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{{infobox challenge
{{infobox challenge
|image=P2 Dweevil Nest.jpg
|image=DweevilNestImag.JPG
|size=250px
|size=250px
|sublevels=1
|sublevels=1
|red=25
|red=25
|redm=f
|yellow=25
|yellow=25
|yellowm=f
|blue=25
|blue=25
|bluem=f
|white=25
|white=25
|whitem=f
|gridcol=4
|gridcol=4
|gridrow=3
|gridrow=3
}}
}}
{{guide}}
{{guide}}
The '''Dweevil Nest''' is the fourteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This one-sublevel dungeon is based off of the four species of elemental [[Dweevil]]s. The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of the Snagret Hole]] with the exception of plants and gates.
The '''Dweevil Nest''' is the fourteenth level in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. This one-sublevel dungeon is based off of the four species of elemental [[Dweevil]]s. The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of the Snagret Hole]] with the exception of plants and gates.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Concrete
*'''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
*'''Music''': ''[[Music (Pikmin 2)#Concrete 2|Concrete 2]]''
* '''Time''': 180 (360 seconds)
*'''Time''': 180 (360 seconds)
* '''Starting Pikmin''':
*'''Treasures''':
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower)
**{{icon|Air Brake|y}} × 1
** {{icon|Yellow Pikmin|v=P2|y}} × 25 (flower)
**{{icon|Aquatic Mine|y}} × 1
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
**{{icon|Colossal Fossil|y}} × 1
** {{icon|White Pikmin|v=P2|y}} × 25 (flower)
**{{icon|Combustion Berry|y}} × 1
* '''Treasures''':
**{{icon|Enamel Buster|y}} × 1
** {{icon|Air Brake|y}} × 1
**{{icon|Icon of Progress|y}} × 1
** {{icon|Aquatic Mine|y}} × 1
**{{icon|Leviathan Feather|y}} × 1
** {{icon|Colossal Fossil|y}} × 1 (partially buried)
**{{icon|Mirth Sphere|y}} × 3 (inside the Caustic Dweevils)
** {{icon|Combustion Berry|y}} × 1
**{{icon|Omniscient Sphere|y}} × 3 (inside the Fiery Dweevils)
** {{icon|Enamel Buster|y}} × 1
**{{icon|Paradoxical Enigma|y}} × 1
** {{icon|Icon of Progress|y}} × 1
**{{icon|Science Project|y}} × 3 (inside the Munge Dweevils)
** {{icon|Leviathan Feather|y}} × 1
**{{icon|The Key|y}} × 1
** {{icon|Mirth Sphere|y}} × 3 (inside Hydro Dweevils)
**{{icon|Unknown Merit|y}} × 2 (inside the Anode Dweevils)
** {{icon|Omniscient Sphere|y}} × 3 (inside Fiery Dweevils)
**{{icon|Wiggle Noggin|y}} × 1
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
*'''Enemies''':
** {{icon|Science Project|y}} × 3 (inside Munge Dweevils)
**{{icon|Anode Dweevil|y}} × 2
** {{icon|The Key|y}} × 1
**{{icon|Caustic Dweevil|y}} × 3
** {{icon|Unknown Merit|y}} × 2 (inside Anode Dweevils)
**{{icon|Fiery Dweevil|y}} × 3
** {{icon|Wiggle Noggin|y}} × 1
**{{icon|Munge Dweevil|y}} × 3
* '''Enemies''':
*'''Obstacles''':
** {{icon|Anode Dweevil|y}} × 2
**None
** {{icon|Fiery Dweevil|y}} × 3
*'''Plants and fungi''':
** {{icon|Hydro Dweevil|y}} × 3
**None
** {{icon|Munge Dweevil|y}} × 3
*'''Others''':
* '''Obstacles''':
**None
** None
* '''Vegetation''':
** None
* '''Others''':
** None


All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower.
If you wish to collect all the treasures, take your Pikmin and stand underneath a Dweevil's body, throwing until it dies- if it manages to attack, simply whistle any affected Pikmin. This should not be attempted on the Anode Dweevil, however, as it will instantly kill any non-yellows in your squad.
{{cavegen|dn1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_t_hunter_otakara
|cave        = ch_MAT_t_hunter_otakara
Line 61: Line 55:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_MAT_manp_2_conc.txt
|unitfile    = 1_MAT_manp_2_conc.txt
Line 81: Line 74:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower.
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hydro Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Munge Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Fiery Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Hydro Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Munge Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Anode Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Colossal Fossil|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Air Brake|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Aquatic Mine|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Wiggle Noggin|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Enamel Buster|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Icon of Progress|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Leviathan Feather|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=ショイグモの巣<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=ショイグモの巣<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Dweevil's Nest
|SpaA=Nido de Arañas
|SpaA=Nido de Arañas
|SpaAM={{tt|Dweevil Nest|Dweevils are called Arañas (&quot;Spiders&quot;) in the Spanish version.}}
|SpaAM={{tt|Dweevil Nest|Dweevils are called Arañas (&quot;Spiders&quot;) in the Spanish version.}}
|FraA=Nid arachnéen
|FraAM=Arachnide nest
|FraE=Nid Arachnéen
|FraEM=Arachnide Nest
|Ger=Bau der Araks
|GerM=Dweevil Nest
|GerAM={{tt|Dweevil Nest|Dweevils are called "Araks" in the German version.}}
|Ita=Tela di ragno
|ItaM=Spider's web
}}
}}


{{CM}}
{{CM}}

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