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{{game icons|p4=y}} | {{game icons|p4=y}} | ||
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'''Dandori Challenges''' | {{stub}} | ||
'''Dandori Challenges''' are special [[cave]]s in ''[[Pikmin 4]]''. While accessed from the [[area]]s in [[Story Mode]], they function more like an alternative game mode, similar to the [[Challenge Mode (Pikmin 2)|Challenge Mode]] from {{p2}} and [[Mission Mode]] from {{p3}}. These challenges are directed by [[leafling]]s, and completing a Dandori Challenge allows the player to rescue that very same leafling [[castaway]]. Pikmin from outside the challenge cannot be taken inside, and will instead [[idle]] near the entrance. Once completed, a challenge cave is closed so that the leafling does not enter again, but the challenge can be reentered from the [[Rescue Command Post]] if a certain castaway is saved. | |||
Dandori Challenges are [[treasure]]-collecting missions, where the player is given a time limit to find and collect all the [[Sparklium]] around a special [[sublevel]]. Sparklium can be collected by carrying treasures to the [[S.S. Beagle]] and [[enemies]] to the [[Onion]]. As described by the challenge-giver, the treasures are fake, and the Sparklium obtained is not kept after the challenge. Likewise, the Pikmin given to the player inside the challenge belong to that person and cannot be taken out. The player can earn medals based on their performance. Only a bronze is required to complete the challenge and bring back the leafling, but silver, gold, and platinum medals can also be earned. Depending on how well they did, the player may earn [[raw materials]]. Each stage is ranked with a "Dandori Level" of 1 to 5, indicating the level of difficulty. | |||
Throughout the challenge, the leafling in charge will stand in one spot in the sublevel and watch the player as they work. While they are reachable, they cannot be interacted with. If the challenge is passed, the leafling will be overwhelmed by the player's dandori skill, get dizzy from all the work, and faint shortly after giving the player raw materials. | |||
== List of stages == | == List of stages == | ||
* [[Dandori Day Care]] | |||
== Get Help == | |||
{{game help|p4|Specify whether Dingo needs to be rescued or not for this feature to work.}} | |||
If the player fails to earn a bronze medal on a challenge for the first time (either from running out of time or falling), [[Dingo]] will offer to complete the challenge for them. If the player selects "Get Help" from the following menu, he will proceed to do so (shown with a blank screen, text boxes, and random sound effects), and the victory cutscene will play like normal as if the player had completed it themselves. | |||
If the player fails to earn a bronze medal on a challenge, [[Dingo]] will offer to complete the challenge for them | |||
== Overtime == | == Overtime == | ||
When | When playing a stage through the [[Rescue Command Post]], the player can choose to work overtime to complete the challenge past the time limit if they failed to earn a platinum medal by collecting everything. The cost of doing so is that these results do not get reflected in the game's records. This is similar to the [[Mission Mode#After hours|after hours]] feature in {{p3d}}. | ||
== Names in other languages == | == Names in other languages == | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap=ダンドリチャレンジ | ||
|JapR = Dandori Charenji | |JapR=Dandori Charenji | ||
|JapM = Dandori Challenge | |JapM=Dandori Challenge | ||
|ChiTrad = | |ChiTrad= | ||
|ChiTradR = | |ChiTradR= | ||
|ChiTradM = | |ChiTradM= | ||
|ChiSimp = | |ChiSimp= | ||
|ChiSimpR = | |ChiSimpR= | ||
|ChiSimpM = | |ChiSimpM= | ||
|Dut | |Dut= | ||
|DutM = | |DutM= | ||
|FraA = Défi Dandori | |FraA=Défi Dandori | ||
|FraAM = Dandori challenge | |FraAM=Dandori challenge | ||
|Ger=Dandori-Herausforderung | |||
|GerM=Dandori challenge | |||
|Ita= | |||
|ItaM= | |||
|Ger | |Kor= | ||
|GerM = Dandori challenge | |KorR= | ||
|KorM= | |||
|Ita | |SpaA=Desafío Dandori | ||
|ItaM | |SpaAM=Dandori challenge | ||
|Por=Desafio Dandori | |||
|Kor = | |PorM=Dandori challenge | ||
|KorR = | |||
|KorM = | |||
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}} | }} | ||
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* [[Mission Mode]] | * [[Mission Mode]] | ||
[[Category:Game modes]] | [[Category:Game modes]] |