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{{game icons|p3=y}} | {{game icons|p3=y}} | ||
{{infobox area | {{infobox area | ||
|screenshot = | |screenshot = 03 Site Distant Tundra.png | ||
|map = Distant Tundra map | |map = Distant Tundra map.png | ||
|fruits = 16 | |fruits = 16 | ||
|hazards = {{fire}} {{electricity}} {{water}} {{explosion}} | |||
|obstacles = {{large crystal}} {{dirt wall}} {{crystal wall}} {{bamboo gate}} {{electric gate P3}} {{water body}} {{fragments}} {{Bouncy Mushroom}} {{climbing stick}} {{Bloominous Stemple}} {{paper bag P3}} {{spotcap}} {{kingcap}} {{geyser}} {{electrode}} {{flukeweed}} | |||
|pikmin_discovered = [[Yellow Pikmin]] | |pikmin_discovered = [[Yellow Pikmin]] | ||
|requirements = Collect the [[Data Glutton]] | |requirements = Collect the [[Data Glutton]] | ||
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}} | }} | ||
'''Distant Tundra''' ({{j|迷いの雪原|Mayoi no Setsugen|Tundra of Bewilderment}}) is the third [[area]] in ''[[Pikmin 3]]''. The overall layout of the level is a flat, snowy environment with small areas containing exposed grass and dirt. The level is divided by a small river that cuts through the middle. The landing site is near the river. [[Captain Charlie]] crash lands here, but is later rescued by [[Alph]] and [[Brittany]]. There are 16 [[fruit]]s that can be found here, with a total of 22 cups of juice. | |||
==Plot== | ==Plot== | ||
After the crash in the prologue, the scene goes to [[Captain Charlie]], who landed on this area. The player takes control of him for a bit as he discovers [[Yellow Pikmin]], but this section of the game stops when he enters a cave and defeats some [[Phosbat]]s, as an unknown creature – later revealed to be the [[Vehemoth Phosbat]] – ambushes him. | |||
After the | |||
Later on in the story, | Later on in the story, when [[Alph]] and [[Brittany]] first reunite, and when they land on the Distant Tundra for the first time, the [[S.S. Drake]] flies too low to the ground and hits a rock, accidentally ejecting [[Brittany]] into the cave below. In this cave, she discovers the Yellow Pikmin and their [[Onion]]. Upon using the new Yellow Pikmin to open an entry to the outside, she discovers that she and [[Alph]] are separated by a river, which must be overcome by two bridges, which each leader must help each other build. Until the player reunites the two leaders, Brittany will not be able to return to the Drake at the end of the day and will go unfed until reunited. | ||
Eventually, the two explorers make it to the area in which Charlie had crash landed. Any [[obstacle]]s that Charlie destroyed on the first day will | Eventually, the two explorers make it to the area in which Charlie had crash landed. Any [[obstacle]]s that Charlie destroyed on the first day will not reappear. They make it into the cave in which he was captured, light it up, and the Vehemoth Phosbat retreats. They begin to fight the boss, and upon defeating it, rescue Charlie, unlocking him as a playable leader. | ||
==Overview== | ==Overview== | ||
[[File: | [[File:Are1.jpg|thumb|250px|An overview of part of the area.]] | ||
The Distant Tundra is a large wintery landscape, with most of the terrain covered in snow and ice. Its structure is quite complex, mostly due to the assortment of walls, ramps, twists and turns in the terrain. Regardless, most parts are quite open. In addition, there is a large amount of water throughout the stage. Because of the cold climate, many enemies that cannot be found in other areas are found here, such as the | The Distant Tundra is a large wintery landscape, with most of the terrain covered in snow and ice. Its structure is quite complex, mostly due to the assortment of walls, ramps, twists and turns in the terrain. Regardless, most parts are quite open. In addition, there is a large amount of water throughout the stage. Because of the cold climate, many enemies that cannot be found in other areas are found here, such as the Bearded Amprat or the Arctic Cannon Larva. | ||
== | ==Key sections== | ||
The main | The main portion of the area is quite big, and is split in two due to the river that crosses the middle. On the following list, all but the first two sections refer to a different sub-area, meaning that there is a transition when they are entered or left. | ||
; | ;Southern half: | ||
The southern half of the main area is where the landing site is. The site is circular with an exit to the south, and a eastern ramp leading to the river's shoreline. From the south exit, there is a perpendicular path that splits in two when going east: one end dips down and leads to the shore, the other has a bridge that leads to higher ground, where the [[Dodge Whistle]] can be reached with a nearby [[Bouncy Mushroom]]. | |||
The southern half of the main | |||
On the aforementioned path split, when taking the dipping path, it's possible to go under the bridge on the other path, and enter a room with [[Pyroclasmic Slooch]]es. This room is surrounded by high walls from other parts of the stage. To the east, there is a bit of terrain near the Dodge Whistle. [[Leader]]s and [[Pikmin family|Pikmin]] can be thrown to the portion at the south of the room, which has a chain of Bouncy Mushrooms that in turn provide access to the western ledge. That ledge has a pathway that shrinks further down to the west until the [[Zest Bomb]] – the purpose is to make it harder to dodge the [[Arctic Cannon Larva]]'s snowballs. | On the aforementioned path split, when taking the dipping path, it's possible to go under the bridge on the other path, and enter a room with [[Pyroclasmic Slooch]]es. This room is surrounded by high walls from other parts of the stage. To the east, there is a bit of terrain near the Dodge Whistle. [[Leader]]s and [[Pikmin family|Pikmin]] can be thrown to the portion at the south of the room, which has a chain of Bouncy Mushrooms that in turn provide access to the western ledge. That ledge has a pathway that shrinks further down to the west until the [[Zest Bomb]] – the purpose is to make it harder to dodge the [[Arctic Cannon Larva]]'s snowballs. | ||
The center of | ;Northern half: | ||
The center of this half of the area is a bit open, and leads to the river's shore on the west. This shore has a protrusion that points to a similar, smaller protrusion on the other side; this allows the leaders to swap Pikmin. From the center, there are two ways to reach the eastern portion: through a one-way slide in the middle or a curving long path to the north. This semi-open zone has a vase in the middle and a ledge to a slide that takes one back to the southern half of the area; a leader must be thrown by another to get here. A bit more to the east is a ledge with a [[Face Wrinkler]]. | |||
The northwestern corner of the main | The northwestern corner of the main area consists of three high steps. The first is crossed with a [[geyser]], and the second can be overcome with another geyser or by taking the eastern path. Up at the top, there is an inlet of land at the north, with a tunnel blocked by an [[iron ball]] facing the south; one leader must throw another in order to get here. To the northwest of the topmost high step is a slide that goes all the way to the bottom. | ||
To note is that the river cannot be crossed from one | To note is that the river cannot be crossed from one shore to the other right away, given that there are two underwater [[gate]]s in the river itself blocking access. | ||
;Charlie's Crash Site: | ;Charlie's Crash Site: | ||
This | This section starts at a dead end, and is mostly linear, with slight zigzagging. Midway through, it splits into two, with the northern exit leading to the Spotty Bulbear cave, but blocked off by a [[crystal]], and the eastern path leading to the large wooden bridge. | ||
;Large bridge: | ;Large bridge: | ||
This large, wooden bridge provides a path between Charlie's crash site and the cave | This large, wooden bridge provides a path between Charlie's crash site and the cave section that leads into the Vehemoth Phosbat's den. The [[camera]] in this sub-area faces to the side, and the only movement possible is two-dimensional. | ||
;Vehemoth Phosbat arena access: | ;Vehemoth Phosbat arena access: | ||
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;Shaggy Long Legs's arena: | ;Shaggy Long Legs's arena: | ||
The main entrance is through the Yellow Pikmin cave, but it is possible to access this | The main entrance is through the Yellow Pikmin cave, but it is possible to access this sub-area through the east end of the river, underwater, although a [[bamboo gate]] needs to be lifted. This arena only has two parts: one bit of solid terrain, and one lake; the boss walks back and forth between the two. | ||
==Objects== | ==Objects== | ||
===Fruits=== | ===Fruits=== | ||
{{columns|2| | {{columns|2| | ||
*{{icon|Astringent Clump|y}} × 1 | *{{icon|Astringent Clump|y}} × 1 | ||
*{{icon|Citrus Lump|v=FF|y}} × 2 | *{{icon|Citrus Lump|v=FF|y}} × 2 | ||
*{{icon|Cupid's Grenade|v=FF|y}} × 2 | *{{icon|Cupid's Grenade|v=FF|y}} × 2 | ||
*{{icon|Face Wrinkler|y}} × 1 | *{{icon|Face Wrinkler|y}} × 1 | ||
*{{icon|Dawn Pustules|y}} × 20 | *{{icon|Dawn Pustules|y}} × 20 (1 bunch) | ||
*{{icon|Dapper Blob|y}} × 1 | *{{icon|Dapper Blob|y}} × 1 | ||
*{{icon|Disguised Delicacy|v=FF|y}} × 1 | *{{icon|Disguised Delicacy|v=FF|y}} × 1 | ||
*{{icon|Dusk Pustules|y}} × 20 | *{{icon|Dusk Pustules|y}} × 20 (1 bunch) | ||
*{{icon|Heroine's Tear|y}} × 1 | *{{icon|Heroine's Tear|y}} × 1 | ||
*{{icon|Portable Sunset|y}} × 1 | *{{icon|Portable Sunset|y}} × 1 | ||
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*{{icon|Fiery Blowhog|v=P3|y}} × 3 | *{{icon|Fiery Blowhog|v=P3|y}} × 3 | ||
*{{icon|Joustmite|y}} × 4 | *{{icon|Joustmite|y}} × 4 | ||
*{{icon|Phosbat|y}} × | *{{icon|Phosbat|y}} × ∞ (As long as Phosbat Pod is active) | ||
*{{icon|Pyroclasmic Slooch|y}} × 5 | *{{icon|Pyroclasmic Slooch|y}} × 5 | ||
*{{icon|Shaggy Long Legs|y}} – '''Mini-boss''' × 1 | *{{icon|Shaggy Long Legs|y}} – '''Mini-boss''' × 1 | ||
*{{icon|Skeeterskate|y}} × | *{{icon|Skeeterskate|y}} × 3 | ||
*{{icon|Spotty Bulbear|v=P3|y}} × 1 | *{{icon|Spotty Bulbear|v=P3|y}} × 1 | ||
*{{icon|Swooping Snitchbug|v=P3|y}} × 3 | *{{icon|Swooping Snitchbug|v=P3|y}} × 3 | ||
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}} | }} | ||
=== | ===Plants and fungi=== | ||
{{columns|2| | {{columns|2| | ||
*{{icon| | *{{icon|Burgeoning Spiderwort|y}} × 2 | ||
*{{icon| | *{{icon|Crimson Candypop Bud|y}} × 4 | ||
*{{icon|Flukeweed|y}} x 2 | |||
*{{icon| | *{{icon|Golden Candypop Bud|y}} × 3 | ||
*{{icon| | *{{icon|Pellet Posy|y}} × 14 | ||
*{{icon| | *{{icon|Spotcap|y}} × 38 | ||
*{{icon| | |||
*{{icon|Kingcap|y}} × 2 | *{{icon|Kingcap|y}} × 2 | ||
*{{icon| | *{{icon|Common Glowcap|y}} × 29 (This includes both cyan and pink variations.) | ||
*{{icon| | *{{icon|Bloominous Stemple|y}} × 12 | ||
*{{icon|Bouncy Mushroom|y}} × 4 | |||
}} | }} | ||
=== | |||
===Obstacles=== | |||
{{todo|Finish the list.}} | |||
{{columns|2| | {{columns|2| | ||
*{{icon| | *{{icon|Small crystal|y}} × 8 | ||
*{{icon| | *{{icon|Large crystal|y}} × 6 | ||
*{{icon| | *{{icon|Bamboo gate|y}} × 1 | ||
*{{icon| | *{{icon|Geyser|y}} × 5 | ||
*{{icon|Climbing stick|y}} × 3 | *{{icon|Climbing stick|y}} × 3 | ||
*{{icon|Electric gate|v=P3|y}} × 2 | |||
*{{icon|Electrode|y}} × 8 | *{{icon|Electrode|y}} × 8 | ||
*{{icon| | *{{icon|Dirt wall|y}} × 3 | ||
*{{icon| | *{{icon|Crystal wall|y}} × 2 | ||
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 50 (piles of 20 and 30) | |||
*{{icon|Bridge|v=P3|y}} (Blue) {{icon|fragment}} × 50 (piles of 20 and 30) | |||
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 50 (2 piles of 25) | |||
*{{icon|Fire geyser|y}} × | |||
*{{icon|Hay|y}} × 30 (1 pile) | *{{icon|Hay|y}} × 30 (1 pile) | ||
}} | }} | ||
===Other=== | ===Other=== | ||
*{{icon|Anti-Electrifier|y}} | *{{icon|Anti-Electrifier|y}} ×1 | ||
*{{icon|Dodge Whistle|y}} | *{{icon|Dodge Whistle|y}} ×1 | ||
*[[Onion|Yellow Onion]] × 1 | |||
==Guide== | ==Guide== | ||
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===Basic guide=== | ===Basic guide=== | ||
{{stub}} | |||
===Speed completion=== | ===Speed completion=== | ||
In terms of speed completion, [[Distant Tundra]] is one of the toughest ones. You first have a choice of growing 25 or 20 [[Yellow Pikmin]]. Then, [[Brittany]] should rush the [[electric gate]]. Meanwhile, [[Alph]] Should be putting maximum focus on getting the [[Dodge Whistle]]. [[Alph]] should then throw 3 [[Rock Pikmin]] and 25 [[Red Pikmin]] over to [[Brittany]]. [[Brittany]] should then grab all the [[Pikmin]] as [[Alph]] should [[Go here]] back to where you found the [[Dodge Whistle]]. [[Brittany]] should climb up to where the [[Whiptongue Bulborb]] is and kill it. Throw all of your [[Pikmin]] up the ledge. Then you should dodge roll on the slope and walk up. This is the hardest glitch in the game. Once succeeded, you should be up the ledge. Then grab your [[Pikmin]] and walk over to where the [[Iron ball]] is but do not step down. Throw 20 [[Yellow Pikmin]] from the left side of the [[Iron ball]]. If done correctly, the cave should open. Continue as normal until you get to the [[Vehemoth Phosbat]]. When you get there, go to the [[Paper Bag]] is and whistle [[Alph]] walk through the loading zone, and [[Alph]] should warp. Fight the boss however you feel like. | |||
==Quotes== | |||
{{stub}} | |||
== | ==Pikmin drawings== | ||
{{main|Pikmin drawing}} | |||
{{spoiler section| | |||
<gallery> | |||
Distant Tundra drawing leaf.jpg|On the tin can near a [[Bouncy Mushroom]] and a [[Bearded Amprat]]. | |||
Distant Tundra drawing bud.jpg|Inside the [[tunnel]] on the landing site. | |||
Distant Tundra drawing flower.jpg|On one of the metal sheets surrounding the [[Bloominous Stemple]]s, on the cave with [[Pyroclasmic Slooch]]es. | |||
</gallery> | |||
|the secret drawings in the area|collapsed=y}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Distant Tundra map.png| | Distant Tundra map.png|A full map of the Distant Tundra. | ||
Distant Tundra map | Distant Tundra Prima map.jpg|Map of the Distant Tundra from the Prima guide. | ||
Tundra1.jpg|An overview of an area containing many [[Spotcap]]s and a 5 [[Pellet Posy]]. | Tundra1.jpg|An overview of an area containing many [[Spotcap]]s and a 5 [[Pellet Posy]]. | ||
Tundra2.jpg|An area of the Distant Tundra. | Tundra2.jpg|An area of the Distant Tundra. | ||
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Phosbat Cave.jpg|A high view of the Phosbat cave from the electric box. | Phosbat Cave.jpg|A high view of the Phosbat cave from the electric box. | ||
</gallery> | </gallery> | ||
{{see more|Category:Distant Tundra images|t1=Distant Tundra images category}} | {{see more|Category:Distant Tundra images|t1=Distant Tundra images category}} | ||
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[[File:Syacho.png|thumb|The original location of the Cupid's Grenade.]] | [[File:Syacho.png|thumb|The original location of the Cupid's Grenade.]] | ||
*Part of [[Music in Pikmin 3#Distant Tundra|this level's music]] is a remix of the music from the [[Valley of Repose]]. | *Part of [[Music in Pikmin 3#Distant Tundra|this level's music]] is a remix of the music from the [[Valley of Repose]]. | ||
*This | *This location's continental shape is based on a more elevated Indonesia mixed with Asia. | ||
*This is the only area in ''Pikmin 3'' where rain never falls. However, it sometimes snows in this area, also making it the only area where snow can fall. | *This is the only area in ''Pikmin 3'' where rain never falls. However, it sometimes snows in this area, also making it the only area where snow can fall. | ||
*The Cupid's Grenade near the sculpture of the President was originally going to be on top of it. | *The Cupid's Grenade near the sculpture of the President was originally going to be on top of it. | ||
{{clear}} | {{clear}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Fra=Toundra perdue | |Fra=Toundra perdue | ||
|FraM=Lost tundra | |FraM=Lost tundra | ||
|SpaE=Páramo Blanco | |||
|SpaEM=White Tundra | |||
|Ger=Eisöde der Verwirrung | |Ger=Eisöde der Verwirrung | ||
|GerM=Ice-Desert of Confusion | |GerM=Ice-Desert of Confusion, a play on "Eis" (ice) and "Einöde" (desert) | ||
| | |GerN= | ||
}} | }} | ||
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*[[Distant Tundra Remix]] | *[[Distant Tundra Remix]] | ||
{{Distant Tundra}} | {{Distant Tundra}} | ||
{{P3 areas|ffeecc|772200|772200}} | {{P3 areas|ffeecc|772200|772200}} | ||
[[Category:Distant Tundra| ]] | [[Category:Distant Tundra| ]] |