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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
[[File:Dismissed Pikmin.jpg|thumb|280px|Some Pikmin after being dismissed.]] | |||
''' | [[File:Dismissed Pikmin.jpg|thumb|280px|right|Some Pikmin after being dismissed.]] | ||
'''Dismissing''' is a gameplay action wherein the current [[leader]] issues all Pikmin under their control to leave the party, becoming idle in the process, and organize themselves in packed groups, sorted by [[Pikmin family|type]]. This can be useful to abandon all Pikmin in order to take on a solo exploration, to pick only specific types of Pikmin to add to the party, or to quickly issue all Pikmin to work on a task. | |||
==Overview== | ==Overview== | ||
To dismiss, the player must press {{button|gc|x|wii|c | To dismiss, the player must press {{button|gc|x|wii|c}} in the first two games, {{button|wiiu|b|wiiu|shake|wii|nunchukshake}} in {{p3}} (or by tapping the icon, in stylus mode), or holding down {{button|switch|y}} and pressing down on {{button|switch|lstick}} in {{p3d}}. When dismissed, the Pikmin move away from the leader, in the same direction as the party is compared to the leader, and organize themselves in circular groups so that there is enough space for the leader to move through them. Any leader in the party will also be removed. | ||
When dismissed, the Pikmin move away from the leader, in the same direction | |||
If there is something in the way, the Pikmin will attempt to move past it for a few seconds, and if they do not find a suitable spot to fill the required dismiss distance, they will instead stay in their place. Hence, if a large group is dismissed in a tight area, there might not be enough room for the groups to be separated properly. | If there is something in the way, the Pikmin will attempt to move past it for a few seconds, and if they do not find a suitable spot to fill the required dismiss distance, they will instead stay in their place. Hence, if a large group is dismissed in a tight area, there might not be enough room for the groups to be separated properly. | ||
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In {{p2}}, after dismissing the group, the leader can [[lie down]] if the same button is held, but only after the [[Five-man Napsack]] has been obtained. A leader can also be forced to dismiss their group if grabbed by a [[Bumbling Snitchbug]]. | In {{p2}}, after dismissing the group, the leader can [[lie down]] if the same button is held, but only after the [[Five-man Napsack]] has been obtained. A leader can also be forced to dismiss their group if grabbed by a [[Bumbling Snitchbug]]. | ||
In {{ | In {{p3d}}, the currently selected Pikmin/leader group will not be dismissed unless they are the only group in the squad. | ||
==Nuances== | ==Nuances== | ||
{{clean|More information on this "control stick" trick should be found.}} | {{clean|More information on this "control stick" trick should be found.}} | ||
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In ''Pikmin 2'', when the Pikmin figure out a point to go to, they will try to go to the average point of all Pikmin of that type. If that point is close to one or both leaders, the point will be moved some distance away from any nearby leader. The player is unable to bump against any Pikmin to bring them to the group for roughly 8.5 seconds after any dismiss. Once dismissed, Pikmin attempt to move towards their type's point, and will stop when they reach it, or when some time has passed; if the point is somewhere inaccessible (or even above or below ground), they will keep walking towards it until they stop. During this time where they go towards the type's point, they cannot interact with [[clog]]s or [[gate]]s.{{cite youtube|kUsZrYChJz8|explaining the details behind dismissing in ''Pikmin 2''|published={{date|30|May|2019}}|retrieved={{date|1|June|2019}}}} | In ''Pikmin 2'', when the Pikmin figure out a point to go to, they will try to go to the average point of all Pikmin of that type. If that point is close to one or both leaders, the point will be moved some distance away from any nearby leader. The player is unable to bump against any Pikmin to bring them to the group for roughly 8.5 seconds after any dismiss. Once dismissed, Pikmin attempt to move towards their type's point, and will stop when they reach it, or when some time has passed; if the point is somewhere inaccessible (or even above or below ground), they will keep walking towards it until they stop. During this time where they go towards the type's point, they cannot interact with [[clog]]s or [[gate]]s.{{cite youtube|kUsZrYChJz8|explaining the details behind dismissing in ''Pikmin 2''|published={{date|30|May|2019}}|retrieved={{date|1|June|2019}}}} | ||
==Sound samples== | ==Sound samples== | ||
In ''Pikmin'', there's only a dismiss sound. In ''Pikmin 2'', there are now three different sounds, one per leader. In ''Pikmin 3'', all leaders share the same sound, except for Olimar and Louie in Bingo Battle : in this mode, they will have Louie's dismiss sound from ''Pikmin 2''. | |||
In ''Pikmin'', there's only | |||
{{listen|filename=P2 dismiss.ogg|title=Alph, Brittany, Charlie, Olimar, and Louie ( | {{listen|filename=P2 dismiss.ogg|title=Alph, Brittany, Charlie, Olimar, and Louie (in Mission Mode only)}} | ||
{{listen|filename=Dismiss Louie.ogg|title=Louie's dismiss sound in ''Pikmin 2''}} | {{listen|filename=Dismiss Louie.ogg|title=Louie's dismiss sound in ''Pikmin 2''}} | ||
{{listen|filename=Dismiss President.ogg|title=The President's dismiss sound in ''Pikmin 2''}} | {{listen|filename=Dismiss President.ogg|title=The President's dismiss sound in ''Pikmin 2''}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|Jap=解散 | |Jap=解散 | ||
|JapR= | |JapR=Kainsan | ||
|JapM=Dismiss | |JapM=Dismiss | ||
|ChiTrad=解散 | |ChiTrad=解散 | ||
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|ChiSimpR= | |ChiSimpR= | ||
|ChiSimpM=Dismiss | |ChiSimpM=Dismiss | ||
| | |Fra=Congédier<br>Disperser | ||
| | |FraM=Dismiss | ||
| | |FraN=Used in {{p1}} and {{p2}}<br>Used in {{p3}} | ||
|FraA=Diviser<br>Disperser | |FraA=Diviser<br>Disperser | ||
|FraAM=Dismiss | |FraAM=Dismiss | ||
|FraAN=Used in ''New Play Control! Pikmin'' | |FraAN=Used in ''New Play Control! Pikmin''<br>Used in ''New Play Control! Pikmin 2'' and ''Pikmin 3'' | ||
|Ger=Entlassen | |Ger=Entlassen | ||
|GerM=Dismiss | |GerM=Dismiss | ||
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|KorR=haesanhada | |KorR=haesanhada | ||
|KorM=Dismiss | |KorM=Dismiss | ||
|Spa= | |Spa=Disolver | ||
|SpaM= | |SpaM=Disolve | ||
|notes=y | |notes=y | ||
}} | }} |