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** {{icon|Lesser Spotted Jellyfloat|y}} × 2
** {{icon|Lesser Spotted Jellyfloat|y}} × 2
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 3
** {{icon|Gas pipe|y}} × 3 {{clog}} × 1
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Figwort|y}} (large red) × 5
** {{icon|Figwort|y}} (large red) × 5
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** None
** None


The first level of the Dream Den harbors [[Dwarf Orange Bulborb]]s, two [[Hermit Crawmad]]s and two [[Lesser Spotted Jellyfloat]]s. There are also poisonous gas pipes.
The first level of the Dream Den harbors [[Dwarf Orange Bulborb]]s, two [[Hermit Crawmad]]s and two [[Lesser Spotted Jellyfloat]]s. There are also gas pipes.


The enemies near the starting area, especially Dwarf Orange Bulborbs that are blocking paths, should be removed. Defeat the Lesser Spotted Jellyfloats (which may be near the starting area as well) the usual way. They will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, the [[Disguised Delicacy]] can be taken back. Use Pikmin to destroy the [[clog]] on the hole, allowing you to continue down to the next sublevel.
The enemies near the starting area, especially Dwarf Orange Bulborbs that are blocking paths, should be removed. Defeat the Lesser Spotted Jellyfloats (which may be near the starting area as well) the usual way. They will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, the [[Disguised Delicacy]] can be taken back. Use Pikmin to destroy the [[Clog]] on the hole, allowing you to continue down to the next sublevel.


{{cavegen|dd1}}
{{cavegen|dd1}}
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|-
|-
| 3
| 3
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 3
| 3
| None
| None
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** {{icon|Bomb-rock|y}} × 11
** {{icon|Bomb-rock|y}} × 11
** {{icon|Electrical wire|y}} × 4
** {{icon|Electrical wire|y}} × 4
** {{icon|Poison emitter|v=P2|y}} × 3
** {{icon|Gas pipe|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 6
** {{icon|Glowstem|y}} (green) × 6
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** None
** None


This sublevel is filled with falling bomb-rocks, electrical wires, poison emitters, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that [[throw]] bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure.
This sublevel is filled with falling bomb-rocks, electrical wires, gas pipes, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that [[throw]] bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure.


Pikmin or the leaders can be used to kill it; the player can also trick the Bulbear into falling off into the [[Pit|abyss]] (as the Bulbear will always take the most direct path towards the leaders), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss.
Pikmin or the leaders can be used to kill it; the player can also trick the Bulbear into falling off into the [[Pit|abyss]] (as the Bulbear will always take the most direct path towards the leaders), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss.
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|-
|-
| 4
| 4
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 3
| 3
| None
| None
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** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface) × 10
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface) × 10
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 3
** {{icon|Gas pipe|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 5
** {{icon|Glowstem|y}} (green) × 5
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** None
** None


This sublevel is filled with [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. While the positions of the Armored Cannon Beetle Larvae are constant, the positions of Anode Beetles and poison emitters are variable. There are a few strategies you can use to safely get through this level. One is to simply [[dismiss]] the Pikmin and take a small group of [[Purple Pikmin|Purple]] and [[White Pikmin]] with one of the leaders. The purples are then used to kill the enemies and the White Pikmin to disable poison emitters on the way.
This sublevel is filled with [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. While the positions of the Armored Cannon Beetle Larvae are constant, the positions of Anode Beetles and gas pipes are variable. There are a few strategies you can use to safely get through this level. One is to simply [[dismiss]] the Pikmin and take a small group of [[Purple Pikmin|Purple]] and [[White Pikmin]] with one of the leaders. The purples are then used to kill the enemies and the White Pikmin to disable gas pipes on the way.


Another method is to dismiss all your Pikmin and just take one or both of your leaders out and try to trick the Armored Cannon Beetles into shooting the others of their own species and poison emitters. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable poison emitters, respectively.
Another method is to dismiss all your Pikmin and just take one or both of your leaders out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively.


After the coast is clear, retrieve the [[Mirrored Element]] (you may want to follow your Pikmin back, just in case). Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast.
After the coast is clear, retrieve the [[Mirrored Element]] (you may want to follow your Pikmin back, just in case). Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast.
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|-
|-
| 2
| 2
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 1
| 1
| None
| None
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|-
|-
| 3
| 3
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 1
| 1
| None
| None
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|-
|-
| 4
| 4
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 1
| 1
| None
| None
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** {{icon|Electrical wire|y}} × 5
** {{icon|Electrical wire|y}} × 5
** {{icon|Fire geyser|y}} × 6
** {{icon|Fire geyser|y}} × 6
** {{icon|Poison emitter|v=P2|y}} × 10
** {{icon|Gas pipe|y}} × 10
* '''Vegetation''':
* '''Vegetation''':
** None
** None
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|-
|-
| 8
| 8
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 5
| 5
| None
| None
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|-
|-
| 9
| 9
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 5
| 5
| None
| None
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* '''Obstacles''':
* '''Obstacles''':
** {{icon|Electrical wire|y}} × 2
** {{icon|Electrical wire|y}} × 2
** {{icon|Poison emitter|v=P2|y}} × 5
** {{icon|Gas pipe|y}} × 5
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Figwort|y}} (large red) × 5
** {{icon|Figwort|y}} (large red) × 5
Line 1,230: Line 1,230:
** None
** None


This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, poison emitters, [[Cloaking Burrow-Nit]]s, a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electrical wires are also usually encountered in this level, sometimes placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the poison emitters, so it will be difficult to disable them without having Pikmin eaten.
This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, gas pipes, [[Cloaking Burrow-Nit]]s, a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electrical wires are also usually encountered in this level, sometimes placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having Pikmin eaten.


The best way to clear this level is to take all of the Pikmin and eliminate one threat at a time. Both treasures, the [[Boss Stone]] and the [[Yellow Taste Tyrant]], can be anywhere above ground, but usually on a high ledge or in a dead-end. Use [[Yellow Pikmin]] to get it. Collect your spoils, break the [[clog]] on the hole, and go down.
The best way to clear this level is to take all of the Pikmin and eliminate one threat at a time. Both treasures, the [[Boss Stone]] and the [[Yellow Taste Tyrant]], can be anywhere above ground, but usually on a high ledge or in a dead-end. Use [[Yellow Pikmin]] to get it. Collect your spoils, break the [[clog]] on the hole, and go down.
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|-
|-
| 7
| 7
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 5
| 5
| None
| None
Line 1,367: Line 1,367:
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Boulder|y}} × 4
** {{icon|Boulder|y}} × 4
** {{icon|Poison emitter|v=P2|y}} × 15
** {{icon|Gas pipe|y}} × 15
* '''Vegetation''':
* '''Vegetation''':
** None
** None
Line 1,373: Line 1,373:
** [[Gate]] with 2500 [[Health|HP]] × 4
** [[Gate]] with 2500 [[Health|HP]] × 4


There is an [[Antenna Beetle]] in this level, messing with the treasure gauge. There are also [[Wollywog]]s, [[Orange Bulborb]]s, poison emitters, and falling rocks. If an enemy is near a poison emitter, ignore it and continue. Once all the poison emitters are out of your way, you should lure any Wollywogs that were near them away, and attack them with [[Purple Pikmin]]. Once these die, use White Pikmin to take down the remaining obstacles and use Purple Pikmin to defeat all the enemies.
There is an [[Antenna Beetle]] in this level, messing with the treasure gauge. There are also [[Wollywog]]s, [[Orange Bulborb]]s, gas pipes, and falling rocks. If an enemy is near a gas pipe, ignore the pipe and continue. Once all the gas pipes are out of your way, you should lure any Wollywogs that were near gas pipes away, and pelt them with [[Purple Pikmin]]. Once these die, use Whites to take down the remaining pipe and use Purples to defeat all the enemies.


If you can defeat the Antenna Beetle, finding the underground treasure in this sublevel will be much easier. There is also a treasure inside one of the Orange Bulborbs, so unless an enemy is in your way, defeat the Antenna Beetle first so you can easily find the treasures. Once all the poison emitters and enemies in your path are cleared out, take back the [[Stringent Container]] which was inside the Orange Bulborb, and use your treasure gauge to find the underground treasure, the [[Universal Com]]. Look for the hole and jump down.
If you can defeat the Antenna Beetle, finding the underground treasure in this sublevel will be much easier. There is also a treasure inside one of the Orange Bulborbs, so unless an enemy is in your way, defeat the Antenna Beetle first so you can easily find the treasures. Once all the gas pipes and enemies in your path are cleared out, take back the [[Stringent Container]] which was inside the Orange Bulborb, and use your treasure gauge to find the underground treasure, the [[Universal Com]]. Look for the hole and jump down.


{{cavegen|dd12}}
{{cavegen|dd12}}
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|-
|-
| 7
| 7
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 10
| 10
| None
| None
Line 1,460: Line 1,460:
|-
|-
| 8
| 8
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 5
| 5
| None
| None

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