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{{game icons|p=y|p2=y|p3=y|p4=y}} | {{game icons|p=y|p2=y|p3=y|p4=y}} | ||
[[File:Dismissed Pikmin.jpg|thumb|280px|Some Pikmin after being dismissed.]] | [[File:Dismissed Pikmin.jpg|thumb|280px|Some Pikmin after being dismissed.]] | ||
' | {{todo|For every game, elaborate on which directions each Pikmin type goes, if it's consistent, and also to what direction the entire party goes when dismissing, for different leader states.}} | ||
'''Dismissing''' ({{j|隊列の解散|Tairetsu no Kaisan}}), also known as '''disbanding''', '''dispersing''', or '''separating''',{{cite quote|'''Separate/Dismiss''' / The X Button dismisses your active Pikmin. If an active Pikmin goes after something on its own, it will automatically return to you unless you hit X. When you press X, your dismissed troops will separate by color and yellow Pikmin carrying bomb-rocks will form their own group, too.|"Pikmanipulation" section|the {{p1}} Nintendo Player's Guide}} is a gameplay action wherein the current [[leader]] issues all (or most) members of their group to leave the party, becoming [[idle]] in the process. In doing so, they also organize themselves in packed groups, sorted by [[Pikmin family|type]] or leaders. This can be useful to abandon all Pikmin in order to take on a solo exploration, to pick only specific types of Pikmin to add to the party, or to quickly issue all Pikmin to work on a task. | |||
==Overview== | ==Overview== | ||
To dismiss, the player must press {{button|gc|x|wii|c | To dismiss, the player must press {{button|gc|x|wii|c}} in the first two games, {{button|wiiu|b|wiiu|shake|wii|nunchukshake}} in {{p3}} (or by tapping the icon, in stylus mode), or hold {{button|switch|y}} and tilt down on {{button|switch|lstick}} in {{p3d}}. In all games bar {{p3d}}, this action causes all Pikmin and leaders in the group to leave. But in ''Pikmin 3 Deluxe'', the currently selected Pikmin/leader group will stay in the group, unless they are the only group in the squad, in which case they will also be dismissed. | ||
When dismissed, the Pikmin move away from the leader, in the same direction that the party is compared to the leader, and organize themselves in circular groups so that there is enough space for the leader to move through them. Any leader in the party will also be removed. | When dismissed, the Pikmin move away from the leader, in the same direction that the party is compared to the leader, and organize themselves in circular groups so that there is enough space for the leader to move through them. Any leader in the party will also be removed. | ||
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==Nuances== | ==Nuances== | ||
{{clean|More information on this "control stick" trick should be found.}} | {{clean|More information on this "control stick" trick should be found.}} | ||
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In ''Pikmin 2'', when the Pikmin figure out a point to go to, they will try to go to the average point of all Pikmin of that type. If that point is close to one or both leaders, the point will be moved some distance away from any nearby leader. The player is unable to bump against any Pikmin to bring them to the group for roughly 8.5 seconds after any dismiss. Once dismissed, Pikmin attempt to move towards their type's point, and will stop when they reach it, or when some time has passed; if the point is somewhere inaccessible (or even above or below ground), they will keep walking towards it until they stop. During this time where they go towards the type's point, they cannot interact with [[clog]]s or [[gate]]s.{{cite youtube|kUsZrYChJz8|explaining the details behind dismissing in ''Pikmin 2''|published={{date|30|May|2019}}|retrieved={{date|1|June|2019}}}} | In ''Pikmin 2'', when the Pikmin figure out a point to go to, they will try to go to the average point of all Pikmin of that type. If that point is close to one or both leaders, the point will be moved some distance away from any nearby leader. The player is unable to bump against any Pikmin to bring them to the group for roughly 8.5 seconds after any dismiss. Once dismissed, Pikmin attempt to move towards their type's point, and will stop when they reach it, or when some time has passed; if the point is somewhere inaccessible (or even above or below ground), they will keep walking towards it until they stop. During this time where they go towards the type's point, they cannot interact with [[clog]]s or [[gate]]s.{{cite youtube|kUsZrYChJz8|explaining the details behind dismissing in ''Pikmin 2''|published={{date|30|May|2019}}|retrieved={{date|1|June|2019}}}} | ||
==Sound samples== | ==Sound samples== | ||
In ''Pikmin'', there's only a dismiss sound. In ''Pikmin 2'', there are now three different sounds, one per leader. In ''Pikmin 3'', all leaders share the same sound, except for Olimar and Louie in Bingo Battle : in this mode, they will have Louie's dismiss sound from ''Pikmin 2''. | |||
In ''Pikmin'', there's only | |||
{{listen|filename=P2 dismiss.ogg|title=Alph, Brittany, Charlie, Olimar, and Louie ( | {{listen|filename=P2 dismiss.ogg|title=Alph, Brittany, Charlie, Olimar, and Louie (in Mission Mode only)}} | ||
{{listen|filename=Dismiss Louie.ogg|title=Louie's dismiss sound in ''Pikmin 2''}} | {{listen|filename=Dismiss Louie.ogg|title=Louie's dismiss sound in ''Pikmin 2''}} | ||
{{listen|filename=Dismiss President.ogg|title=The President's dismiss sound in ''Pikmin 2''}} | {{listen|filename=Dismiss President.ogg|title=The President's dismiss sound in ''Pikmin 2''}} | ||
==Names in other languages== | ==Names in other languages== | ||
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|Spa=Separar<br>Dispersar<br>Disolver | |Spa=Separar<br>Dispersar<br>Disolver | ||
|SpaM=Dismiss | |SpaM=Dismiss | ||
|SpaN=Used in ''Pikmin''.<br>Used in ''Pikmin 2 | |SpaN=Used in ''Pikmin''.<br>Used in ''Pikmin 2''.<br>Used in ''Pikmin 3''. | ||
|notes=y | |notes=y | ||
}} | }} |