Editing Dweevil Nest
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{infobox challenge | {{infobox challenge | ||
|image= | |image=DweevilNestImag.JPG | ||
|size=250px | |size=250px | ||
|sublevels=1 | |sublevels=1 | ||
Line 18: | Line 18: | ||
* '''Time''': 180 (360 seconds) | * '''Time''': 180 (360 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Red Pikmin | ** {{icon|Red Pikmin|y}} × 25 (flower) | ||
** {{icon|Yellow Pikmin | ** {{icon|Yellow Pikmin|y}} × 25 (flower) | ||
** {{icon|Blue Pikmin | ** {{icon|Blue Pikmin|y}} × 25 (flower) | ||
** {{icon|White Pikmin | ** {{icon|White Pikmin|y}} × 25 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Air Brake|y}} × 1 | ** {{icon|Air Brake|y}} × 1 | ||
Line 49: | Line 49: | ||
** None | ** None | ||
All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower. | All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_otakara | |cave = ch_MAT_t_hunter_otakara |