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{{game icons|p3=y}} | {{game icons|p3=y}} | ||
'''Dodging''' is a mechanic in ''[[Pikmin 3]]'' that allows the [[leader]]s and [[Pikmin family|Pikmin]] to dodge attacks. This gameplay feature is not available from the start of the game – players must first retrieve the [[Dodge Whistle]] from the [[Distant Tundra]] in order to unlock the functionality. To use it, the player must press {{button|wiiu|padlr|wii|padlr|wiiu|pcpadlr | '''Dodging''' is a mechanic in ''[[Pikmin 3]]'' that allows the [[leader]]s and [[Pikmin family|Pikmin]] to dodge attacks. This gameplay feature is not available from the start of the game – players must first retrieve the [[Dodge Whistle]] from the [[Distant Tundra]] in order to unlock the functionality. To use it, the player must press {{button|wiiu|padlr|wii|padlr|wiiu|pcpadlr}} / {{button|switch|pad}}, to dodge in the desired direction and avoid enemy attacks. It is not possible to dodge with a sideways [[Joy-Con]]. | ||
==Functionality== | ==Functionality== | ||
When {{button|wiiu|padlr|wii|padlr | When a direction on {{button|wiiu|padlr|wii|padlr|wiiu|pcpadlr}} / {{button|switch|pad}} is pressed, the leader will quickly roll sideways either left or right. Normally, the actual direction depends on the way the [[camera]] is facing: the dodge happens either to the left or right side of the screen. If the player is [[Lock-on|locked-on]] to an object in ''Pikmin 3'', however, the roll happens clockwise or anti-clockwise around the object (left and right dodges, respectively), all while keeping the same distance from it. Dodges in {{p3d}} are always in a straight line, based on the camera's orientation. | ||
Any leaders and Pikmin on the party will roll that way too. The leader rolls on the ground twice – this covers a distance of about slightly less than the span of the [[Onion]]'s legs on the ground. Every character and Pikmin in the party will roll the same distance, from the spot they were on at the start of the command. Group members that are too far away will not perform any roll. There is a small delay until the dodge order can be issued again, but regardless, if done too frequently, it can cause some party members to ignore the order altogether; the main leader will always dodge, however. | Any leaders and Pikmin on the party will roll that way too. The leader rolls on the ground twice – this covers a distance of about slightly less than the span of the [[Onion]]'s legs on the ground. Every character and Pikmin in the party will roll the same distance, from the spot they were on at the start of the command. Group members that are too far away will not perform any roll. There is a small delay until the dodge order can be issued again, but regardless, if done too frequently, it can cause some party members to ignore the order altogether; the main leader will always dodge, however. | ||
This move is also the only [[Spacesuit upgrades|spacesuit upgrade]] to be active in [[Mission Mode]] and [[Bingo Battle]], even against the [[Armored Mawdad]], which would be impossible in story mode. | This move is also the only [[Spacesuit upgrades|spacesuit upgrade]] to be active in [[Mission Mode]] and [[Bingo Battle]], even against the [[Armored Mawdad]], which would be impossible in story mode. | ||
==Glitches== | ==Glitches== | ||
Bizarrely, while rolling, leaders and Pikmin are not affected by gravity. Only after the rolling animation stops are they affected by the forces of gravity again. This makes it possible to skip over gaps, provided the distance between them isn't too great, and that the destination edge isn't higher than the starting one. This has a few uses in [[speedrun]]ning. For instance, by throwing a leader at the boundaries around the [[clipboard]] hiding the [[Velvety Dreamdrop]] on the [[Garden of Hope]], and then having some Pikmin lift the board while a leader is on top, it is possible to use the rolling mechanic to go into the path leading to the [[Quaggled Mireclops]]' arena; the leader must be moving before initiating the dodge in order for it to work. | Bizarrely, while rolling, leaders and Pikmin are not affected by gravity. Only after the rolling animation stops are they affected by the forces of gravity again. This makes it possible to skip over gaps, provided the distance between them isn't too great, and that the destination edge isn't higher than the starting one. This has a few uses in [[speedrun]]ning. For instance, by throwing a leader at the boundaries around the [[clipboard]] hiding the [[Velvety Dreamdrop]] on the [[Garden of Hope]], and then having some Pikmin lift the board while a leader is on top, it is possible to use the rolling mechanic to go into the path leading to the [[Quaggled Mireclops]]' arena; the leader must be moving before initiating the dodge in order for it to work. | ||
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Dodge2.jpg|Brittany and some Pikmin dodging while [[Lock-on|locking-on]] to an enemy. | Dodge2.jpg|Brittany and some Pikmin dodging while [[Lock-on|locking-on]] to an enemy. | ||
Dodge 3.jpg|Screenshot showing how leaders and Pikmin aren't affected by gravity while dodging. | Dodge 3.jpg|Screenshot showing how leaders and Pikmin aren't affected by gravity while dodging. | ||
</gallery> | </gallery> | ||