Editing Day results menu
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| title = Exploration Results menu | | title = Exploration Results menu | ||
| child = [[Rescue Command Post]] | | child = [[Rescue Command Post]] | ||
| music = | | music = [[Music in Pikmin 4#Today's Result|''Today's Result'']] | ||
}} | }} | ||
Following the liftoff cutscene, the game will usually follow with the report, with one exception. If the player has met the conditions to unlock the next area over the course of their day, the radar will be shown getting upgraded before the report begins. The report is delivered over a blue screen, with most major icons using the same aesthetic design of the game's [[radar]] menus. | Following the liftoff cutscene, the game will usually follow with the report, with one exception. If the player has met the conditions to unlock the next area over the course of their day, the radar will be shown getting upgraded before the report begins. The report is delivered over a blue screen, with most major icons using the same aesthetic design of the game's [[radar]] menus. | ||
The first stage of the report details the [[castaway]]s rescued. These will be listed in the order that they were retrieved, with all regular castaways listed first and then the [[leafling]]s following suit. If [[ | The first stage of the report details the [[castaway]]s rescued. These will be listed in the order that they were retrieved, with all regular castaways listed first and then the [[leafling]]s following suit. If [[glowsap]] is available to cure a leafling, there will be a tag above their head to indicate that they will be cured the following morning. A final bit of text at the bottom of the screen details how many castaways have been rescued total, how many rescues were completed today, and how much Pup Drive is now available, showing the numbers of total castaways and Pup Drive at the beginning of the day in smaller text to the left. If any castaways require comment from the Rescue Corps, they will speak once all information has appeared. | ||
The second stage of the report details the treasure gathered. All treasures will be listed in the chronological order in which they were obtained, with duplicate copies of the same treasure stacked, and [[Gold Nugget]]s and enemy corpses listed at the end. If a treasure completed a [[series]], the series complete symbol will appear following the first treasure from that series gathered. If the cutscene is not being skipped, it will pause to show the completed series, with new treasures highlighted with a light effect. Once all treasures have been shown, the total Sparklium gathered will be listed, as well as the new total of Sparklium underneath. The old total of Sparklium will also be present in small text. | The second stage of the report details the treasure gathered. All treasures will be listed in the chronological order in which they were obtained, with duplicate copies of the same treasure stacked, and [[Gold Nugget]]s and enemy corpses listed at the end. If a treasure completed a [[series]], the series complete symbol will appear following the first treasure from that series gathered. If the cutscene is not being skipped, it will pause to show the completed series, with new treasures highlighted with a light effect. Once all treasures have been shown, the total Sparklium gathered will be listed, as well as the new total of Sparklium underneath. The old total of Sparklium will also be present in small text. | ||
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After these screens comes a short scene, showing the [[S.S. Shepherd]], with various members of the [[Rescue Corps]] having a short dialogue sequence. This can be about the day's events, but may also be idle conversation. At the end of this cutscene, the day will formally end, and the subsequent day will automatically begin. | After these screens comes a short scene, showing the [[S.S. Shepherd]], with various members of the [[Rescue Corps]] having a short dialogue sequence. This can be about the day's events, but may also be idle conversation. At the end of this cutscene, the day will formally end, and the subsequent day will automatically begin. | ||
==''Hey! Pikmin''== | ==''Hey! Pikmin''== |