Enigma]]
*[[Science Project]] x2
*[[Unknown Merit]] x2
*[[Wiggle Noggin]]


If you wish to collect all the treasures, take your Pikmin and stand underneath a Dweevil's body, throwing until it dies- if it manages to attack, simply whistle any affected Pikmin. This should not be attempted on the Anode Dweevil, however, as it will instantly kill any non-yellows in your squad.
===Enemies===
 
*[[Anode Dweevil]] x2
{{cavegen|dn1}}
*[[Caustic Dweevil]] x3
{{sublevel technical
*[[Fiery Dweevil]]x3
|cave        = ch_MAT_t_hunter_otakara
*[[Munge Dweevil]]x3
|enemymax    = 11
|itemmax    = 10
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_MAT_manp_2_conc.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh7x7p_9_conc|'''Circular room with 9 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hydro Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Munge Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Fiery Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Hydro Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Munge Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Anode Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Colossal Fossil|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Air Brake|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Aquatic Mine|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Wiggle Noggin|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Enamel Buster|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Icon of Progress|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Leviathan Feather|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=ショイグモの巣<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Dweevil's Nest
|SpaA=Nido de Arañas
|SpaAM={{tt|Dweevil Nest|Dweevils are called Arañas (&quot;Spiders&quot;) in the Spanish version.}}
|FraA=Nid arachnéen
|FraAM=Arachnide nest
|FraE=Nid Arachnéen
|FraEM=Arachnide Nest
|Ger=Bau der Araks
|GerM=Dweevil Nest
|GerAM={{tt|Dweevil Nest|Dweevils are called "Araks" in the German version.}}
|Ita=Tela di ragno
|ItaM=Spider's web
}}


{{CM}}
{{CM}}

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