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** Similarly, the European trophy description in ''[[Super Smash Bros. for Wii U]]'' incorrectly claims that Olimar uses the [[S.S. Dolphin]] during his Final Smash, when in reality, it is the Hocotate ship. | ** Similarly, the European trophy description in ''[[Super Smash Bros. for Wii U]]'' incorrectly claims that Olimar uses the [[S.S. Dolphin]] during his Final Smash, when in reality, it is the Hocotate ship. | ||
*In ''Pikmin 2'', there is a small delay before the day time continues, when unpausing the game. By repeatedly pausing and unpausing, one can gain a slight bit of time.{{cite youtube|EmIbm4b68cM|demonstrating how it is possible to gain a small bit of time by continuously pausing and unpausing the game}} | *In ''Pikmin 2'', there is a small delay before the day time continues, when unpausing the game. By repeatedly pausing and unpausing, one can gain a slight bit of time.{{cite youtube|EmIbm4b68cM|demonstrating how it is possible to gain a small bit of time by continuously pausing and unpausing the game}} | ||
*In ''Pikmin 3'', if the Master Onion was in the process of beaming up something while the sunset cutscene starts, the effects for the beaming will remain throughout the cutscene, until it sucks in its "legs". | *In ''Pikmin 3'', if the Master Onion was in the process of beaming up something while the sunset cutscene starts, the effects for the beaming will remain throughout the cutscene, until it sucks in its "legs". | ||
*In ''Pikmin 3'', if all leaders become unconscious while the safety zone rings are visible, they will stay visible throughout the sunset cutscene. | *In ''Pikmin 3'', if all leaders become unconscious while the safety zone rings are visible, they will stay visible throughout the sunset cutscene. |