Editing Doorway
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{title}} | {{title}} | ||
[[File:Springpetal Cave 2.jpg|thumb|Several doorways in [[Springpetal Cave]].]] | [[File:Springpetal Cave 2.jpg|thumb|right|Several doorways in [[Springpetal Cave]].]] | ||
'''Doorways''' are special objects in {{hp}}. They appear in almost all [[areas]], and are a part of the background. When [[Captain Olimar]] is in front of one, the player can tilt {{button|3ds|stick|3ds|pad}} upwards, or press {{button|3ds|x}} to make Olimar and his Pikmin go inside. The scene then transitions to a different doorway somewhere else in the area, and Olimar and the Pikmin come out of it. If the player is on the [[#Front side and back side|front side]] of the area, this will take them to the equivalent doorway on the back side, and vice-versa. | '''Doorways''' are special objects in {{hp}}. They appear in almost all [[areas]], and are a part of the background. When [[Captain Olimar]] is in front of one, the player can tilt {{button|3ds|stick|3ds|pad}} upwards, or press {{button|3ds|x}} to make Olimar and his Pikmin go inside. The scene then transitions to a different doorway somewhere else in the area, and Olimar and the Pikmin come out of it. If the player is on the [[#Front side and back side|front side]] of the area, this will take them to the equivalent doorway on the back side, and vice-versa. | ||