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The '''Dream Material''' ({{j|ドリーム・マテリアル|Doriim Materiaru|Dream Material}}) is a treasure in ''[[Pikmin 2]]''. it is a large, greatly used white {{w|eraser}}. It is found on the last sublevel (6) of the [[Glutton's Kitchen]], and is held by the territorial [[Giant Breadbug]]. When this treasure is retrieved, [[Hocotate ship|the ship]] turns it into a usable item known as the [[Anti-Electrifier]]. If the Giant Breadbug is defeated first, the other Breadbugs won't take the Dream Material to their dens. Like [[Treasure#Dynamic weights|some other treasures]], if the player defeats the Giant Breadbug, but does not have enough Pikmin to carry the Dream Material, which requires the strength of 10 Pikmin, it will change weight to match the player's army. | The '''Dream Material''' ({{j|ドリーム・マテリアル|Doriim Materiaru|Dream Material}}) is a treasure in ''[[Pikmin 2]]''. it is a large, greatly used white {{w|eraser}}. It is found on the last sublevel (6) of the [[Glutton's Kitchen]], and is held by the territorial [[Giant Breadbug]]. When this treasure is retrieved, [[Hocotate ship|the ship]] turns it into a usable item known as the [[Anti-Electrifier]]. If the Giant Breadbug is defeated first, the other Breadbugs won't take the Dream Material to their dens. Like [[Treasure#Dynamic weights|some other treasures]], if the player defeats the Giant Breadbug, but does not have enough Pikmin to carry the Dream Material, which requires the strength of 10 Pikmin, it will change weight to match the player's army. | ||
==Anti-Electrifier== | |||
{{Clean|Remember to point out that the Anti-Electrifier is not present on day 1.}} | |||
===Pikmin 2=== | |||
The Anti-Electrifier, when unlocked, makes the [[leader]]s' suits immune to [[electricity]], including electrical attacks. The [[Titan Dweevil|Titan Dweevil's]] electrical blasts, however, still knock leaders down, but without dealing any space-suit damage. This device is particularly useful when trying to pass by electrical hazards with a group of [[Yellow Pikmin]]. | |||
===Pikmin 3=== | |||
The Anti-Electrifier, along with the [[Forged Courage|Scorch Guard]] and [[Justice Alloy|Metal Suit Z]] return in [[Pikmin 3]]. It has the same function in [[Pikmin 2]], to protect the [[Leader|user]] from [[electricity]] and [[Plasm Wraith|electric attacks]]. It also allows you to attack enemies with an [[Bearded Amprat|electric defense]]. It's found in the [[Distant Tundra]] near the snowy patch where [[Charlie]] crash landed in the beginning of the game. Note that, despite the fact that this area is explored with Pikmin, the suit upgrade is actually not present. Exploration note area hint 5 says that [[Captain Olimar]] buried it because he found Captain Charlie's impression in the snow and wanted to aid the unfortunate explorer. He even put an instruction manual for it (which tells you the function of it). All 3 suits are said to be sold on [[Koppai]]. In [[Mission Mode]]'s battle bosses you don't have any of the suits. To prove it, face the [[Plasm Wraith|6th boss]] and run into the discharge plasm (the one that looks like a plasma globe). | |||
==== Area Hint 5 ==== | |||
Looks like [[Charlie|someone]] took a tumble here in the fresh snow... Perhaps someone else is stranded here! If anyone is reading this there are several [[Electrode|electrical contraptions]] in this area. I've buried something here in the snow. Hopefully it's useful! | |||
-[[Captain Olimar]] | |||
{{Notes|journal=y|sale=y|ship=y}} | {{Notes|journal=y|sale=y|ship=y}} |