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{{game icons|p4=y}} | {{game icons|p4=y}} | ||
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'''Dandori Challenges''' | {{stub}} | ||
'''Dandori Challenges''' are special [[cave]]s in ''[[Pikmin 4]]''. While accessed from the [[area]]s in [[Story Mode]], they function more like an alternative game mode, similar to the [[Challenge Mode (Pikmin 2)|Challenge Mode]] from {{p2}} and [[Mission Mode]] from {{p3}}. Completing a Dandori Challenge rescues a [[castaway]], and after rescuing them, that challenge can also be accessed from the [[Rescue Command Post]] (if a certain castaway is saved). These challenges are directed by [[leafling]]s, who are also the same castaways that need to be rescued. Pikmin from outside the challenge cannot be taken inside, and will instead [[idle]] near the entrance. | |||
Dandori Challenges are [[treasure]]-collecting missions, where the player is given a time limit to find and collect all the [[Sparklium]] around a special area. Sparklium can be collected by carrying treasures to the [[S.S. Beagle]] and [[enemies]] to the [[Onion]]. As described by the challenge-giver, the treasures are fake, and the Sparklium obtained is not kept after the challenge. Likewise, the Pikmin given to the player inside the challenge belong to that person and cannot be taken out. The player can earn medals based on their performance. Only a bronze is required to complete the challenge, but silver, gold, and platinum medals can also be earned. Depending on how well they did, the player may earn [[raw materials]]. Each stage is ranked with a "Dandori Level" of 1 to 5, indicating the level of difficulty. | |||
Dandori Challenges are [[treasure]]-collecting missions, where the player is given a time limit to find and collect all | |||
== List of stages == | == List of stages == | ||
* [[Dandori Day Care]] | |||
== Overtime == | == Overtime == | ||
When | When playing a stage through the [[Rescue Command Post]], the player can choose to work overtime to complete the challenge past the time limit if they failed to earn a platinum medal by collecting everything. The cost of doing so is that these results do not get reflected in the game's records. This is similar to the [[Mission Mode#After hours|after hours]] feature in {{p3d}}. | ||
== Names in other languages == | == Names in other languages == | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap= | ||
|JapR = | |JapR= | ||
|JapM = | |JapM= | ||
|ChiTrad = | |ChiTrad= | ||
|ChiTradR = | |ChiTradR= | ||
|ChiTradM = | |ChiTradM= | ||
|ChiSimp = | |ChiSimp= | ||
|ChiSimpR = | |ChiSimpR= | ||
|ChiSimpM = | |ChiSimpM= | ||
|Dut | |Dut= | ||
|DutM = | |DutM= | ||
|FraA = Défi Dandori | |FraA=Défi Dandori | ||
|FraAM = Dandori challenge | |FraAM=Dandori challenge | ||
|Ger= | |||
|GerM= | |||
|Ita= | |||
|ItaM= | |||
|Ger | |Kor= | ||
|GerM | |KorR= | ||
|KorM= | |||
|Ita | |SpaA=Desafío Dandori | ||
|ItaM | |SpaAM=Dandori challenge | ||
|Por=Desafio Dandori | |||
|Kor = | |PorM=Dandori challenge | ||
|KorR = | |||
|KorM = | |||
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}} | }} | ||
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* [[Mission Mode]] | * [[Mission Mode]] | ||
[[Category:Game modes]] | [[Category:Game modes]] |