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{{game icons|p=y|p2=y|p3=y| | {{game icons|p=y|p2=y|p3=y}} | ||
{{ToDo|This article has a lot of fuzzy numbers. Use exact times.}} | |||
The [[Pikmin series|''Pikmin'' games]] take place over the course of several '''days'''. Dangerous creatures roam at nighttime, so exploration on the [[PNF-404|Pikmin planet]] only happens during the daytime, from 7 AM to 7 PM.<ref>Data inside <code>/user/Abe/time/time.ini</code>, in ''[[Pikmin 2]]''. The following three lines indicate the initial hour, final hour and day duration in seconds:<pre>{fp00} 4 7.000000 # ゲーム開始時刻 | |||
{fp01} 4 19.000000 # ゲーム終了時刻 | |||
{fp02} 4 1560.000000 # 1日の時間秒)</pre></ref> In ''[[Pikmin (game)|Pikmin]]'', [[Captain Olimar]] has 30 days before his life-support systems fail and he's stranded on the planet permanently, and in the [[New Play Control! Pikmin|''New Play Control!'' version]], it's possible to go back and redo any day. In ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', there is no day limit. | |||
The | The Sun Meter at the top of the HUD indicates the amount of daylight left, so effectively, the time the player has left on the current day. A number on the top right corner indicates the current day. In real life, a game day lasts around 13 minutes, varying slightly per game. In [[Challenge Mode (Pikmin)#Time limits|''Pikmin'''s Challenge Mode]] though, every area has its own duration. As the day goes by, the lighting on the area changes much like it does on Earth, but enemy behavior and area layout remains constant all throughout. Any objects that are moved from their original spot will remain in the new spot on any following day. | ||
When a smaller enemy is killed, it respawns in its original place on the very next day. This is not true for larger enemies like [[Red Bulborb]]s, which take more days to respawn. Some enemies only appear in certain days. Some of the most notable enemies are the [[Smoky Progg]] which disappears after day 14, the [[Ujadani]], that only appear every 30 days, and the [[Goolix]] and [[Mamuta]] on [[The Impact Site]], that appear in alternating days. For a list of all enemies that appear in exclusive days, please read the list of enemies on the corresponding [[area]] article. | |||
==Sunset== | ==Sunset== | ||
[[File:Clock.png|thumb|350px|The Sun Meter in | [[File:Clock.png|thumb|350px|The Sun Meter in each ''Pikmin'' game.]] | ||
When the sunset arrives, all leaders and Pikmin must stop what they | When the sunset arrives, all leaders and Pikmin must stop what they're doing, retreat into the Onions and ship, and spend the night in space, due to the fact that many predators become active at night. | ||
===Phases=== | ===Phases=== | ||
====Countdown==== | ====Countdown==== | ||
Some minutes before the sun is down, the ship will warn that the player needs to gather his/her Pikmin. During this time, the [[music]] changes to a calmer remix. After some seconds (around 42 in ''Pikmin'', around 32 in ''Pikmin 2'') a countdown from 10 takes place. The time interval between two digits is around 3 seconds in both games, totaling for around 36 seconds in ''Pikmin'', and around 30 seconds in ''Pikmin 2'', until the countdown reaches 0. | |||
====Gathering==== | ====Gathering==== | ||
When the countdown finishes | When the countdown finishes, two cinematic sequences take place. The first shows the captain [[Whistle|whistling]] and ordering every Pikmin to get on their Onions or ship. All Pikmin under the control of a captain and idle ones near the ship and Onions will climb safely into their respective Onion or ship. Any Pikmin that are buried will remain buried in the same spot, and can be plucked on another day. Every Pikmin that is near an onion away from the landing site will still climb to their onion, despite not being shown. After everyone is apparently gathered, the captain(s) climb on board of the ship. | ||
During this cinematic, a song plays that's a bit different in both games. In ''Pikmin'', it's a bit slow, and has a part that repeats twice. The cutscene also takes a bit longer. In ''Pikmin 2'', there are 4 songs that can play during this cinematic: | |||
*If the player obtained no | *If the player obtained no treasure, a simple and quiet remix of the main 'end of day' theme plays. | ||
*If the player has | *If the player has obtained some funds, the regular song takes place. | ||
*A third, more upbeat version of the song will play when the player has collected | *A third, more upbeat version of the song will play when the player has collected 50 or 90% of the debt. | ||
*The final theme plays when both [[ | *The final theme plays when both [[Leader#Leader is Down|captains are down]] or a [[Pikmin Extinction]] occurs. It's a sad and lower-beat version of the main Sunset theme. | ||
====Lift off==== | ====Lift off==== | ||
[[File:Spaceship Pikmin3.png|thumb| | [[File:Spaceship Pikmin3.png|thumb|left|Ship and Onion lifting off in ''[[Pikmin 3]]''.]]The second cinematic shows the ship preparing for lift off, while wild creatures draw near. If any Pikmin were left behind, they'll be shown running towards the ship in an attempt to be saved. However, it is too late, and the wandering enemies will quickly dispose of them. The ship then takes off, and the stats for that day are shown. This is when the player may save the game, and read the [[Olimar's Voyage Log|Voyage Log]] or [[mail]]. | ||
The second cinematic shows the ship preparing for lift | |||
===In ''Super Smash Bros. Brawl''=== | |||
In ''[[Super Smash Bros. Brawl]]'', Olimar's Final Smash is called '''End of Day'''. It shows Olimar jumping into his [[Hocotate Ship|ship]] then rocketing off into space as night approaches. The stage below becomes infested with mature Bulborbs that deal heavy damage to foes; following this, the ship crashes and explodes, hurting all nearby enemies. Strangely, Pikmin will be left behind and survive the predators. | |||
====Trophy description==== | |||
''Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface—this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game.'' | |||
==Low day challenges== | |||
Some players challenge themselves to complete a ''Pikmin'' game in the lowest possible number of days. This requires advanced techniques and intense work. Currently, the minimum number of days a game can be completed on is as follows. Note that these "low day runs" are bound to change in the future, as new tricks and strategies are developed. | |||
*''Pikmin'': [[6-day run]] | |||
*''Pikmin 2'': [[7-day run]] to obtain all treasures, [[3-day run]] to repay the debt | |||
*''Pikmin 3'': [[10-day run]] to obtain all fruits, 7-day run to reach the credits | |||
==Animations== | |||
{{ToDo|Make a ''Pikmin 3'' one.}} | |||
The following animations demonstrate the daylight as a day goes by. | |||
<gallery> | <gallery> | ||
Time passage P1.gif| | File:Time passage P1.gif|''Pikmin'' | ||
Time passage P2.gif| | File:Time passage P2.gif|''Pikmin 2'' | ||
</gallery> | </gallery> | ||
== | ==See also== | ||
*[[Hazards]] | |||
== | ==External links== | ||
*[[SmashWiki:End of Day|SmashWiki's article on End of Day]] | |||
* | |||
==References== | ==References== | ||
<references/> | |||
[[Category: | [[Category:Game mechanics]] |