Editing Dweevil Nest
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{{infobox challenge | {{infobox challenge | ||
|image= | |image=DweevilNestImag.JPG | ||
|size=250px | |size=250px | ||
|sublevels=1 | |sublevels=1 | ||
|red=25 | |red=25 | ||
|redm=f | |||
|yellow=25 | |yellow=25 | ||
|yellowm=f | |||
|blue=25 | |blue=25 | ||
|bluem=f | |||
|white=25 | |white=25 | ||
|whitem=f | |||
|gridcol=4 | |gridcol=4 | ||
|gridrow=3 | |gridrow=3 | ||
}} | }} | ||
The '''Dweevil Nest''' is the fourteenth level in | The '''Dweevil Nest''' is the fourteenth level in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. This one-sublevel dungeon is based off of the four species of elemental [[Dweevil]]s. The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of the Snagret Hole]] with the exception of plants and gates. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': 180 (360 seconds) | |||
* '''Time''': 180 (360 seconds) | *'''Enemies''': | ||
* ''' | **3 [[Fiery Dweevil]]s | ||
** | **3 [[Caustic Dweevil]]s | ||
** | **3 [[Munge Dweevil]]s | ||
** | **2 [[Anode Dweevil]]s | ||
** | *'''Hazards''': | ||
* ''' | **None | ||
** | *'''Treasures''': | ||
* | **3 [[Omniscient Sphere]]s (inside the Fiery Dweevils) | ||
** | **3 [[Mirth Sphere]]s (inside the Caustic Dweevils) | ||
** | **3 [[Science Project]]s (inside the Munge Dweevils) | ||
**2 [[Unknown Merit]]s (inside the Anode Dweevils) | |||
**[[The Key]] | |||
**[[Colossal Fossil]] | |||
**[[Air Brake]] | |||
** | **[[Aquatic Mine]] | ||
** | **[[Wiggle Noggin]] | ||
**[[Enamel Buster]] | |||
** | **[[Icon of Progress]] | ||
** | **[[Combustion Berry]] | ||
** | **[[Paradoxical Enigma]] | ||
* | **[[Leviathan Feather]] | ||
** | *'''Plants''': | ||
** | **None | ||
** | *'''Others''': | ||
** | **None | ||
* | |||
** | |||
* ''' | |||
** None | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_otakara | |cave = ch_MAT_t_hunter_otakara | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_MAT_manp_2_conc.txt | |unitfile = 1_MAT_manp_2_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_manh7x7p_9_conc|'''Circular room with 9 exits''' | |||
}} | |||
}} | }} | ||
All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=ショイグモの巣<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=ショイグモの巣<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Nido de Arañas | |SpaA=Nido de Arañas | ||
|SpaAM={{tt|Dweevil Nest|Dweevils are called Arañas ("Spiders") in the Spanish version.}} | |SpaAM={{tt|Dweevil Nest|Dweevils are called Arañas ("Spiders") in the Spanish version.}} | ||
}} | }} | ||
{{CM}} | {{CM}} |