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Another exploit is the ability to [[Glitches in Pikmin 3#Remote-controlled Pikmin|control Pikmin farther away than normal]]. By throwing Pikmin at a ledge, [[whistle|whistling]] them, and dodging repeatedly so that the leader doesn't move from their lower ground, but the Pikmin roll into a target far away, it is possible to dismiss them near the target and get them to interact with it. In order to get the leader to not move, the player must make them roll into a wall. | Another exploit is the ability to [[Glitches in Pikmin 3#Remote-controlled Pikmin|control Pikmin farther away than normal]]. By throwing Pikmin at a ledge, [[whistle|whistling]] them, and dodging repeatedly so that the leader doesn't move from their lower ground, but the Pikmin roll into a target far away, it is possible to dismiss them near the target and get them to interact with it. In order to get the leader to not move, the player must make them roll into a wall. | ||
If a leader rolls into a lightweight [[fruit]] (i.e. one that requires only 1 Pikmin to carry), they can slightly nudge the object. By doing this repeatedly, it's possible to push it somewhere else. This can be used, for instance, to push the [[Cupid's Grenade]] on the [[Tropical Wilds]] out of its island. It's also possible to move [[pellets]], [[Crystal# | If a leader rolls into a lightweight [[fruit]] (i.e. one that requires only 1 Pikmin to carry), they can slightly nudge the object. By doing this repeatedly, it's possible to push it somewhere else. This can be used, for instance, to push the [[Cupid's Grenade]] on the [[Tropical Wilds]] out of its island. It's also possible to move [[pellets]], [[Crystal#Crystal_nodule|crystal nodules]], or unconscious leaders ([[Captain Olimar]] in Story Mode or [[Louie]] in Mission Mode) with this trick. | ||
==Sounds== | ==Sounds== | ||
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*Pikmin holding [[bomb rock]]s will not roll, but will walk faster to keep up with the dodge. | *Pikmin holding [[bomb rock]]s will not roll, but will walk faster to keep up with the dodge. | ||
*Plants stop almost all rolling momentum. If a roll starts on top of a plant, it will barely go anywhere, and if a leader dodges into a plant, they will stop moving once they touch it.{{cite youtube|FiIXNZSAs2M|demonstrating how it is possible to stop a dodge using plants}} | *Plants stop almost all rolling momentum. If a roll starts on top of a plant, it will barely go anywhere, and if a leader dodges into a plant, they will stop moving once they touch it.{{cite youtube|FiIXNZSAs2M|demonstrating how it is possible to stop a dodge using plants}} | ||
==See also== | |||
*[[Group move]] | |||
*[[Throw]] | |||
*[[Lock-on]] | |||
*[[Controls]] | |||
==Names in other languages== | ==Names in other languages== | ||
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{{pikmin}} | {{pikmin}} | ||
[[Category:Gameplay]] |