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{{infobox challenge
{{infobox challenge
|image=P2 Dweevil Nest.jpg
|image=DweevilNestImag.JPG
|size=250px
|size=250px
|sublevels=1
|sublevels=1
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* '''Time''': 180 (360 seconds)
* '''Time''': 180 (360 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Red Pikmin|y}} × 25 (flower)
** {{icon|Yellow Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Yellow Pikmin|y}} × 25 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Blue Pikmin|y}} × 25 (flower)
** {{icon|White Pikmin|v=P2|y}} × 25 (flower)
** {{icon|White Pikmin|y}} × 25 (flower)
* '''Treasures''':
* '''Treasures''':
** {{icon|Air Brake|y}} × 1
** {{icon|Air Brake|y}} × 1
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** None
** None


All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower.  
All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower.


If you wish to collect all the treasures, take your Pikmin and stand underneath a Dweevil's body, throwing until it dies- if it manages to attack, simply whistle any affected Pikmin. This should not be attempted on the Anode Dweevil, however, as it will instantly kill any non-yellows in your squad.
{{cavegen|dn1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_t_hunter_otakara
|cave        = ch_MAT_t_hunter_otakara

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