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{{ | {{Infobox cave | ||
|image = Dream_Den_11.jpg | |image = Dream_Den_11.jpg | ||
|location = Wistful Wild | |location = Wistful Wild | ||
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|treasures = 21 | |treasures = 21 | ||
|hazards = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}} | |hazards = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}} | ||
|obstacles = {{water body}} {{clog}} {{white bramble gate}} {{black bramble gate}} {{ledge}} {{buried}} {{boulder}} | |||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Dream Den''' ({{j|夢の穴|Yume no Ana|Hole of Dreams}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]]. Because of its location, difficulty, and the fact that it contains what may be regarded as the game's final [[boss]], the [[Titan Dweevil]], it is often the last cave completed. The cave is the game's | The '''Dream Den''' ({{j|夢の穴|Yume no Ana|Hole of Dreams}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]]. Because of its location, difficulty, and the fact that it contains what may be regarded as the game's final [[Enemy#Boss|boss]], the [[Titan Dweevil]], it is often the last cave completed. The cave is one of the game's longest, with 14 sublevels, and contains a variety of enemies in large quantities. The cave design is also relatively varied, with many previously encountered themes showing up here. In this cave, there is a total of 5965 [[Poko]]s for all treasures in the US [[Region|version]], and 5945 in the European version. There are no [[Bulbmin]] or [[Candypop Bud]]s in this cave, so extra care should be taken. | ||
{{spoiler section| | {{spoiler section| | ||
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==How to reach== | ==How to reach== | ||
{{ | {{image|Cave location.}} | ||
To reach this cave, there are two methods. One can bring Pikmin through the [[Hole of Heroes]] area, or go directly. For the latter strategy, it is necessary to build a bridge by bringing [[Blue Pikmin]] across a water source, taking care to defeat all enemies. At least one poisoned black [[gate]] must be destroyed, and one respawning enemy (an [[Orange Bulborb]] or a [[Creeping Chrysanthemum]]) must be defeated or avoided. | |||
All Pikmin types should be brought along. If | All Pikmin types should be brought along. If one intends to fight the [[Titan Dweevil]] on the first run, bringing more [[Yellow Pikmin]] is recommended. Like the [[Hole of Heroes]], a water-logged sublevel is present, so sufficient [[Blue Pikmin]] are required. | ||
{{notes|ship=y}} | {{notes|ship=y}} | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Garden | *'''Theme''': Garden | ||
* '''Music''': ''[[Music in Pikmin 2# | *'''Music''': ''[[Music in Pikmin 2#Yard|Yard]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Disguised Delicacy|y|v=TH}} | **{{icon|Disguised Delicacy|y|v=TH}} | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Dwarf Orange Bulborb|y}} × 23 | **{{icon|Dwarf Orange Bulborb|y}} × 23<ref group="Sublevel 1 notes">The game files indicate that only 1 should appear, but 23 appear instead.</ref> | ||
** {{icon|Hermit Crawmad|y}} × 2 | **{{icon|Hermit Crawmad|y}} × 2 | ||
** {{icon|Lesser Spotted Jellyfloat|y}} × 2 | **{{icon|Lesser Spotted Jellyfloat|y}} × 2 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** {{icon| | **{{icon|Gas pipe|y}} × 3 | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Figwort|y}} (large | **{{icon|Figwort|y}} (large) × 5 | ||
** {{icon|Figwort|y}} (small | **{{icon|Figwort|y}} (small) × 5 | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{refs|Sublevel 1 notes}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
Line 61: | Line 50: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_ABE_vshit67_toy.txt | |unitfile = 1_ABE_vshit67_toy.txt | ||
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}} | }} | ||
}} | }} | ||
The first level of the Dream Den harbors [[Dwarf Orange Bulborb]]s, two [[Hermit Crawmad]]s and two [[Lesser Spotted Jellyfloat]]s. There are also gas pipes. | |||
The enemies near the starting area, especially Dwarf Orange Bulborbs that are blocking paths, should be removed. Defeat the Lesser Spotted Jellyfloats (which may be near the starting area as well) the usual way. They will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, the [[Disguised Delicacy]] can be taken back. Use Pikmin to destroy the [[Clog]] on the hole, allowing you to continue down to the next sublevel. | |||
==Sublevel 2== | ==Sublevel 2== | ||
[[File:Dream Den sublevel 2.jpg|thumb|Sublevel 2.]] | [[File:Dream Den sublevel 2.jpg|thumb|Sublevel 2.]] | ||
* '''Theme''': Toybox | *'''Theme''': Toybox | ||
* '''Music''': ''[[Music in Pikmin 2# | *'''Music''': ''[[Music in Pikmin 2#Toybox 1|Toybox 1]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Implement of Toil|y}} | **{{icon|Implement of Toil|y}} | ||
** {{icon|Manual Honer|y}} (inside Gatling Groink) | **{{icon|Manual Honer|y}} (inside the Gatling Groink) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Gatling Groink|y}} ( | **{{icon|Gatling Groink|y}} (stationary) × 1 | ||
** {{icon|Hairy Bulborb|y}} × 1 | **{{icon|Hairy Bulborb|y}} × 1 | ||
** {{icon|Snow Bulborb|y}} × 8 | **{{icon|Snow Bulborb|y}} × 8 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** None | **None | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_tower_toy.txt | |unitfile = 1_units_tower_toy.txt | ||
Line 195: | Line 119: | ||
}} | }} | ||
}} | }} | ||
There is a [[Gatling Groink]] on a raised platform that will start to attack the player as soon as the sublevel begins. Hide the Pikmin behind the wall of blocks, send one of the leaders out to distract the Groink, and attack with your Pikmin. Alternately, beat up the [[Snow Bulborb]]s and [[Hairy Bulborb]] with the fists of a leader or let the Gatling Groink kill them with its projectiles. | |||
To defeat the Groink, position a leader against the base of the platform it is standing on. With the other leader, take a group of [[Yellow Pikmin]], and while the Gatling Groink is distracted, walk up the slope and attack it from behind. The [[Manual Honer]], which was held by the Gatling Groink, and the [[Implement of Toil]], which is usually located somewhere close to the wall of blocks, are found on this level. | |||
==Sublevel 3== | |||
*'''Theme''': Metal | |||
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]'' | |||
*'''Treasures''': | |||
**{{icon|Glee Spinner|y}} (inside the Spotty Bulbear) | |||
*'''Enemies''': | |||
**{{icon|Careening Dirigibug|y}} × 2 | |||
**{{icon|Dwarf Bulbear|y}} × 9 | |||
**{{icon|Spotty Bulbear|y}} × 1 (drops from the sky) | |||
*'''Obstacles''': | |||
**{{icon|Bomb-rock|y}} × 1 (drops from the sky) | |||
**{{icon|Electrical wire|y}} × 4 | |||
**{{icon|Gas pipe|y}} × 3 | |||
*'''Plants and fungi''': | |||
**{{icon|Glowstem|y}} (green) × 6 | |||
**{{icon|Glowstem|y}} (red) × 6 | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
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|capmax = 30 | |capmax = 30 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_ABE_mid2_hit3_hit5_metal.txt | |unitfile = 3_ABE_mid2_hit3_hit5_metal.txt | ||
Line 295: | Line 171: | ||
}} | }} | ||
}} | }} | ||
This sublevel is filled with falling bomb-rocks, electrical wires, gas pipes, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that [[throw]] bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure. | |||
Pikmin or the leaders can be used to kill it; the player can also trick the Bulbear into falling off into the [[Pit|abyss]] (as the Bulbear will always take the most direct path towards the leaders), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss. | |||
Note that the bomb-rocks and Spotty Bulbear will only fall when Pikmin are near. | |||
==Sublevel 4== | |||
*'''Theme''': Metal | |||
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]'' | |||
*'''Treasures''': | |||
**{{icon|Mirrored Element|y}} | |||
*'''Enemies''': | |||
**{{icon|Anode Beetle|y}} × 8 | |||
**{{icon|Armored Cannon Beetle Larva|y}} × 10 | |||
*'''Obstacles''': | |||
**{{icon|Gas pipe|y}} × 3 | |||
*'''Plants and fungi''': | |||
**{{icon|Glowstem|y}} (green) × 5 | |||
**{{icon|Glowstem|y}} (red) × 5 | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
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|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_ABE_nobo2_nor22_metal.txt | |unitfile = 2_ABE_nobo2_nor22_metal.txt | ||
Line 417: | Line 221: | ||
}} | }} | ||
}} | }} | ||
This sublevel is filled with [[Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. There are a few strategies you can use to safely get through this level. One is to simply [[dismiss]] the Pikmin and take a small group of [[Purple Pikmin|Purple]] and [[White Pikmin]] with one of the leaders. The purples are then used to kill the enemies and the White Pikmin to disable gas pipes on the way. | |||
Another method is to dismiss all your Pikmin and just take one or both of your leaders out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively. | |||
After the coast is clear, retrieve the [[Mirrored Element]] (you may want to follow your Pikmin back, just in case). Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast. | |||
It should be noted that when an Anode Beetle is near the edge, Pikmin may bounce off the edge when thrown onto it. | |||
==Sublevel 5== | ==Sublevel 5== | ||
[[File:Dream Den-sub5.jpg|thumb|Sublevel 5.]] | [[File:Dream Den-sub5.jpg|thumb|Sublevel 5.]] | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]'' | *'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Insect Condo|y|v=TH}} (inside Fiery Bulblax) | **{{icon|Insect Condo|y|v=TH}} (inside the Fiery Bulblax) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Fiery Blowhog|y}} × 4 | **{{icon|Fiery Blowhog|y}} × 4 | ||
** {{icon|Fiery Bulblax|y}} × 1 | **{{icon|Fiery Bulblax|y}} × 1 | ||
** {{icon|Bulborb|y | **{{icon|Red Bulborb|y}} × 2 | ||
** {{icon|Withering Blowhog|y}} × 1 | **{{icon|Withering Blowhog|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** {{icon|Fire geyser|y}} × | **{{icon|Fire geyser|y}} × 3 | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Glowstem|y}} (green) × 5 | **{{icon|Glowstem|y}} (green) × 5 | ||
** {{icon|Glowstem|y}} (red) × 5 | **{{icon|Glowstem|y}} (red) × 5 | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
Line 513: | Line 256: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_mid2_hit6_hit7_metal.txt | |unitfile = 3_units_mid2_hit6_hit7_metal.txt | ||
Line 536: | Line 278: | ||
}} | }} | ||
}} | }} | ||
This sublevel is littered with fire hazards and also contains a Fiery Bulblax. There are also two Red Bulborbs, Fiery Blowhogs, and a Withering one as well. Red Pikmin can easily disable fire traps and defeat any Red Bulborbs, Fiery Blowhogs, or Withering Blowhogs. | |||
When throwing Pikmin on a Fiery Blowhog, make sure it doesn't face the edge, or it could throw Pikmin into the [[Pit|abyss]]. The Fiery Bulblax can be killed with the same technique used on the Spotty Bulbear on sublevel 3. It will drop the [[Insect Condo]]. | |||
Pikmin | ==Sublevel 6== | ||
*'''Theme''': Concrete | |||
*'''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]'' | |||
*'''Treasures''': | |||
**{{icon|Future Orb|y}} (inside the Greater Spotted Jellyfloat) | |||
*'''Enemies''': | |||
**{{icon|Armored Cannon Beetle Larva|y}} × 3 | |||
**{{icon|Greater Spotted Jellyfloat|y}} × 1 | |||
**{{icon|Lesser Spotted Jellyfloat|y}} × 1 | |||
*'''Obstacles''': | |||
**None | |||
*'''Plants and fungi''': | |||
**{{icon|Shoot|y}} (small) × 6 | |||
*'''Others''': | |||
**1 type of [[gate]], with 1800 [[Health|HP]] | |||
**{{icon|Egg|y}} × 4 (drop from the sky in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
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|capmax = 100 | |capmax = 100 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_MAT_manq_2_conc.txt | |unitfile = 1_MAT_manq_2_conc.txt | ||
Line 657: | Line 326: | ||
}} | }} | ||
}} | }} | ||
You start near an alcove. There are three Armored Cannon Beetle Larvae, one [[Greater Spotted Jellyfloat]], and one [[Lesser Spotted Jellyfloat]]. Armored Cannon Beetles can be used to kill each other with rocks. The sinkhole will affect the path of the rocks. | |||
Pikmin can be used to kill the Jellyfloats, but the larvae can also shoot them with the rocks. It works best with the Greater Spotted Jellyfloat, due to the fact that when it lands after sucking up a leader, it is an easy target for the Larvae. Remember to escape from the creature, or you will take damage. | |||
After they are killed, grab the [[Future Orb]] the Greater Spotted Jellyfloat left behind, break down gates with Pikmin to get nectar eggs, and continue down the hole which may be inside a gate. | |||
==Sublevel 7== | ==Sublevel 7== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' | *'''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Essence of Desire|y}} | **{{icon|Essence of Desire|y}} | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Bumbling Snitchbug|y}} × 3 | **{{icon|Bumbling Snitchbug|y}} × 3 | ||
** {{icon|Careening Dirigibug|y}} × 4 | **{{icon|Careening Dirigibug|y}} × 4 | ||
** {{icon|Puffy Blowhog|y}} × 2 | **{{icon|Puffy Blowhog|y}} × 2 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Figwort|y}} (small | **{{icon|Figwort|y}} (small) × 5 | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_MAT_danh_conc.txt | |unitfile = 1_MAT_danh_conc.txt | ||
Line 764: | Line 375: | ||
}} | }} | ||
}} | }} | ||
This is a very small level, but it contains several Bumbling Snitchbugs and Careening Dirigibugs, some of which may begin in your starting area. There are also two Puffy Blowhogs, one of which contains the [[Essence of Desire]]. When the treasure is collected and the coast is clear, the [[clog]] on the hole must be removed to continue downward. | |||
==Sublevel 8== | ==Sublevel 8== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete | *'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Extreme Perspirator|y}} | **{{icon|Extreme Perspirator|y}} | ||
** {{icon|Possessed Squash|y}} | **{{icon|Possessed Squash|y}} | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Anode | **{{icon|Anode Beetle|y}} × 3 | ||
** {{icon|Antenna Beetle|y}} × 1 | **{{icon|Antenna Beetle|y}} × 1 | ||
** {{icon| | **{{icon|Caustic Dweevil|y}} × 4 | ||
** {{icon| | **{{icon|Fiery Dweevil|y}} × 4 | ||
** {{icon|Munge Dweevil|y}} × 3 | **{{icon|Munge Dweevil|y}} × 3 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** {{icon|Electrical wire|y}} × 5 | **{{icon|Electrical wire|y}} × 5 | ||
** {{icon|Fire geyser|y}} × 6 | **{{icon|Fire geyser|y}} × 6 | ||
** {{icon| | **{{icon|Gas pipe|y}} × 10 | ||
* ''' | *'''Plants and fungi''': | ||
** | **{{icon|Fiddlehead|y}} × 2* | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_spiral_conc.txt | |unitfile = 1_units_spiral_conc.txt | ||
Line 896: | Line 425: | ||
}} | }} | ||
}} | }} | ||
<nowiki>*</nowiki>The game files state that Fiddleheads appear, but the cave layout can never contain plants. | |||
This sublevel is filled with Dweevils of all types, as well as fire, electrical and poison hazards. There is also an [[Antenna Beetle]] which can easily be stunned by a Purple Pikmin and killed by [[Group move|swarming]]. | |||
There are two ways to kill the Dweevils and to reach the treasure. One is to dismiss the Pikmin and go out with one leader to kill them (this doesn't require much time with the [[Rocket Fist]] upgrade). The other is to go out with the entire army, using Purple Pikmin to kill the Dweevils (calling them back if they get into danger), and using [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], and [[White Pikmin]] to disable hazards. If you can quickly call them back, your only real hazard is keeping them away from electrical wires and the shocks of the Anode Dweevil. | |||
The [[Extreme Perspirator]] and the [[Possessed Squash]], which are anywhere above ground but usually in dead-ends, are found here. | |||
| | |||
| | |||
==Sublevel 9== | ==Sublevel 9== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* '''Music''': ''[[Music in Pikmin 2# | *'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** None | **None | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Doodlebug|y}} × 2 | **{{icon|Doodlebug|y}} × 2 | ||
** {{icon|Iridescent Flint Beetle|y}} × 1 | **{{icon|Iridescent Flint Beetle|y}} × 1 (in a dead end) | ||
** {{icon|Iridescent Glint Beetle|y}} × 1 | **{{icon|Iridescent Glint Beetle|y}} × 1 (in a dead end) | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Figwort|y}} (large | **{{icon|Figwort|y}} (large) × 2 | ||
** {{icon|Figwort|y}} (small | **{{icon|Figwort|y}} (small) × 2 | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
Line 1,013: | Line 458: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_cent3_tsuchi.txt | |unitfile = 1_units_cent3_tsuchi.txt | ||
Line 1,033: | Line 477: | ||
}} | }} | ||
}} | }} | ||
Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one [[Iridescent Flint Beetle]], one [[Iridescent Glint Beetle]], and two [[Doodlebug]]s. Use [[Purple Pikmin]] to flip them easily with the help of their area-effective throw, or [[White Pikmin]] on the Doodlebugs for the safest approach. The bugs will drop lots of [[nectar]] and sprays. There are no treasures here so just continue down when you're ready, or use the geyser if you're in need of it. | |||
==Sublevel 10== | ==Sublevel 10== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* '''Music''': ''[[Music in Pikmin 2#Fire|Fire]]'' | *'''Music''': ''[[Music in Pikmin 2#Fire|Fire]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Talisman of Life|y}} (inside Lesser Spotted Jellyfloat) | **{{icon|Talisman of Life|y}} (inside a Lesser Spotted Jellyfloat) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Fiery Blowhog|y}} × 4 | **{{icon|Fiery Blowhog|y}} × 4 | ||
** {{icon|Gatling Groink|y}} | **{{icon|Gatling Groink|y}} × 1 | ||
** {{icon|Lesser Spotted Jellyfloat|y}} × 2 | **{{icon|Lesser Spotted Jellyfloat|y}} × 2 | ||
** {{icon|Water Dumple|y}} × 5 | **{{icon|Water Dumple|y}} × 5 | ||
** {{icon| | **{{icon|Wollywog|y}} × 2 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Shoot|y}} (large) × 3 | **{{icon|Shoot|y}} (large) × 3 | ||
** {{icon|Shoot|y}} (small) × 7 | **{{icon|Shoot|y}} (small) × 7 | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
Line 1,117: | Line 506: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_ike4_tsuchi.txt | |unitfile = 1_units_ike4_tsuchi.txt | ||
Line 1,137: | Line 525: | ||
}} | }} | ||
}} | }} | ||
Ultra-bitter sprays are recommended here. Simply resetting the game and waiting for a better layout is a good tactic for this level if the enemy spawns are impractical, for instance, if an enemy spawns near the starting area. | |||
With one leader and no Pikmin, go out and find a [[Gatling Groink]] as soon as possible. Beat it up with your fists, and make sure to periodically check on the Pikmin, because sometimes a [[Lesser Spotted Jellyfloat]] will come over to your starting platform and start eating them. | |||
Another strategy is to use the Gatling Groink's projectiles to kill [[Fiery Blowhog]]s, [[Water Dumple]]s, and [[Wollywog]]s; however, this can take a long time, and enemies may have more than enough time to sneak up on your Pikmin. If you have a spare ultra-bitter spray, you can use it on the Gatling Groink when its health is three-fourths gone; if you can defeat it while it is frozen, you won't have to take the regenerating body back to the ship. | |||
The | The lone treasure, the [[Talisman of Life]], is inside a Lesser Spotted Jellyfloat, usually far away from the starting area; [[Blue Pikmin]] might be necessary to reach it. However, if you don't have 15 blues, there is actually a trick you can use to get the treasure, as long as you have two Purple Pikmin. | ||
To execute the trick, you must line up some dead enemy carcasses near land. Then, you want to get the Jellyfloat with the treasure as close to land as possible when it is defeated, so that when its treasure pops it, the carcasses beneath it make it bounce toward the land instead of away from it.{{cite youtube|7Gg3rysR6l4|showing the tenth sublevel of the Dream Den completed without Blue Pikmin}} Then take back any enemy carcasses you want, and continue down to the next level. | |||
==Sublevel 11== | |||
*'''Theme''': Soil | |||
*'''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]'' | |||
*'''Treasures''': | |||
**{{icon|Boss Stone|y}} | |||
**{{icon|Yellow Taste Tyrant|y}} | |||
*'''Enemies''': | |||
**{{icon|Breadbug|y}} × 1 | |||
**{{icon|Bumbling Snitchbug|y}} × 1 | |||
**{{icon|Cloaking Burrow-nit|y}} × 4 | |||
**{{icon|Dwarf Bulbear|y}} × 6 | |||
**{{icon|Fiery Blowhog|y}} × 2 | |||
**{{icon|Watery Blowhog|y}} × 2 | |||
*'''Obstacles''': | |||
**{{icon|Electrical wire|y}} × 2 | |||
**{{icon|Gas pipe|y}} × 5 | |||
*'''Plants and fungi''': | |||
**{{icon|Figwort|y}} (large) × 5 | |||
**{{icon|Figwort|y}} (small) × 5 | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
Line 1,242: | Line 565: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = E3_units_tsuchi.txt | |unitfile = E3_units_tsuchi.txt | ||
Line 1,266: | Line 588: | ||
}} | }} | ||
}} | }} | ||
This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, gas pipes, [[Cloaking Burrow-Nit]]s, a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electrical wires are also usually encountered in this level, sometimes placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having Pikmin eaten. | |||
The best way to clear this level is to take all of the Pikmin and eliminate one threat at a time. Both treasures, the [[Boss Stone]] and the [[Yellow Taste Tyrant]], can be anywhere above ground, but usually on a high ledge or in a dead-end. Use [[yellow Pikmin]] to get it. Collect your spoils, break the seal on the hole, and go down. | |||
==Sublevel 12== | |||
*'''Theme''': Tiles | |||
*'''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]'' | |||
*'''Treasures''': | |||
**{{icon|Stringent Container|y|v=US}} (US) / {{icon|Endless Repository|y|v=EU}} (Europe) (either region: inside an Orange Bulborb) | |||
**{{icon|Universal Com|y}} | |||
*'''Enemies''': | |||
**{{icon|Antenna Beetle|y}} × 1 | |||
**{{icon|Orange Bulborb|y}} × 2 | |||
**{{icon|Wollywog|y}} × 2 | |||
*'''Obstacles''': | |||
**{{icon|Boulder|y}} × 4 | |||
**{{icon|Gas pipe|y}} × 15 | |||
*'''Plants and fungi''': | |||
**None | |||
*'''Others''': | |||
**1 type of [[gate]], with 2500 [[Health|HP]] | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
Line 1,385: | Line 618: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_ABE_d_dry_tile.txt | |unitfile = 2_ABE_d_dry_tile.txt | ||
Line 1,406: | Line 638: | ||
}} | }} | ||
}} | }} | ||
There is an [[Antenna Beetle]] in this level, messing with the treasure gauge. There are also [[Wollywog]]s, [[Orange Bulborb]]s, gas pipes, and falling rocks. If an enemy is near a gas pipe, ignore the pipe and continue. Once all the gas pipes are out of your way, you should lure any Wollywogs that were near gas pipes away, and pelt them with [[Purple Pikmin]]. Once these die, use Whites to take down the remaining pipe and use Purples to defeat all the enemies. | |||
If you can defeat the Antenna Beetle, finding the underground treasure in this sublevel will be much easier. There is also a treasure inside one of the Orange Bulborbs, so unless an enemy is in your way, defeat the Antenna Beetle first so you can easily find the treasures. Once all the gas pipes and enemies in your path are cleared out, take back the [[Stringent Container]] which was inside the Orange Bulborb, and use your treasure gauge to find the underground treasure, the [[Universal Com]]. Look for the hole and jump down. | |||
==Sublevel 13== | ==Sublevel 13== | ||
[[File:DreamDen-sub13.jpg|thumb|Sublevel 13.]] | [[File:DreamDen-sub13.jpg|thumb|Sublevel 13.]] | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | *'''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Hypnotic Platter|y|v=US}} (US) / {{icon|Alien Billboard|y}} (Europe | **{{icon|Hypnotic Platter|y|v=US}} (US) / {{icon|Alien Billboard|y}} (Europe) (either region: inside an Orange Bulborb) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Hairy Bulborb|y}} × 2 | **{{icon|Hairy Bulborb|y}} × 2 | ||
**{{icon|Orange Bulborb|y}} × 2 | |||
** {{icon|Orange Bulborb|y}} × 2 | **{{icon|Red Bulborb|y}} × 1 | ||
** {{icon|Bulborb|y | *'''Obstacles''': | ||
* '''Obstacles''': | **None | ||
** None | *'''Plants and fungi''': | ||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **{{icon|Egg|y}} × 1 (drops from the sky in a dead end) | ||
** {{icon|Egg|y}} × | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
Line 1,518: | Line 668: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_MAT_tak22_nor22_tile.txt | |unitfile = 2_MAT_tak22_nor22_tile.txt | ||
Line 1,539: | Line 688: | ||
}} | }} | ||
}} | }} | ||
This level is small, but cramped with adult Bulborbs. There are two [[Orange Bulborb]]s, two [[Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of the Orange Bulborbs is a treasure. The treasure gauge can be used to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, an ultra-bitter spray could be used and both creatures, followed by bombarded them with volleys of [[Purple Pikmin]]. | |||
[[ | |||
The [[Hypnotic Platter]] will be dropped by the creature. Clear the way back, deliver the treasure and enter the final hole. | |||
'' | ==Sublevel 14== | ||
[[File:Dream Den Final Floor.png|thumb|Layout for the final floor.]] | |||
*'''Theme''': Tiles | |||
*'''Music''': ''[[Music in Pikmin 2#Titan Dweevil|Titan Dweevil]]'' (only when combating) | |||
*'''Treasures''': | |||
**{{icon|Comedy Bomb|y}} (attached to the Titan Dweevil) | |||
**{{icon|Flare Cannon|y}} (attached to the Titan Dweevil) | |||
**{{icon|King of Bugs|y}} (attached to the Titan Dweevil) | |||
**{{icon|Monster Pump|y}} (attached to the Titan Dweevil) | |||
**{{icon|Shock Therapist|y}} (attached to the Titan Dweevil) | |||
*'''Enemies''': | |||
**{{icon|Titan Dweevil|y}} × 1 | |||
*'''Obstacles''': | |||
**None | |||
*'''Plants and fungi''': | |||
**None | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = last_3 | |cave = last_3 | ||
Line 1,619: | Line 719: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_otakara_tile.txt | |unitfile = 1_units_otakara_tile.txt | ||
Line 1,640: | Line 739: | ||
}} | }} | ||
}} | }} | ||
= | {{see also|Titan Dweevil#Strategy|t1=Titan Dweevil strategy}} | ||
''Note: 30 or more Pikmin must be left in order to carry most of the treasures back to the ship; three [[Purple Pikmin]] will also suffice.'' | |||
This is the last sublevel in the cave, and home to the [[Titan Dweevil]]. The sublevel has a sink-like appearance with the boss in the center. There is a geyser available on this level that can be used to return to the surface without fighting the boss. There are several strategies that suggest this. Returning with almost 100 [[Yellow Pikmin]] is a strategy commonly used for a speedy defeat. An in-depth guide on how to defeat the Titan Dweevil can be found in the link above. The treasures the Titan Dweevil drops are the [[Flare Cannon]], the [[Shock Therapist]], the [[Comedy Bomb]], the [[Monster Pump]] and the [[King of Bugs]]. | |||
==Trivia== | ==Trivia== | ||
*The Dream Den is located where the first [[ship part]] of the [[S.S. Dolphin]], the [[Main Engine]], is found in ''[[Pikmin (game)|Pikmin]]''. | *The Dream Den is located where the first [[ship part]] of the [[S.S. Dolphin]], the [[Main Engine]], is found in ''[[Pikmin (game)|Pikmin]]''. | ||
*A vast amount of firefly-like insects appear on the final floor of this dungeon. No information about them is known however. | |||
*The final floor's layout is commonly thought as being based on a [[GameCube]]. In fact, it is nothing more than a kitchen sink. | *The final floor's layout is commonly thought as being based on a [[GameCube]]. In fact, it is nothing more than a kitchen sink. | ||
*The Official Nintendo Power game guide states that several early bosses return in this cave, like [[Man-at-Legs]], [[Empress Bulblax]], and many others. However, none of these bosses are found here. The [[Hole of Heroes]] on the other hand has most of the previous bosses. | *The Official Nintendo Power game guide states that several early bosses return in this cave, like [[Man-at-Legs]], [[Empress Bulblax]], and many others. However, none of these bosses are found here. The [[Hole of Heroes]] on the other hand has most of the previous bosses. | ||
*According to the name of the [[cave units|unit]] definition file, it is possible that [[#Sublevel 11|sublevel 11]] uses the same general layout as a cave that had been previously presented at E3. It is the only sublevel in the game in which this is the case. | *According to the name of the [[cave units|unit]] definition file, it is possible that [[#Sublevel 11|sublevel 11]] uses the same general layout as a cave that had been previously presented at E3. It is the only sublevel in the game in which this is the case. | ||
==Names in other languages== | ==Names in other languages== | ||
Line 1,676: | Line 758: | ||
|JapR=Yume no Ana | |JapR=Yume no Ana | ||
|JapM=Hole of Dreams | |JapM=Hole of Dreams | ||
}} | }} | ||
Line 1,695: | Line 768: | ||
{{Wistful Wild}} | {{Wistful Wild}} | ||
{{ | {{Caves}} | ||
[[Category:Dream Den| ]] | [[Category:Dream Den| ]] |