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{{guide}}
{{guide}}
The '''Dream Den''' ({{j|夢の穴|Yume no Ana|Hole of Dreams}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]]. Because of its location, difficulty, and the fact that it contains what may be regarded as the game's final [[boss]], the [[Titan Dweevil]], it is often the last cave completed. The cave is the game's second longest, with 14 sublevels, and contains a variety of enemies in large quantities. The cave design is also relatively varied, with many previously encountered themes showing up here. In order, a garden sublevel is found at the top, followed by a toybox sublevel, with metal, concrete, soil, and finally tile sublevels appearing in groups of 3. There is a total of {{pokos|5965}} to be gained from the cave's treasures in the US [[Region|version]], {{pokos|5945}} in the European version, and {{pokos|5825}} in the Japanese version. There are no ways to obtain new or [[Candypop Bud|convert]] any existing Pikmin while inside the cave, so extra care should be taken.
The '''Dream Den''' ({{j|夢の穴|Yume no Ana|Hole of Dreams}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]]. Because of its location, difficulty, and the fact that it contains what may be regarded as the game's final [[boss]], the [[Titan Dweevil]], it is often the last cave completed. The cave is one of the game's longest, with 14 sublevels, and contains a variety of enemies in large quantities. The cave design is also relatively varied, with many previously encountered themes showing up here. In this cave, there is a total of {{pokos|5965}} for all treasures in the US [[Region|version]], and {{pokos|5945}} in the European version. There are no [[Bulbmin]] or [[Candypop Bud]]s in this cave, so extra care should be taken.


{{spoiler section|
{{spoiler section|
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There are two methods to reach this cave:
There are two methods to reach this cave:


#One can bring Pikmin through the [[Hole of Heroes]] area, requiring [[Blue Pikmin]] to destroy a [[clog]] and [[Yellow Pikmin]] to destroy an electric gate, though the player will then be forced to fight the [[Creeping Chrysanthemum]]s and [[Withering Blowhog]]s directly below.
#One can bring Pikmin through the [[Hole of Heroes]] area, requiring [[Blue Pikmin]] to destroy a [[clog]] and [[Yellow Pikmin]] to destroy an electric gate, though the player will then be forced to fight the [[Creeping Chrysanthemum]]s and [[Puffy Blowhog]]s directly below.
#They may alternatively go left and build a [[bridge]] by bringing [[Blue Pikmin]] across a lake.
#They may alternatively go left and build a [[bridge]] by bringing [[Blue Pikmin]] across a lake.


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==Sublevel 1==
==Sublevel 1==
* '''Theme''': Garden
* '''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
* '''Music''': ''[[Music in Pikmin 2#Yard|Yard]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Disguised Delicacy|y|v=TH}}
** {{icon|Disguised Delicacy|y|v=TH}}
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** {{icon|Lesser Spotted Jellyfloat|y}} × 2
** {{icon|Lesser Spotted Jellyfloat|y}} × 2
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 3
** {{icon|Gas pipe|y}} × 3 {{clog} × 1
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Figwort|y}} (large red) × 5
** {{icon|Figwort|y}} (large red) × 5
Line 49: Line 49:
** None
** None


The first level of the Dream Den harbors [[Dwarf Orange Bulborb]]s, two [[Hermit Crawmad]]s and two [[Lesser Spotted Jellyfloat]]s. There are also poisonous gas pipes.
The first level of the Dream Den harbors [[Dwarf Orange Bulborb]]s, two [[Hermit Crawmad]]s and two [[Lesser Spotted Jellyfloat]]s. There are also gas pipes.


The enemies near the starting area, especially Dwarf Orange Bulborbs that are blocking paths, should be removed. Defeat the Lesser Spotted Jellyfloats (which may be near the starting area as well) the usual way. They will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, the [[Disguised Delicacy]] can be taken back. Use Pikmin to destroy the [[clog]] on the hole, allowing you to continue down to the next sublevel.
The enemies near the starting area, especially Dwarf Orange Bulborbs that are blocking paths, should be removed. Defeat the Lesser Spotted Jellyfloats (which may be near the starting area as well) the usual way. They will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, the [[Disguised Delicacy]] can be taken back. Use Pikmin to destroy the [[Clog]] on the hole, allowing you to continue down to the next sublevel.


{{cavegen|dd1}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 101: Line 100:
|-
|-
| 3
| 3
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 3
| 3
| None
| None
Line 142: Line 141:
| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 2==
==Sublevel 2==
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* '''Theme''': Toybox
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
* '''Music''': ''[[Music in Pikmin 2#Toybox 1|Toybox 1]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Implement of Toil|y}}
** {{icon|Implement of Toil|y}}
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To defeat the Groink, position a leader against the base of the platform it is standing on. With the other leader, take a group of [[Yellow Pikmin]], and while the Gatling Groink is distracted, walk up the slope and attack it from behind. The [[Manual Honer]], which was held by the Gatling Groink, and the [[Implement of Toil]], which is usually located somewhere close to the wall of blocks, are found on this level.
To defeat the Groink, position a leader against the base of the platform it is standing on. With the other leader, take a group of [[Yellow Pikmin]], and while the Gatling Groink is distracted, walk up the slope and attack it from behind. The [[Manual Honer]], which was held by the Gatling Groink, and the [[Implement of Toil]], which is usually located somewhere close to the wall of blocks, are found on this level.


{{cavegen|dd2}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 238: Line 236:
| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 3==
==Sublevel 3==
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** {{icon|Bomb-rock|y}} × 11
** {{icon|Bomb-rock|y}} × 11
** {{icon|Electrical wire|y}} × 4
** {{icon|Electrical wire|y}} × 4
** {{icon|Poison emitter|v=P2|y}} × 3
** {{icon|Gas pipe|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 6
** {{icon|Glowstem|y}} (green) × 6
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** None
** None


This sublevel is filled with falling bomb-rocks, electrical wires, poison emitters, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that [[throw]] bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure.
This sublevel is filled with falling bomb-rocks, electrical wires, gas pipes, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that [[throw]] bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure.


Pikmin or the leaders can be used to kill it; the player can also trick the Bulbear into falling off into the [[Pit|abyss]] (as the Bulbear will always take the most direct path towards the leaders), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss.
Pikmin or the leaders can be used to kill it; the player can also trick the Bulbear into falling off into the [[Pit|abyss]] (as the Bulbear will always take the most direct path towards the leaders), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss.
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Note that the bomb-rocks and Spotty Bulbear will only fall when Pikmin are near. In order to know beforehand where the Spotty Bulbear is, it is possible to follow the Dwarf Bulbears, since they will go to and idle next to the adult's spawning location.
Note that the bomb-rocks and Spotty Bulbear will only fall when Pikmin are near. In order to know beforehand where the Spotty Bulbear is, it is possible to follow the Dwarf Bulbears, since they will go to and idle next to the adult's spawning location.


{{cavegen|dd3}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
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|-
|-
| 4
| 4
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 3
| 3
| None
| None
Line 362: Line 359:
| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 4==
==Sublevel 4==
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** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface) × 10
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface) × 10
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 3
** {{icon|Gas pipe|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (green) × 5
Line 380: Line 377:
** None
** None


This sublevel is filled with [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. While the positions of the Armored Cannon Beetle Larvae are constant, the positions of Anode Beetles and poison emitters are variable. There are a few strategies you can use to safely get through this level. One is to simply [[dismiss]] the Pikmin and take a small group of [[Purple Pikmin|Purple]] and [[White Pikmin]] with one of the leaders. The purples are then used to kill the enemies and the White Pikmin to disable poison emitters on the way.
This sublevel is filled with [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. While the positions of the Armored Cannon Beetle Larvae are constant, the positions of Anode Beetles and gas pipes are variable. There are a few strategies you can use to safely get through this level. One is to simply [[dismiss]] the Pikmin and take a small group of [[Purple Pikmin|Purple]] and [[White Pikmin]] with one of the leaders. The purples are then used to kill the enemies and the White Pikmin to disable gas pipes on the way.


Another method is to dismiss all your Pikmin and just take one or both of your leaders out and try to trick the Armored Cannon Beetles into shooting the others of their own species and poison emitters. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable poison emitters, respectively.
Another method is to dismiss all your Pikmin and just take one or both of your leaders out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively.


After the coast is clear, retrieve the [[Mirrored Element]] (you may want to follow your Pikmin back, just in case). Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast.
After the coast is clear, retrieve the [[Mirrored Element]] (you may want to follow your Pikmin back, just in case). Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast.
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It should be noted that when an Anode Beetle is near the edge, Pikmin may bounce off the edge when thrown onto it.
It should be noted that when an Anode Beetle is near the edge, Pikmin may bounce off the edge when thrown onto it.


{{cavegen|dd4}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 431: Line 427:
|-
|-
| 2
| 2
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 1
| 1
| None
| None
Line 437: Line 433:
|-
|-
| 3
| 3
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 1
| 1
| None
| None
Line 443: Line 439:
|-
|-
| 4
| 4
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 1
| 1
| None
| None
Line 480: Line 476:
| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 5==
==Sublevel 5==
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When throwing Pikmin on a Fiery Blowhog, make sure it doesn't face the edge, or it could throw Pikmin into the [[Pit|abyss]]. The Fiery Bulblax can be killed with the same technique used on the Spotty Bulbear on sublevel 3. It will drop the [[Insect Condo]].
When throwing Pikmin on a Fiery Blowhog, make sure it doesn't face the edge, or it could throw Pikmin into the [[Pit|abyss]]. The Fiery Bulblax can be killed with the same technique used on the Spotty Bulbear on sublevel 3. It will drop the [[Insect Condo]].


{{cavegen|dd5}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 603: Line 598:
| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 6==
==Sublevel 6==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Future Orb|y}} (inside Greater Spotted Jellyfloat)
** {{icon|Future Orb|y}} (inside Greater Spotted Jellyfloat)
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After they are killed, grab the [[Future Orb]] the Greater Spotted Jellyfloat left behind, break down gates with Pikmin to get nectar eggs, and continue down the hole which may be inside a gate.
After they are killed, grab the [[Future Orb]] the Greater Spotted Jellyfloat left behind, break down gates with Pikmin to get nectar eggs, and continue down the hole which may be inside a gate.


{{cavegen|dd6}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 716: Line 710:
| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 7==
==Sublevel 7==
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This is a very small level, but it contains several Bumbling Snitchbugs and Careening Dirigibugs, some of which may begin in your starting area. There are also two Puffy Blowhogs, one of which contains the [[Essence of Desire]]. When the treasure is collected and the coast is clear, the [[clog]] on the hole must be removed to continue downward.
This is a very small level, but it contains several Bumbling Snitchbugs and Careening Dirigibugs, some of which may begin in your starting area. There are also two Puffy Blowhogs, one of which contains the [[Essence of Desire]]. When the treasure is collected and the coast is clear, the [[clog]] on the hole must be removed to continue downward.


{{cavegen|dd7}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 839: Line 832:
| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 8==
==Sublevel 8==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Extreme Perspirator|y}}
** {{icon|Extreme Perspirator|y}}
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** {{icon|Anode Dweevil|y}} × 3
** {{icon|Anode Dweevil|y}} × 3
** {{icon|Antenna Beetle|y}} × 1
** {{icon|Antenna Beetle|y}} × 1
** {{icon|Caustic Dweevil|y}} × 4
** {{icon|Fiery Dweevil|y}} × 4
** {{icon|Fiery Dweevil|y}} × 4
** {{icon|Hydro Dweevil|y}} × 4
** {{icon|Munge Dweevil|y}} × 3
** {{icon|Munge Dweevil|y}} × 3
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Electrical wire|y}} × 5
** {{icon|Electrical wire|y}} × 5
** {{icon|Fire geyser|y}} × 6
** {{icon|Fire geyser|y}} × 6
** {{icon|Poison emitter|v=P2|y}} × 10
** {{icon|Gas pipe|y}} × 10
* '''Vegetation''':
* '''Vegetation''':
** None
** None
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The [[Extreme Perspirator]] and the [[Possessed Squash]], which are anywhere above ground but usually in dead-ends, are found here.
The [[Extreme Perspirator]] and the [[Possessed Squash]], which are anywhere above ground but usually in dead-ends, are found here.


{{cavegen|dd8}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 916: Line 908:
|-
|-
| 3
| 3
| {{icon|Hydro Dweevil|y}}
| {{icon|Caustic Dweevil|y}}
| 4
| 4
| None
| None
Line 946: Line 938:
|-
|-
| 8
| 8
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 5
| 5
| None
| None
Line 952: Line 944:
|-
|-
| 9
| 9
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 5
| 5
| None
| None
Line 984: Line 976:
|}
|}
<references group="Sublevel 8 note"/>
<references group="Sublevel 8 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 9==
==Sublevel 9==
* '''Theme''': Soil
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Treasures''':
* '''Treasures''':
** None
** None
Line 1,005: Line 997:
Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one [[Iridescent Flint Beetle]], one [[Iridescent Glint Beetle]], and two [[Doodlebug]]s. Use [[Purple Pikmin]] to flip them easily with the help of their area-effective throw, or [[White Pikmin]] on the Doodlebugs for the safest approach. The bugs will drop lots of [[nectar]] and sprays. There are no treasures here so just continue down when you're ready, or use the geyser if you're in need of it.
Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one [[Iridescent Flint Beetle]], one [[Iridescent Glint Beetle]], and two [[Doodlebug]]s. Use [[Purple Pikmin]] to flip them easily with the help of their area-effective throw, or [[White Pikmin]] on the Doodlebugs for the safest approach. The bugs will drop lots of [[nectar]] and sprays. There are no treasures here so just continue down when you're ready, or use the geyser if you're in need of it.


{{cavegen|dd9}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 1,078: Line 1,069:
| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 10==
==Sublevel 10==
Line 1,109: Line 1,100:
To execute the trick, you must line up some dead enemy carcasses near land. Then, you want to get the Jellyfloat with the treasure as close to land as possible when it is defeated, so that when its treasure pops it, the carcasses beneath it make it bounce toward the land instead of away from it.{{cite youtube|7Gg3rysR6l4|showing the tenth sublevel of the Dream Den completed without Blue Pikmin}} Then take back any enemy carcasses you want, and continue down to the next level.
To execute the trick, you must line up some dead enemy carcasses near land. Then, you want to get the Jellyfloat with the treasure as close to land as possible when it is defeated, so that when its treasure pops it, the carcasses beneath it make it bounce toward the land instead of away from it.{{cite youtube|7Gg3rysR6l4|showing the tenth sublevel of the Dream Den completed without Blue Pikmin}} Then take back any enemy carcasses you want, and continue down to the next level.


{{cavegen|dd10}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 1,206: Line 1,196:
| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 11==
==Sublevel 11==
Line 1,223: Line 1,213:
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Electrical wire|y}} &times; 2
** {{icon|Electrical wire|y}} &times; 2
** {{icon|Poison emitter|v=P2|y}} &times; 5
** {{icon|Gas pipe|y}} &times; 5
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Figwort|y}} (large red) &times; 5
** {{icon|Figwort|y}} (large red) &times; 5
Line 1,230: Line 1,220:
** None
** None


This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, poison emitters, [[Cloaking Burrow-Nit]]s, a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electrical wires are also usually encountered in this level, sometimes placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the poison emitters, so it will be difficult to disable them without having Pikmin eaten.
This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, gas pipes, [[Cloaking Burrow-Nit]]s, a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electrical wires are also usually encountered in this level, sometimes placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having Pikmin eaten.


The best way to clear this level is to take all of the Pikmin and eliminate one threat at a time. Both treasures, the [[Boss Stone]] and the [[Yellow Taste Tyrant]], can be anywhere above ground, but usually on a high ledge or in a dead-end. Use [[Yellow Pikmin]] to get it. Collect your spoils, break the [[clog]] on the hole, and go down.
The best way to clear this level is to take all of the Pikmin and eliminate one threat at a time. Both treasures, the [[Boss Stone]] and the [[Yellow Taste Tyrant]], can be anywhere above ground, but usually on a high ledge or in a dead-end. Use [[Yellow Pikmin]] to get it. Collect your spoils, break the [[clog]] on the hole, and go down.


{{cavegen|dd11}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 1,310: Line 1,299:
|-
|-
| 7
| 7
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 5
| 5
| None
| None
Line 1,353: Line 1,342:
| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 12==
==Sublevel 12==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
* '''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Stringent Container|y|v=US}} (US) / {{icon|Endless Repository|y|v=EU}} (Europe/Japan) (inside Orange Bulborb in all regions)
** {{icon|Stringent Container|y|v=US}} (US) / {{icon|Endless Repository|y|v=EU}} (Europe/Japan) (inside Orange Bulborb in all regions)
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* '''Obstacles''':
* '''Obstacles''':
** {{icon|Boulder|y}} &times; 4
** {{icon|Boulder|y}} &times; 4
** {{icon|Poison emitter|v=P2|y}} &times; 15
** {{icon|Gas pipe|y}} &times; 15
* '''Vegetation''':
* '''Vegetation''':
** None
** None
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** [[Gate]] with 2500 [[Health|HP]] &times; 4
** [[Gate]] with 2500 [[Health|HP]] &times; 4


There is an [[Antenna Beetle]] in this level, messing with the treasure gauge. There are also [[Wollywog]]s, [[Orange Bulborb]]s, poison emitters, and falling rocks. If an enemy is near a poison emitter, ignore it and continue. Once all the poison emitters are out of your way, you should lure any Wollywogs that were near them away, and attack them with [[Purple Pikmin]]. Once these die, use White Pikmin to take down the remaining obstacles and use Purple Pikmin to defeat all the enemies.
There is an [[Antenna Beetle]] in this level, messing with the treasure gauge. There are also [[Wollywog]]s, [[Orange Bulborb]]s, gas pipes, and falling rocks. If an enemy is near a gas pipe, ignore the pipe and continue. Once all the gas pipes are out of your way, you should lure any Wollywogs that were near gas pipes away, and pelt them with [[Purple Pikmin]]. Once these die, use Whites to take down the remaining pipe and use Purples to defeat all the enemies.


If you can defeat the Antenna Beetle, finding the underground treasure in this sublevel will be much easier. There is also a treasure inside one of the Orange Bulborbs, so unless an enemy is in your way, defeat the Antenna Beetle first so you can easily find the treasures. Once all the poison emitters and enemies in your path are cleared out, take back the [[Stringent Container]] which was inside the Orange Bulborb, and use your treasure gauge to find the underground treasure, the [[Universal Com]]. Look for the hole and jump down.
If you can defeat the Antenna Beetle, finding the underground treasure in this sublevel will be much easier. There is also a treasure inside one of the Orange Bulborbs, so unless an enemy is in your way, defeat the Antenna Beetle first so you can easily find the treasures. Once all the gas pipes and enemies in your path are cleared out, take back the [[Stringent Container]] which was inside the Orange Bulborb, and use your treasure gauge to find the underground treasure, the [[Universal Com]]. Look for the hole and jump down.


{{cavegen|dd12}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 1,454: Line 1,442:
|-
|-
| 7
| 7
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 10
| 10
| None
| None
Line 1,460: Line 1,448:
|-
|-
| 8
| 8
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 5
| 5
| None
| None
Line 1,485: Line 1,473:
| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 13==
==Sublevel 13==
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* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Hypnotic Platter|y|v=US}} (US) / {{icon|Alien Billboard|y}} (Europe) / {{icon|Inviting...Thing|y}} (Japan) (inside Orange Bulborb in all regions)
** {{icon|Hypnotic Platter|y|v=US}} (US) / {{icon|Alien Billboard|y}} (Europe) / {{icon|Inviting...Thing|y}} (Japan) (inside Orange Bulborb in all regions)
Line 1,506: Line 1,494:
** {{icon|Egg|y}} &times; indefinite amount
** {{icon|Egg|y}} &times; indefinite amount


This level is small, but cramped with Bulborbs. There are two [[Orange Bulborb]]s, two [[Bulborb|Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of the Orange Bulborbs is a treasure. The treasure gauge can be used to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, an [[Ultra-bitter spray]] could be used on both creatures, followed by bombarded them with volleys of [[Purple Pikmin]].
This level is small, but cramped with adult Bulborbs. There are two [[Orange Bulborb]]s, two [[Bulborb|Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of the Orange Bulborbs is a treasure. The treasure gauge can be used to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, an ultra-bitter spray could be used on both creatures, followed by bombarded them with volleys of [[Purple Pikmin]].


The [[Hypnotic Platter]] will be dropped by the creature. Clear the way back, deliver the treasure and enter the final hole.
The [[Hypnotic Platter]] will be dropped by the creature. Clear the way back, deliver the treasure and enter the final hole.


{{cavegen|dd13}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 1,584: Line 1,571:
| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 14==
==Sublevel 14==
[[File:DreamDenFinalFloor.jpg|thumb|300px|Sublevel 14.]]
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Titan Dweevil|Titan Dweevil]]'' (only when combating)
* '''Music''': ''[[Music in Pikmin 2#Titan Dweevil|Titan Dweevil]]'' (only when combating)
Line 1,611: Line 1,596:
This is the last sublevel in the cave, and home to the [[Titan Dweevil]]. The sublevel has a sink-like appearance with the boss in the center. Several small [[Titan Dweevil#Trivia|firefly-like insects]] appear in this sublevel. There is a geyser available on this level that can be used to return to the surface without fighting the boss. There are several strategies that suggest this. Returning with almost 100 [[Yellow Pikmin]] is a strategy commonly used for a speedy defeat. An in-depth guide on how to defeat the Titan Dweevil can be found in the link above. The treasures the Titan Dweevil drops are the [[Flare Cannon]], the [[Shock Therapist]], the [[Comedy Bomb]], the [[Monster Pump]] and the [[King of Bugs]].
This is the last sublevel in the cave, and home to the [[Titan Dweevil]]. The sublevel has a sink-like appearance with the boss in the center. Several small [[Titan Dweevil#Trivia|firefly-like insects]] appear in this sublevel. There is a geyser available on this level that can be used to return to the surface without fighting the boss. There are several strategies that suggest this. Returning with almost 100 [[Yellow Pikmin]] is a strategy commonly used for a speedy defeat. An in-depth guide on how to defeat the Titan Dweevil can be found in the link above. The treasures the Titan Dweevil drops are the [[Flare Cannon]], the [[Shock Therapist]], the [[Comedy Bomb]], the [[Monster Pump]] and the [[King of Bugs]].


{{cavegen|dd14}}
{{sublevel technical
{{sublevel technical
|cave        = last_3
|cave        = last_3
Line 1,653: Line 1,637:
| "Hard" enemy spots
| "Hard" enemy spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Gallery==
==Gallery==
<gallery>
<gallery>
Dream Den Location.png|Entrance to the cave.
Dream Den Location.png|Entrance to the cave.
DreamDenEntranceScreen.jpg|The Dream Den's [[Minor menus#Cave confirmation|cave entry confirmation menu]].
DreamDenAllTreasures.jpg|The Dream Den's [[Day results menu#Cave results|cave results screen]], as it appears when all treasure are collected in a single visit.
</gallery>
</gallery>


Line 1,668: Line 1,650:
*According to the name of the [[cave units|unit]] definition file, it is possible that [[#Sublevel 11|sublevel 11]] uses the same general layout as a cave that had been previously presented at E3. It is the only sublevel in the game in which this is the case.
*According to the name of the [[cave units|unit]] definition file, it is possible that [[#Sublevel 11|sublevel 11]] uses the same general layout as a cave that had been previously presented at E3. It is the only sublevel in the game in which this is the case.
*In sublevel 11, if an electrical wire spawns on top of the wooden structure, one of its ends will be on the structure while the other will be on the floor. The electric discharge between the two ends will still connect correctly.{{cite web|https://www.reddit.com/r/Pikmin/comments/d5emsh/how_do_the_electric_again/|How do the Electric Again?|reddit|published={{date|17|September|2019}}|retrieved={{date|17|September|2019}}}}
*In sublevel 11, if an electrical wire spawns on top of the wooden structure, one of its ends will be on the structure while the other will be on the floor. The electric discharge between the two ends will still connect correctly.{{cite web|https://www.reddit.com/r/Pikmin/comments/d5emsh/how_do_the_electric_again/|How do the Electric Again?|reddit|published={{date|17|September|2019}}|retrieved={{date|17|September|2019}}}}
*Curiously, the music track ''[[Music in Pikmin 2#Flooded Stump|Flooded Stump]]'' is defined to play on the ninth sublevel. In practice, it is overridden by the rest sublevel theme. The same occurs in all sublevels of the [[Submerged Castle]] as well.
*Curiously, the music track ''[[Music in Pikmin 2#Hole of Heroes|Hole of Heroes]]'' is defined to play on the ninth sublevel. In practice, it is overridden by the rest sublevel theme. The same issue occurs in all sublevels of the [[Submerged Castle]] as well.
*This cave has more treasures than any other cave in ''Pikmin 2''.  
*The dream den has the most treasure than any other cave in pikmin 2.


==Names in other languages==
==Names in other languages==
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|Ger=Bau der Träume
|Ger=Bau der Träume
|GerM=Den of Dreams
|GerM=Den of Dreams
|ChiTrad=夢之洞穴
}}
}}


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