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{{game icons|p2=y}}
[[File:DimLabyrinth.png|thumb|336px]]The '''Dim Labyrinth''' is a maze-like level in [[2-Player Battle]]. The level's layout is that of a huge maze with dirt floors and walls. There are few enemies aside from the [[Breadbug]]s in which will try to steal anything, including marbles. You cannot recover your own marble if the Breadbugs steal it, but it becomes an ideal hiding spot, at least until your opponent finds and kills the Breadbug. This strategy can be flipped around; if your opponent has a Breadbug take their marble, see which Breadbugs' routes go near their onion and defeat them, their marble should appear, which is very useful if it is far from their base and they do not know where it is. Be careful not to get lost in the area.
[[File:Dim Labyrinth preview.png|thumb|300px|Stage preview.]]


The '''Dim Labyrinth''' is the ninth [[2-Player Battle]] stage in ''[[Pikmin 2]]''. The level is a maze of winding corridors with dirt floors and walls. Uniquely among 2-Player Battle levels, its layout is randomly generated the same way [[cave]] sublevels are, instead of being chosen from a set list of patterns. There are few enemies, aside from the [[Breadbug]]s, which will try to steal anything, including marbles. A player may recover any marble being dragged by a Breadbug by overpowering it with Pikmin; otherwise, the marble and any Pikmin holding onto it will be dragged into its den. The taken marble may be claimed by a player once the Breadbug who captured it is defeated. One should be wary of the other Breadbugs wandering the area, however, as they may decide to claim any marbles that are unattended. Breadbugs will ignore any marble that is partially buried in the ground, only paying it any mind when it has been uprooted.
The Dim Labyrinth is a dark and gloomy area, meaning the overview of the camera may be handy. Most players complain when playing in this area as some long passages just lead to eggs, however some may hold sprays or nectar for your thirsty Pikmin. The Breadbugs are usually in this area trotting around. There can be many Breadbugs in a single configuration, maybe from 4, all the way up to around 6 Breadbugs.


The Dim Labyrinth is a dark and gloomy area, meaning the overview of the [[camera]] may be handy. Commonly, when playing in this area, some long passages will just lead to eggs. The Breadbugs are usually in this area trotting around. There can be several Breadbugs in a single configuration, up to around 6 Breadbugs.
Yellow Marbles are scattered well around the maze. Use your exploration skills to track them down, if playing for yellow marbles. If your playing for just the opponents marble, make sure you stay well hidden. To make things fair, you & your opponent could uproot all the yellow marbles and allow the Breadbugs to drag them away.


==Strategy==
The best thing in this area is probably the Breadbug stealing your marble. At least for the time being, your opponent is unable to capture your marble. They may decide to hunt down all the Breadbugs in the area. If they find the one with your marble held in its nest, you could be in dire straights. Still, it is always best to let the Breadbug drag away your marble as it is a well good hiding spot.
{{guide}}
If your opponent's marble has been captured by a Breadbug, see which Breadbug routes go near their Onion and defeat them; the marble should reappear once the culprit is subdued, which is very useful if it is far from the opponent's base and they do not know where it is.


Yellow marbles are scattered around the maze. Use your exploration skills to track them down if obtaining yellow marbles is how you plan to beat your opponent. If you're playing for just the opponent's marble, make sure you stay well hidden. For an alternate challenge, you and your opponent may uproot every yellow marble and allow the Breadbugs to drag them to their nests.
If you happen to get lost and are unable to find your way back to your onion, you should get your Pikmin to carry an object and follow them back to your onion, hold "X" to let your Pikmin carry you back to your onion ("C" in the Wii version). If you have no Pikmin, hold "R" to get an 1st person view (it is somewhat easier finding the onion in 1st person view) (hold left/right on the D-pad in the Wii version).


One of the best things that can happen in this arena is having the Breadbug steal your marble because your opponent will be unable to capture it as long as it is in a Breadbug's den. They may decide to hunt down all the Breadbugs in the area. If they find the one with your marble held in its nest, you could be in dire straits. Still, it is always best to let the Breadbug drag away your marble as it is a good hiding spot.
Having a ghost activated when your opponent is nearby is ideal for hiding Pikmin in the darkness - Hide them in holler passages to give your enemy a shock when attempting to grab a marble/cherries, etc.


If you happen to get lost and are unable to find your way back to your Onion, get your Pikmin to carry an object and follow them back to your base. Alternately you may [[lie down]] and let them carry you, but remember that you won't bring idle Pikmin with you. Finally, you can also bring the camera to ground-level by holding {{button|gc|r|wii|padlr}}, as this makes it easier to spot the tall Onions.
To get rid of the Breadbugs easily, just let them carry an object then swarm it. preferably not Sheargrub carcasses, as only a maximum of 1 creature is able to carry it, meaning that the Breadbug will always get it. Try carrying a yellow marble back and then hammer it with Pikmin after it has made it to the onion. It should have very little health then, but note that once it has taken something back into its nest it will be fully regenerated the next time it reappears.


Having the ghost item activated when your opponent is nearby is ideal for hiding Pikmin in the darkness – hide them in hollow passages to give your enemy a shock when attempting to grab a marble or cherry.
This stage is great for battles without needing to worry about enemies, as the Breadbugs are no threat and the Shearwigs only spawn if you go for yellow marbles.
 
==Enemies==
To get rid of the Breadbugs easily, allow them to pick up an object and then [[swarm]] it. Sheargrub carcasses are not preferred, as only a maximum of 1 Pikmin can carry them. Try carrying a yellow marble back and them hammer the beast with Pikmin after it has made it to the Onion. It should have very little [[HP|health]] then but note that once it has taken something back into its nest it will be fully regenerated the next time it reappears.
*[[Image:Dim Labyrinth.png|thumb|[[Breadbug]]s in the Dim Labyrinth]][[Breadbug]]
 
*[[Female Sheargrub]]
==Level information==
*[[Shearwig]]
*'''Theme''': Soil
==Hazards==
*'''Treasures''':
*Eating
**None
*Enemy Pikmin
*'''Enemies''':
[[Category: 2-player locations]]
**{{icon|Breadbug|y}}
[[Category:Pikmin 2]]
**{{icon|Female Sheargrub|y}}
[[Category:2-Player Battle]]
**{{icon|Shearwig|y}} (under marbles)
[[Category:Battle Arenas]]
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}}
*'''Others''':
**None
 
{{sublevel technical
|cave        = vs_9_meiro
|enemymax    = 35
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 8
|ctrratio    = 0.02
|geyser      = No
|unitfile    = vs_9_tsuchi.txt
|lightfile  = muraon_light_lv4.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_tsuchi|Dead end
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
|room_hitode2_5_tsuchi|'''Room with 5 exits'''
|room_hitode3_4_tsuchi|'''Room with 4 exits'''
|room_hitode4_4_tsuchi|'''Room with 4 exits'''
}}
}}
 
==Gallery==
<gallery>
File:Dim Labyrinth.png|[[Breadbug]]s in the Dim Labyrinth.
</gallery>
 
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = めいろコース
|JapR  = Meiro Kōsu
|JapM  = Labyrinth course
|Fra  = Dédale Noir
|FraM  =
|Spa  = Laberinto II
|SpaM  = Labyrinth II
|Ita  = Dedalo buio
|ItaM  = Dark Maze
|Ger  = Dämmerlabyrinth
|GerM  = Twilight Labyrinth
}}
 
{{2PB}}

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