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'''Dodging''' is a mechanic in ''[[Pikmin 3]]'' that allows the [[leader]]s and [[Pikmin family|Pikmin]] to dodge attacks. This gameplay feature is not available from the start of the game – players must first retrieve the [[Dodge Whistle]] from the [[Distant Tundra]] in order to unlock the functionality. To use it, the player must press {{button|wiiu| | '''Dodging''' is a mechanic in ''[[Pikmin 3]]'' that allows the [[leader]]s and [[Pikmin family|Pikmin]] to dodge attacks. This gameplay feature is not available from the start of the game – players must first retrieve the [[Dodge Whistle]] from the [[Distant Tundra]] in order to unlock the functionality. To use it, the player must press {{button|wiiu|Padleftright|wii|Padleftright|wiiu|PCPadleftright}}, to dodge in the desired direction and avoid enemy attacks. | ||
When the button is pressed, the leader will quickly roll sideways either left or right. Normally, the actual direction depends on the way the [[camera]] is facing: the dodge happens either to the left or right side of the screen. If the player is [[Lock-on|locked-on]] to an object, however, the roll happens clockwise or anti-clockwise around the object (left and right dodges, respectively), all while keeping the same distance from it. | |||
When | |||
Any leaders and Pikmin on the party will roll that way too. The leader rolls on the ground twice – this covers a distance of about slightly less than the span of the [[Onion]]'s legs on the ground. Every character and Pikmin in the party will roll the same distance, from the spot they were on at the start of the command. Group members that are too far away will not perform any roll. There is a small delay until the dodge order can be issued again, but regardless, if done too frequently, it can cause some party members to ignore the order altogether; the main leader will always dodge, however. | Any leaders and Pikmin on the party will roll that way too. The leader rolls on the ground twice – this covers a distance of about slightly less than the span of the [[Onion]]'s legs on the ground. Every character and Pikmin in the party will roll the same distance, from the spot they were on at the start of the command. Group members that are too far away will not perform any roll. There is a small delay until the dodge order can be issued again, but regardless, if done too frequently, it can cause some party members to ignore the order altogether; the main leader will always dodge, however. | ||
This move is also the only [[Spacesuit upgrades|spacesuit upgrade]] to be active in [[Mission Mode]] and [[Bingo Battle]], even against the [[Armored Mawdad]], which would be impossible in story mode. | Plants stop almost all rolling momentum. If a roll starts on top of a plant, it will barely go anywhere, and if a leader dodges into a plant, they will stop moving once they touch it.{{cite youtube|FiIXNZSAs2M|demonstrating how it is possible to stop a dodge using plants}} | ||
The Dodge Whistle is given its name due to the fact that when the leader rolls, they [[whistle]] a specific sound, to order their group to do the same. This move is also the only [[Spacesuit upgrades|spacesuit upgrade]] to be active in [[Mission Mode]] and [[Bingo Battle]], even against the [[Armored Mawdad]], which would be impossible in story mode. | |||
==Glitches== | ==Glitches== | ||
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Another exploit is the ability to [[Glitches in Pikmin 3#Remote-controlled Pikmin|control Pikmin farther away than normal]]. By throwing Pikmin at a ledge, [[whistle|whistling]] them, and dodging repeatedly so that the leader doesn't move from their lower ground, but the Pikmin roll into a target far away, it is possible to dismiss them near the target and get them to interact with it. In order to get the leader to not move, the player must make them roll into a wall. | Another exploit is the ability to [[Glitches in Pikmin 3#Remote-controlled Pikmin|control Pikmin farther away than normal]]. By throwing Pikmin at a ledge, [[whistle|whistling]] them, and dodging repeatedly so that the leader doesn't move from their lower ground, but the Pikmin roll into a target far away, it is possible to dismiss them near the target and get them to interact with it. In order to get the leader to not move, the player must make them roll into a wall. | ||
==Sound samples== | |||
There are two sounds for this move: one for the first player, and another one for the second player. | |||
== | |||
{{columns|0| | {{columns|0| | ||
{{listen|filename=Dodge 1.ogg|title= | {{listen|filename=Dodge 1.ogg|title=Player 1}} | ||
| | | | ||
{{listen|filename=Dodge 2.ogg|title= | {{listen|filename=Dodge 2.ogg|title=Player 2}} | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*Pikmin holding [[bomb rock]]s will not roll, but will walk faster to keep up with the dodge. | *Pikmin holding [[bomb rock]]s will not roll, but will walk faster to keep up with the dodge. | ||
== | ==See also== | ||
*[[Group move]] | |||
*[[Throw]] | |||
*[[Lock-on]] | |||
*[[Controls]] | |||
==References== | ==References== | ||
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{{pikmin}} | {{pikmin}} | ||
[[Category:Gameplay]] |