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*The sunset [[cutscenes]] cannot be skipped in the US [[Region|version]] of ''Pikmin'', but they can in the European version, as well as all ''[[New Play Control!]]'' and Nintendo Switch ports. | *The sunset [[cutscenes]] cannot be skipped in the US [[Region|version]] of ''Pikmin'', but they can in the European version, as well as all ''[[New Play Control!]]'' and Nintendo Switch ports. | ||
*In the [[Wistful Wild]] at sunset, a [[Gatling Groink]] can shoot at and damage the leaders. They cannot be knocked down with this method, however. | *In the [[Wistful Wild]] at sunset, a [[Gatling Groink]] can shoot at and damage the leaders. They cannot be knocked down with this method, however. | ||
*In ''Pikmin 2'', there is a small delay before the day time continues, when unpausing the game. By repeatedly pausing and unpausing, one can gain a slight bit of time.{{cite youtube|EmIbm4b68cM|demonstrating how it is possible to gain a small bit of time by continuously pausing and unpausing the game}} | *In ''Pikmin 2'', there is a small delay before the day time continues, when unpausing the game. By repeatedly pausing and unpausing, one can gain a slight bit of time.{{cite youtube|EmIbm4b68cM|demonstrating how it is possible to gain a small bit of time by continuously pausing and unpausing the game}} | ||
*In ''Pikmin 2'', the text for the message "Hurry! Gather your Pikmin!" changes color depending on how much time is left. From 10 to 7 it is white, from 6 to 4, yellow, and from 3 to 0 it is a reddish orange. | *In ''Pikmin 2'', the text for the message "Hurry! Gather your Pikmin!" changes color depending on how much time is left. From 10 to 7 it is white, from 6 to 4, yellow, and from 3 to 0 it is a reddish orange. |