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{{guide}}
{{guide}}
The '''Dream Den''' ({{j|夢の穴|Yume no Ana|Hole of Dreams}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]]. Because of its location, difficulty, and the fact that it contains what may be regarded as the game's final [[boss]], the [[Titan Dweevil]], it is often the last cave completed. The cave is the game's second longest, with 14 sublevels, and contains a variety of enemies in large quantities. The cave design is also relatively varied, with many previously encountered themes showing up here. In order, a garden sublevel is found at the top, followed by a toybox sublevel, with metal, concrete, soil, and finally tile sublevels appearing in groups of 3. There is a total of {{pokos|5965}} to be gained from the cave's treasures in the US [[Region|version]], {{pokos|5945}} in the European version, and {{pokos|5825}} in the Japanese version. There are no ways to obtain new or [[Candypop Bud|convert]] any existing Pikmin while inside the cave, so extra care should be taken.
The '''Dream Den''' ({{j|夢の穴|Yume no Ana|Hole of Dreams}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]]. Because of its location, difficulty, and the fact that it contains what may be regarded as the game's final [[boss]], the [[Titan Dweevil]], it is often the last cave completed. The cave is the game's second longest, with 14 sublevels, and contains a variety of enemies in large quantities. The cave design is also relatively varied, with many previously encountered themes showing up here. In order, a garden sublevel is found at the top, followed by a toybox sublevel, with metal, concrete, soil, and finally tile sublevels appearing in groups of 3. In this cave, there is a total of {{pokos|5965}} for all treasures in the US [[Region|version]], and {{pokos|5945}} in the European version. There are no [[Bulbmin]] or [[Candypop Bud]]s in this cave, so extra care should be taken.


{{spoiler section|
{{spoiler section|
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There are two methods to reach this cave:
There are two methods to reach this cave:


#One can bring Pikmin through the [[Hole of Heroes]] area, requiring [[Blue Pikmin]] to destroy a [[clog]] and [[Yellow Pikmin]] to destroy an electric gate, though the player will then be forced to fight the [[Creeping Chrysanthemum]]s and [[Withering Blowhog]]s directly below.
#One can bring Pikmin through the [[Hole of Heroes]] area, requiring [[Blue Pikmin]] to destroy a [[clog]] and [[Yellow Pikmin]] to destroy an electric gate, though the player will then be forced to fight the [[Creeping Chrysanthemum]]s and [[Puffy Blowhog]]s directly below.
#They may alternatively go left and build a [[bridge]] by bringing [[Blue Pikmin]] across a lake.
#They may alternatively go left and build a [[bridge]] by bringing [[Blue Pikmin]] across a lake.


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==Sublevel 14==
==Sublevel 14==
[[File:DreamDenFinalFloor.jpg|thumb|300px|Sublevel 14.]]
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Titan Dweevil|Titan Dweevil]]'' (only when combating)
* '''Music''': ''[[Music in Pikmin 2#Titan Dweevil|Titan Dweevil]]'' (only when combating)
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<gallery>
<gallery>
Dream Den Location.png|Entrance to the cave.
Dream Den Location.png|Entrance to the cave.
DreamDenEntranceScreen.jpg|The Dream Den's [[Minor menus#Cave confirmation|cave entry confirmation menu]].
DreamDenAllTreasures.jpg|Screen after '''Dream Den''' is 100%’ed.
DreamDenAllTreasures.jpg|The Dream Den's [[Day results menu#Cave results|cave results screen]], as it appears when all treasure are collected in a single visit.
DreamDenEntranceScreen.jpg|Screen shown after the '''Dream Den''' cave is clicked on.
DreamDenFinalFloor.jpg|Floor 14 of '''Dream Den''' once first entered.
VulnerableTitanDweevil.jpg|'''Titan Dweevil''' with all treasures removed.
</gallery>
</gallery>
See Also: [[''''Pikmin 2'''']]


==Trivia==
==Trivia==
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*In sublevel 11, if an electrical wire spawns on top of the wooden structure, one of its ends will be on the structure while the other will be on the floor. The electric discharge between the two ends will still connect correctly.{{cite web|https://www.reddit.com/r/Pikmin/comments/d5emsh/how_do_the_electric_again/|How do the Electric Again?|reddit|published={{date|17|September|2019}}|retrieved={{date|17|September|2019}}}}
*In sublevel 11, if an electrical wire spawns on top of the wooden structure, one of its ends will be on the structure while the other will be on the floor. The electric discharge between the two ends will still connect correctly.{{cite web|https://www.reddit.com/r/Pikmin/comments/d5emsh/how_do_the_electric_again/|How do the Electric Again?|reddit|published={{date|17|September|2019}}|retrieved={{date|17|September|2019}}}}
*Curiously, the music track ''[[Music in Pikmin 2#Flooded Stump|Flooded Stump]]'' is defined to play on the ninth sublevel. In practice, it is overridden by the rest sublevel theme. The same occurs in all sublevels of the [[Submerged Castle]] as well.
*Curiously, the music track ''[[Music in Pikmin 2#Flooded Stump|Flooded Stump]]'' is defined to play on the ninth sublevel. In practice, it is overridden by the rest sublevel theme. The same occurs in all sublevels of the [[Submerged Castle]] as well.
*This cave has more treasures than any other cave in ''Pikmin 2''.  
*This cave has more treasures than any other cave in ''Pikmin 2''.


==Names in other languages==
==Names in other languages==

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