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==Sunset== | ==Sunset== | ||
[[File:Clock.png|thumb|350px|The Sun Meter in | [[File:Clock.png|thumb|350px|The Sun Meter in each ''Pikmin'' game.]] | ||
When the sunset arrives, all leaders and Pikmin must stop what they are doing, retreat into the [[Onion]]s and ship, and spend the night in low orbit, due to the fact that many predators become active at night. Additionally, in {{p2}}, the [[Hocotate ship]] needs to be in low orbit to communicate with [[Hocotate]]. In {{p4}}, the Onion retreats to orbit, but the S.S. Beagle returns to the [[Rescue Command Post]]. | When the sunset arrives, all leaders and Pikmin must stop what they are doing, retreat into the [[Onion]]s and ship, and spend the night in low orbit, due to the fact that many predators become active at night. Additionally, in {{p2}}, the [[Hocotate ship]] needs to be in low orbit to communicate with [[Hocotate]]. In {{p4}}, the Onion retreats to orbit, but the S.S. Beagle returns to the [[Rescue Command Post]]. | ||
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===Measuring time=== | ===Measuring time=== | ||
The Sun Meter displays 13 dots which mark changes of the hour. In {{p2}}, these dots represent times from 7 AM to 7 PM.<ref>Data inside <code>/user/Abe/time/time.ini</code>, in ''[[Pikmin 2]]''. The following three lines indicate the initial hour, final hour and day duration in seconds:<pre>{fp00} 4 7.000000 # ゲーム開始時刻 | |||
{fp01} 4 19.000000 # ゲーム終了時刻 | {fp01} 4 19.000000 # ゲーム終了時刻 | ||
{fp02} 4 1560.000000 # 1日の時間秒)</pre></ref> In {{p3}}, the [[final results menu]] shows the player the day number as well as the time of day in which the [[Plasm Wraith|final boss]] was defeated, making it possible to conclude that days in ''Pikmin 3'' start at 6 AM, and end at 6 PM. | {fp02} 4 1560.000000 # 1日の時間秒)</pre></ref> In {{p3}}, the [[final results menu]] shows the player the day number as well as the time of day in which the [[Plasm Wraith|final boss]] was defeated, making it possible to conclude that days in ''Pikmin 3'' start at 6 AM, and end at 6 PM. | ||
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As time goes by, the daylight changes much as it would on Earth, with the area being slightly foggy during the morning, the most lit during the middle of the day, and darker near the night. | As time goes by, the daylight changes much as it would on Earth, with the area being slightly foggy during the morning, the most lit during the middle of the day, and darker near the night. | ||
In ''Pikmin'', the shadows under [[Pikmin family|Pikmin]] and [[Olimar]] point in different directions as the day goes by. At the start of the day, they point to the southwest, at midday, to the south, and near the end, to the southeast. This is similar to sun-cast shadows | In ''Pikmin'', the shadows under [[Pikmin family|Pikmin]] and [[Olimar]] point in different directions as the day goes by. At the start of the day, they point to the southwest, at midday, to the south, and near the end, to the southeast. This is similar to sun-cast shadows on planet Earth, given that the sun rises on the east (and hence, the shadows are cast to the west), and sets on the west. In order to avoid rendering too many shadows at once and slowing the game down, Pikmin shadows are completely omitted if there are 51 or more Pikmin on the field. | ||
In ''Pikmin 2'', the shadow limit does not exist, but shadows do not change direction as the day progresses and are cast directly under the leaders or Pikmin. | In ''Pikmin 2'', the shadow limit does not exist, but shadows do not change direction as the day progresses and are cast directly under the leaders or Pikmin. |