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Occasionally, in ''Pikmin 2'', when the Pikmin are dismissed, one or two of them ignore the call and remain on the group; the exact causes for this are not currently known, but it should be noted that if a Pikmin is tripping, it can't be dismissed, so it will still follow the leader after tripping. This does not happen in ''Pikmin'' because tripping Pikmin can be dismissed in that game. | Occasionally, in ''Pikmin 2'', when the Pikmin are dismissed, one or two of them ignore the call and remain on the group; the exact causes for this are not currently known, but it should be noted that if a Pikmin is tripping, it can't be dismissed, so it will still follow the leader after tripping. This does not happen in ''Pikmin'' because tripping Pikmin can be dismissed in that game. | ||
In {{p1}} and {{p3}}, leaders can dismiss even when there are no Pikmin in their group. In the first two games, the leaders can move freely while whistling their dismiss order, but in ''Pikmin 3'', they are forced to stop in place, do a simple spin-jump animation, and only then are they allowed to continue. | In {{p1}} and {{p3}}, leaders can dismiss even when there are no Pikmin in their group. In the first two games, the leaders can move freely while whistling their dismiss order, but in ''Pikmin 3'', they are in forced to stop in place, do a simple spin-jump animation, and only then are they allowed to continue. If Pikmin are dismissed near water, they will do their drowning animation, and will need to be saved via whistle blowing. | ||
If the [[swarm|group is stretched out]] in ''Pikmin 2'', the interval between sorted Pikmin will be larger. | If the [[swarm|group is stretched out]] in ''Pikmin 2'', the interval between sorted Pikmin will be larger. |