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{{game icons|p4=y}} | {{game icons|p4=y}} | ||
[[File:Dandori Challenge P4 icon.png|thumb|The map icon for Dandori Challenges.]] | [[File:Dandori Challenge P4 icon.png|thumb|The map icon for Dandori Challenges.]] | ||
'''Dandori Challenges''' | '''Dandori Challenges''' are special [[cave]]s in ''[[Pikmin 4]]''. While accessed from the [[area]]s in [[Story Mode]], they function more like an alternative game mode, similar to the [[Challenge Mode (Pikmin 2)|Challenge Mode]] from {{p2}} and [[Mission Mode]] from {{p3}}. These challenges are directed by [[leafling]]s, and completing a Dandori Challenge allows the player to rescue that very same leafling [[castaway]]. Pikmin from outside the challenge cannot be taken inside, and the player will instead receive some Pikmin from the leafling directing the challenge. Once completed, a challenge cave is closed so that the leafling does not enter again, but the challenge can be replayed from the [[Rescue Command Post]] once [[Jin]] is saved. | ||
Unlike [[Dandori Battle]]s, completing Dandori Challenges is not required to progress the game's main story. | Unlike [[Dandori Battle]]s, completing Dandori Challenges is not required to progress the game's main story. | ||
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== List of stages == | == List of stages == | ||
* [[Dandori Day Care]] | |||
* [[Hotshock Canyon]] | |||
* [[Rockaway Cellars]] | |||
* [[Test Tubs]] | |||
* [[Ice-Cross Course]] | |||
* [[Hefty Haulway]] | |||
* [[Aerial Incinerator]] | |||
* [[Strategic Freezeway]] | |||
* [[Planning Pools]] | |||
* [[Toggle Training]] | |||
* [[Cliff-Hanger's Hold]] | |||
* [[Oasis of Order]] | |||
Additionally, there is a special Dandori Challenge cave called the [[Trial of the Sage Leaf]], which functions differently and is listed separately in-game. | Additionally, there is a special Dandori Challenge cave called the [[Trial of the Sage Leaf]], which functions differently and is listed separately in-game. | ||
== Locations == | == Locations == | ||
There are 1-3 Dandori Challenge caves per [[area]], but since players can play each stage sequentially, none of them (other than the Trial of the Sage Leaf) have a specific location to enter from. Below is a list of every Dandori Challenge cave entrance available and how to access them, listed in the order of their slot on the details screen of the area selection menu. Each slot will fill in accordingly with the name of the Dandori Challenge played via the respective cave entrance. | |||
Below is a list of every Dandori Challenge cave entrance available and how to access them, listed in the order of their slot on the details screen of the | |||
* [[Sun-Speckled Terrace]] | * [[Sun-Speckled Terrace]] | ||
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* [[Giant's Hearth]] | * [[Giant's Hearth]] | ||
** At the top of the fire pit, on the side that's only accessible by using a [[fire starter]] to reach the protruding bricks that allow Oatchi to jump all the way to the top. | ** At the top of the fire pit, on the side that's only accessible by using a [[fire starter]] to reach the protruding bricks that allow Oatchi to jump all the way to the top. | ||
** Past a | ** Past a sprinkler on the plateau near the 1st base, Line of Logs. | ||
** Near the entrance to | ** Near the entrance to [[Dream Home]], can be accessed either by pulling down a [[clipboard]] to bridge the gap above or by turning off a sprinkler below and using a fire starter to reach the alcove. | ||
* [[Primordial Thicket]] | * [[Primordial Thicket]] | ||
** On a plateau in the center of the area, a long bridge must first be built near the 3rd base, | ** On a plateau in the center of the area, a long bridge must first be built near the 3rd base, Maple Bridge. | ||
** Near the 2nd base, Autumnal Gully, across a pool of mud that is shallow and easily crossed. | ** Near the 2nd base, Autumnal Gully, across a pool of mud that is shallow and easily crossed. | ||
** By the mud pool with the [[Beckoning Mannequin]] | ** By the mud pool with the [[Beckoning Mannequin]], White Pikmin must be tossed up a ledge to destroy 3 [[Poison|poison geysers]] and move a cardboard box that becomes a bridge from a nearby ledge to access the cave. | ||
== Get help == | == Get help == | ||
If the player fails to earn a bronze medal on a challenge, [[Dingo]] will offer to complete the challenge for them if he has already been | If the player fails to earn a bronze medal on a challenge, [[Dingo]] will offer to complete the challenge for them if he has already been [[Castaway|rescued]] beforehand. If the player selects "Get Help" from the following menu, he will proceed to do so (shown with a blank screen, text boxes, and random sound effects), and the victory cutscene will play like normal as if the player had completed it themselves. | ||
== Overtime == | == Overtime == | ||
When replaying a stage through the [[Rescue Command Post]], the player can choose to work overtime to complete the challenge past the time limit if they failed to earn a platinum medal by collecting everything. The cost of doing so is that these results do not get reflected in the game's records. This is similar to the [[Mission Mode#After hours|after hours]] feature in {{p3d}}. | When replaying a stage through the [[Rescue Command Post]], the player can choose to work overtime to complete the challenge past the time limit if they failed to earn a platinum medal by collecting everything. The cost of doing so is that these results do not get reflected in the game's records. This is similar to the [[Mission Mode#After hours|after hours]] feature in {{p3d}}. | ||
== Names in other languages == | == Names in other languages == | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap=ダンドリチャレンジ | ||
|JapR = Dandori Charenji | |JapR=Dandori Charenji | ||
|JapM = Dandori Challenge | |JapM=Dandori Challenge | ||
|ChiTrad = | |ChiTrad= | ||
|ChiTradR = | |ChiTradR= | ||
|ChiTradM = | |ChiTradM= | ||
|ChiSimp = | |ChiSimp= | ||
|ChiSimpR = | |ChiSimpR= | ||
|ChiSimpM = | |ChiSimpM= | ||
|Dut | |Dut= | ||
|DutM = | |DutM= | ||
|FraA = Défi Dandori | |FraA=Défi Dandori | ||
|FraAM = Dandori challenge | |FraAM=Dandori challenge | ||
|Ger=Dandori-Herausforderung | |||
|GerM=Dandori challenge | |||
|Ita= | |||
|ItaM= | |||
|Ger | |Kor= | ||
|GerM = Dandori challenge | |KorR= | ||
|KorM= | |||
|Ita | |SpaA=Desafío Dandori | ||
|ItaM | |SpaAM=Dandori challenge | ||
|Por=Desafio Dandori | |||
|Kor = | |PorM=Dandori challenge | ||
|KorR = | |||
|KorM = | |||
| | |||
| | |||
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}} | }} | ||
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* [[Mission Mode]] | * [[Mission Mode]] | ||
[[Category:Game modes]] | [[Category:Game modes]] |