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{{guide}}
{{guide}}
The '''Dream Den''' ({{j|夢の穴|Yume no Ana|Hole of Dreams}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]]. Because of its location, difficulty, and the fact that it contains what may be regarded as the game's final [[boss]], the [[Titan Dweevil]], it is often the last cave completed. The cave is the game's second longest, with 14 sublevels, and contains a variety of enemies in large quantities. The cave design is also relatively varied, with many previously encountered themes showing up here. In order, a garden sublevel is found at the top, followed by a toybox sublevel, with metal, concrete, soil, and finally tile sublevels appearing in groups of 3. There is a total of {{pokos|5965}} to be gained from the cave's treasures in the US [[Region|version]], {{pokos|5945}} in the European version, and {{pokos|5825}} in the Japanese version. There are no ways to obtain new or [[Candypop Bud|convert]] any existing Pikmin while inside the cave, so extra care should be taken.
The '''Dream Den''' ({{j|夢の穴|Yume no Ana|Hole of Dreams}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]]. Because of its location, difficulty, and the fact that it contains what may be regarded as the game's final [[boss]], the [[Titan Dweevil]], it is often the last cave completed. The cave is the game's second longest, with 14 sublevels, and contains a variety of enemies in large quantities. The cave design is also relatively varied, with many previously encountered themes showing up here. In order, a garden sublevel is found at the top, followed by a toybox sublevel, with metal, concrete, soil, and finally tile sublevels appearing in groups of 3. In this cave, there is a total of {{pokos|5965}} for all treasures in the US [[Region|version]], and {{pokos|5945}} in the European version. There are no [[Bulbmin]] or [[Candypop Bud]]s in this cave, so extra care should be taken.


{{spoiler section|
{{spoiler section|
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There are two methods to reach this cave:
There are two methods to reach this cave:


#One can bring Pikmin through the [[Hole of Heroes]] area, requiring [[Blue Pikmin]] to destroy a [[clog]] and [[Yellow Pikmin]] to destroy an electric gate, though the player will then be forced to fight the [[Creeping Chrysanthemum]]s and [[Withering Blowhog]]s directly below.
#One can bring Pikmin through the [[Hole of Heroes]] area, requiring [[Blue Pikmin]] to destroy a [[clog]] and [[Yellow Pikmin]] to destroy an electric gate, though the player will then be forced to fight the [[Creeping Chrysanthemum]]s and [[Puffy Blowhog]]s directly below.
#They may alternatively go left and build a [[bridge]] by bringing [[Blue Pikmin]] across a lake.
#They may alternatively go left and build a [[bridge]] by bringing [[Blue Pikmin]] across a lake.


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==Sublevel 1==
==Sublevel 1==
* '''Theme''': Garden
* '''Theme''': JellyFloat
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
* '''Treasures''':
* '''Treasures''':
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** {{icon|Lesser Spotted Jellyfloat|y}} × 2
** {{icon|Lesser Spotted Jellyfloat|y}} × 2
** {{icon|Water Dumple|y}} × 5
** {{icon|Water Dumple|y}} × 5
** {{icon|Wollyhop|y}} × 2
** {{icon|Wollywog|y}} × 2
* '''Obstacles''':
* '''Obstacles''':
** None
** None
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With one leader and no Pikmin, go out and find a [[Gatling Groink]] as soon as possible. Beat it up with your fists, and make sure to periodically check on the Pikmin, because sometimes a [[Lesser Spotted Jellyfloat]] will come over to your starting platform and start eating them.
With one leader and no Pikmin, go out and find a [[Gatling Groink]] as soon as possible. Beat it up with your fists, and make sure to periodically check on the Pikmin, because sometimes a [[Lesser Spotted Jellyfloat]] will come over to your starting platform and start eating them.


Another strategy is to use the Gatling Groink's projectiles to kill [[Fiery Blowhog]]s, [[Water Dumple]]s, and [[Wollyhop]]s; however, this can take a long time, and enemies may have more than enough time to sneak up on your Pikmin. If you have a spare ultra-bitter spray, you can use it on the Gatling Groink when its health is three-fourths gone; if you can defeat it while it is frozen, you won't have to take the regenerating body back to the ship.
Another strategy is to use the Gatling Groink's projectiles to kill [[Fiery Blowhog]]s, [[Water Dumple]]s, and [[Wollywog]]s; however, this can take a long time, and enemies may have more than enough time to sneak up on your Pikmin. If you have a spare ultra-bitter spray, you can use it on the Gatling Groink when its health is three-fourths gone; if you can defeat it while it is frozen, you won't have to take the regenerating body back to the ship.


The lone treasure, the [[Talisman of Life]], is inside a Lesser Spotted Jellyfloat, usually far away from the starting area; [[Blue Pikmin]] might be necessary to reach it. However, if you don't have 15 blues, there is actually a trick you can use to get the treasure, as long as you have two Purple Pikmin.
The lone treasure, the [[Talisman of Life]], is inside a Lesser Spotted Jellyfloat, usually far away from the starting area; [[Blue Pikmin]] might be necessary to reach it. However, if you don't have 15 blues, there is actually a trick you can use to get the treasure, as long as you have two Purple Pikmin.
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|-
|-
| 5
| 5
| {{icon|Wollyhop|y}}
| {{icon|Wollywog|y}}
| 1
| 1
| None
| None
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|-
|-
| 6
| 6
| {{icon|Wollyhop|y}}
| {{icon|Wollywog|y}}
| 1
| 1
| None
| None
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** {{icon|Antenna Beetle|y}} × 1
** {{icon|Antenna Beetle|y}} × 1
** {{icon|Orange Bulborb|y}} × 2
** {{icon|Orange Bulborb|y}} × 2
** {{icon|Wollyhop|y}} × 2
** {{icon|Wollywog|y}} × 2
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Boulder|y}} × 4
** {{icon|Boulder|y}} × 4
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** [[Gate]] with 2500 [[Health|HP]] × 4
** [[Gate]] with 2500 [[Health|HP]] × 4


There is an [[Antenna Beetle]] in this level, messing with the treasure gauge. There are also [[Wollyhop]]s, [[Orange Bulborb]]s, poison emitters, and falling rocks. If an enemy is near a poison emitter, ignore it and continue. Once all the poison emitters are out of your way, you should lure any Wollyhops that were near them away, and attack them with [[Purple Pikmin]]. Once these die, use White Pikmin to take down the remaining obstacles and use Purple Pikmin to defeat all the enemies.
There is an [[Antenna Beetle]] in this level, messing with the treasure gauge. There are also [[Wollywog]]s, [[Orange Bulborb]]s, poison emitters, and falling rocks. If an enemy is near a poison emitter, ignore it and continue. Once all the poison emitters are out of your way, you should lure any Wollywogs that were near them away, and attack them with [[Purple Pikmin]]. Once these die, use White Pikmin to take down the remaining obstacles and use Purple Pikmin to defeat all the enemies.


If you can defeat the Antenna Beetle, finding the underground treasure in this sublevel will be much easier. There is also a treasure inside one of the Orange Bulborbs, so unless an enemy is in your way, defeat the Antenna Beetle first so you can easily find the treasures. Once all the poison emitters and enemies in your path are cleared out, take back the [[Stringent Container]] which was inside the Orange Bulborb, and use your treasure gauge to find the underground treasure, the [[Universal Com]]. Look for the hole and jump down.
If you can defeat the Antenna Beetle, finding the underground treasure in this sublevel will be much easier. There is also a treasure inside one of the Orange Bulborbs, so unless an enemy is in your way, defeat the Antenna Beetle first so you can easily find the treasures. Once all the poison emitters and enemies in your path are cleared out, take back the [[Stringent Container]] which was inside the Orange Bulborb, and use your treasure gauge to find the underground treasure, the [[Universal Com]]. Look for the hole and jump down.
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|-
|-
| 4
| 4
| {{icon|Wollyhop|y}}
| {{icon|Wollywog|y}}
| 2
| 2
| None
| None
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==Sublevel 14==
==Sublevel 14==
[[File:DreamDenFinalFloor.jpg|thumb|300px|Sublevel 14.]]
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Titan Dweevil|Titan Dweevil]]'' (only when combating)
* '''Music''': ''[[Music in Pikmin 2#Titan Dweevil|Titan Dweevil]]'' (only when combating)
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<gallery>
<gallery>
Dream Den Location.png|Entrance to the cave.
Dream Den Location.png|Entrance to the cave.
DreamDenEntranceScreen.jpg|The Dream Den's [[Minor menus#Cave confirmation|cave entry confirmation menu]].
DreamDenAllTreasures.jpg|The Dream Den's [[Day results menu#Cave results|cave results screen]], as it appears when all treasure are collected in a single visit.
</gallery>
</gallery>


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*In sublevel 11, if an electrical wire spawns on top of the wooden structure, one of its ends will be on the structure while the other will be on the floor. The electric discharge between the two ends will still connect correctly.{{cite web|https://www.reddit.com/r/Pikmin/comments/d5emsh/how_do_the_electric_again/|How do the Electric Again?|reddit|published={{date|17|September|2019}}|retrieved={{date|17|September|2019}}}}
*In sublevel 11, if an electrical wire spawns on top of the wooden structure, one of its ends will be on the structure while the other will be on the floor. The electric discharge between the two ends will still connect correctly.{{cite web|https://www.reddit.com/r/Pikmin/comments/d5emsh/how_do_the_electric_again/|How do the Electric Again?|reddit|published={{date|17|September|2019}}|retrieved={{date|17|September|2019}}}}
*Curiously, the music track ''[[Music in Pikmin 2#Flooded Stump|Flooded Stump]]'' is defined to play on the ninth sublevel. In practice, it is overridden by the rest sublevel theme. The same occurs in all sublevels of the [[Submerged Castle]] as well.
*Curiously, the music track ''[[Music in Pikmin 2#Flooded Stump|Flooded Stump]]'' is defined to play on the ninth sublevel. In practice, it is overridden by the rest sublevel theme. The same occurs in all sublevels of the [[Submerged Castle]] as well.
*This cave has more treasures than any other cave in ''Pikmin 2''.  
*This cave has more treasures than any other cave in ''Pikmin 2''.


==Names in other languages==
==Names in other languages==

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