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[[File:HUD Day counter P3.jpg|thumb|The day icon in {{p3}}.]]
[[File:HUD Day counter P3.jpg|thumb|The day icon in {{p3}}.]]
The main [[Pikmin series|''Pikmin'' games]] take place over the course of several in-game '''days''' ({{j|日|Hi|Day}}). Dangerous creatures roam at nighttime, so exploration on [[PNF-404]] [[night expedition|generally]] only happens during the daytime. The number of days spent on the planet is also important in some games: in {{p1}}, [[Captain Olimar]] has 30 days before his life-support systems fail and he's stranded on the planet permanently, and in {{p3}} the number of days left is determined by how many bottles of [[fruit]] juice are left, for a maximum of 99 days. {{p2}} and {{p4}} have no day limit, and in {{npcp1}}, the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port of ''Pikmin'']], and ''Pikmin 3'', the player is given the ability to go back in time and retry from a certain day of their adventure through an option in the [[saved game selection menu]] in the case of ''New Play Control! Pikmin'' and Nintendo Switch port of ''Pikmin'', and a dedicated [[day selection menu]] in the case of ''Pikmin 3''. A common challenge run in the ''Pikmin'' games is to [[Challenge run#Low day|complete the game taking the least amount of days possible]].
The main [[Pikmin series|''Pikmin'' games]] take place over the course of several in-game '''days''' ({{j|日|Hi|Day}}). Dangerous creatures roam at nighttime, so exploration on [[PNF-404]] [[night expedition|generally]] only happens during the daytime. The number of days spent on the planet is also important in some games: in {{p1}}, [[Captain Olimar]] has 30 days before his life-support systems fail and he's stranded on the planet permanently, and in {{p3}} the number of days left is determined by how many bottles of [[fruit]] juice are left, for a maximum of 99 days. {{p2}} and {{p4}} have no day limit, and in {{npcp1}}, the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port of ''Pikmin'']], and ''Pikmin 3'', the player is given the ability to go back in time and retry from a certain day of their adventure through an option in the [[saved game selection menu]] in the case of ''New Play Control! Pikmin'' and Nintendo Switch port of ''Pikmin'', and a dedicated [[day selection menu]] in the case of ''Pikmin 3''. A common challenge run in the ''Pikmin'' games is to [[Challenge run#Low-day|complete the game taking the least amount of days possible]].


The [[HUD#Sun Meter|Sun Meter]] at the top of the [[HUD]] indicates the amount of daylight left, so effectively, the time the player has left on the current day. A number on the top right corner indicates the current day. In the [[Story Mode]] of ''Pikmin'' games, a day lasts between 13 and 18 real-life minutes, depending on the game, version, and [[difficulty]] mode, as explained [[#Durations|here]]. Alternative game modes have days with varying lengths. As the day goes by, the lighting in the area changes much as it does on Earth, but enemy behavior and area layout remains constant throughout.
The [[HUD#Sun Meter|Sun Meter]] at the top of the [[HUD]] indicates the amount of daylight left, so effectively, the time the player has left on the current day. A number on the top right corner indicates the current day. In the [[Story Mode]] of ''Pikmin'' games, a day lasts between 13 and 18 real-life minutes, depending on the game, version, and [[difficulty]] mode, as explained [[#Durations|here]]. Alternative game modes have days with varying lengths. As the day goes by, the lighting in the area changes much as it does on Earth, but enemy behavior and area layout remains constant throughout.
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==Sunset==
==Sunset==
[[File:Clock.png|thumb|350px|The Sun Meters from the first 3 ''Pikmin'' games.]]
[[File:Clock.png|thumb|350px|The Sun Meter in each ''Pikmin'' game.]]
When the sunset arrives, all leaders and Pikmin must stop what they are doing, retreat into the [[Onion]]s and ship, and spend the night in low orbit, due to the fact that many predators become active at night. Additionally, in {{p2}}, the [[Hocotate ship]] needs to be in low orbit to communicate with [[Hocotate]]. In {{p4}}, the Onion retreats to orbit, but the S.S. Beagle returns to the [[Rescue Command Post]].
When the sunset arrives, all leaders and Pikmin must stop what they are doing, retreat into the [[Onion]]s and ship, and spend the night in low orbit, due to the fact that many predators become active at night. Additionally, in {{p2}}, the [[Hocotate ship]] needs to be in low orbit to communicate with [[Hocotate]]. In {{p4}}, the Onion retreats to orbit, but the S.S. Beagle returns to the [[Rescue Command Post]].


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* They are close to an activated Onion. (In ''Pikmin 3'' and ''Pikmin 4'', the safe zone's explicit limits are displayed when the sunset begins.)
* They are close to an activated Onion. (In ''Pikmin 3'' and ''Pikmin 4'', the safe zone's explicit limits are displayed when the sunset begins.)
* They are walking towards their Onion after being told to go inside, in ''Pikmin'' only.{{cite youtube|48jBTJi3w98|showing how Pikmin outside of the base, but trying to go to the Onion are considered safe|published={{date|28|December|2022}}|retrieved={{date|28|December|2022}}}}
* They are walking towards their Onion after being told to go inside, in ''Pikmin'' only.{{cite youtube|48jBTJi3w98|showing how Pikmin outside of the base, but trying to go to the Onion are considered safe|published={{date|28|December|2022}}|retrieved={{date|28|December|2022}}}}
* They are close to an undiscovered Onion, in ''Pikmin 2''{{cite youtube|74eNANCb7y0|showing how Pikmin left near an undiscovered Onion survive the sunset, in ''Pikmin 2''|published={{date|25|June|2018}}|retrieved={{date|26|June|2018}}}} and ''Pikmin 3'' only.
* They are close to an inactivated Onion, in ''Pikmin 2''{{cite youtube|74eNANCb7y0|showing how Pikmin left near an inactivated Onion survive the sunset, in ''Pikmin 2''|published={{date|25|June|2018}}|retrieved={{date|26|June|2018}}}} and ''Pikmin 3'' only.
* They are transitioning between sections of the area, in ''Pikmin 3''.
* They are transitioning between sections of the area, in ''Pikmin 3''.


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===Measuring time===
===Measuring time===
In the first three games, the Sun Meter displays 13 dots which mark changes of the hour. In {{p2}}, these dots represent times from 7 AM to 7 PM.<ref>Data inside <code>/user/Abe/time/time.ini</code>, in ''[[Pikmin 2]]''. The following three lines indicate the initial hour, final hour and day duration in seconds:<pre>{fp00} 4 7.000000 # ゲーム開始時刻
The Sun Meter displays 13 dots which mark changes of the hour. In {{p2}}, these dots represent times from 7 AM to 7 PM.<ref>Data inside <code>/user/Abe/time/time.ini</code>, in ''[[Pikmin 2]]''. The following three lines indicate the initial hour, final hour and day duration in seconds:<pre>{fp00} 4 7.000000 # ゲーム開始時刻
{fp01} 4 19.000000 # ゲーム終了時刻
{fp01} 4 19.000000 # ゲーム終了時刻
{fp02} 4 1560.000000 # 1日の時間秒)</pre></ref> In {{p3}}, the [[final results menu]] shows the player the day number as well as the time of day in which the [[Plasm Wraith|final boss]] was defeated, making it possible to conclude that days in ''Pikmin 3'' start at 6 AM, and end at 6 PM.
{fp02} 4 1560.000000 # 1日の時間秒)</pre></ref> In {{p3}}, the [[final results menu]] shows the player the day number as well as the time of day in which the [[Plasm Wraith|final boss]] was defeated, making it possible to conclude that days in ''Pikmin 3'' start at 6 AM, and end at 6 PM.
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As time goes by, the daylight changes much as it would on Earth, with the area being slightly foggy during the morning, the most lit during the middle of the day, and darker near the night.
As time goes by, the daylight changes much as it would on Earth, with the area being slightly foggy during the morning, the most lit during the middle of the day, and darker near the night.


In ''Pikmin'', the shadows under [[Pikmin family|Pikmin]] and [[Olimar]] point in different directions as the day goes by. At the start of the day, they point to the southwest, at midday, to the south, and near the end, to the southeast. This is similar to sun-cast shadows in real life, given that the sun rises on the east (and hence, the shadows are cast to the west), and sets on the west. In order to avoid rendering too many shadows at once and slowing the game down, Pikmin shadows are completely omitted if there are 51 or more Pikmin on the field.
In ''Pikmin'', the shadows under [[Pikmin family|Pikmin]] and [[Olimar]] point in different directions as the day goes by. At the start of the day, they point to the southwest, at midday, to the south, and near the end, to the southeast. This is similar to sun-cast shadows on planet Earth, given that the sun rises on the east (and hence, the shadows are cast to the west), and sets on the west. In order to avoid rendering too many shadows at once and slowing the game down, Pikmin shadows are completely omitted if there are 51 or more Pikmin on the field.


In ''Pikmin 2'', the shadow limit does not exist, but shadows do not change direction as the day progresses and are cast directly under the leaders or Pikmin.
In ''Pikmin 2'', the shadow limit does not exist, but shadows do not change direction as the day progresses and are cast directly under the leaders or Pikmin. In ''Pikmin 3'', all objects cast shadows, but shadows mainly remain directly below objects to more easily judge location and depth; they only elongate very near [[Day#Sunset|sunset]].
 
In ''Pikmin 3'', all objects cast shadows, and these shadows change direction throughout the day, but remain mostly directly below objects to allow depth to be judged more easily, only elongating very near the [[#Sunset|sunset]]. The direction of shadows corresponds with the location of the sun, which can be seen in the sky with the [[KopPad]] camera. The compass direction where the sun rises and sets varies between areas and segments. This is because different segments are rotated by varying amounts in the radar compared to their orientation within the area's model, which causes the direction of north to vary between segments. In segments where compass directions are not rotated relative to the area's model, the sun rises in the south, moves through the west of the sky, and sets in the north. Other segments have the sun rise and set in different directions based on their rotation.


<gallery>
<gallery>
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==Trivia==
==Trivia==
*The sunset [[cutscenes]] cannot be skipped in the US [[Region|version]] of ''Pikmin'', but they can in the European version, as well as all ''[[New Play Control!]]'' and Nintendo Switch ports.
*The sunset [[cutscenes]] cannot be skipped in the US [[Region|version]] of ''Pikmin'', but they can in the European version, as well as all ''[[New Play Control!]]'' and Nintendo Switch ports.
*In the [[Wistful Wild]] at sunset, a [[Gatling Groink]] can shoot at and damage the leaders. They cannot be incapacitated with this method, however.
*In the [[Wistful Wild]] at sunset, a [[Gatling Groink]] can shoot at and damage the leaders. They cannot be knocked down with this method, however.
*The End of Day trophy description in ''[[Super Smash Bros. Brawl]]'' is worded in a way that makes it sound like Olimar uses the [[Onion]], with all of his [[Pikmin (species)|Pikmin]] on board; neither of these are true, as Olimar uses the [[Hocotate ship]] and some Pikmin can get left behind. This is the case for both the Final Smash and the ''Pikmin'' series mechanic.
*The End of Day trophy description in ''[[Super Smash Bros. Brawl]]'' is worded in a way that makes it sound like Olimar uses the [[Onion]], with all of his [[Pikmin (species)|Pikmin]] on board; neither of these are true, as Olimar uses the [[Hocotate ship]] and some Pikmin can get left behind. This is the case for both the Final Smash and the ''Pikmin'' series mechanic.
** Similarly, the European trophy description in ''[[Super Smash Bros. for Wii U]]'' incorrectly claims that Olimar uses the [[S.S. Dolphin]] during his Final Smash, when in reality, it is the Hocotate ship.
** Similarly, the European trophy description in ''[[Super Smash Bros. for Wii U]]'' incorrectly claims that Olimar uses the [[S.S. Dolphin]] during his Final Smash, when in reality, it is the Hocotate ship.

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