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===Bad ending===
===Bad ending===
If the player has 24 or fewer of the required ship parts by the end of the 30th day, Olimar will attempt to leave the planet in a haste, but the engine explodes and the ship crashes back to the ground. After the game's statistics are shown, the Pikmin are seen carrying Olimar's unconscious body to the Red [[Onion]], and Olimar pops out as a Pikmin hybrid, dubbed "[[Olimar as Pikmin|Pikmar]]" by fans.
If the player has 24 or fewer of the required ship parts by the end of the 30th day, Olimar will attempt to leave the planet in a haste, but the engine explodes and the ship crashes back to the ground. After the game's statistics are shown, the Pikmin are seen carrying Olimar's unconscious body to the Red [[Onion]], and Olimar pops out as a Pikmin hybrid, dubbed "[[Olimar as Pikmin|Pikmar]]" by fans.
A similar ending appears in ''[[Pikmin 4]]''. But this time Olimar becomes a [[Leafling]].


[http://youtu.be/Xpe6njHRJP8 Video on YouTube]
[http://youtu.be/Xpe6njHRJP8 Video on YouTube]
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A few tutorials play at key points in the game, which force the player to do certain actions in a semi-cinematic way.
A few tutorials play at key points in the game, which force the player to do certain actions in a semi-cinematic way.


*On the first day, when [[Charlie]] is exploring the Distant Tundra, he is eventually surrounded by a group of wild [[Yellow Pikmin]]. The game then teaches the player how to [[whistle]], [[throw]] and [[dismiss]] (dismissing is not done in {{p3d}}), by having Charlie attempt those three things in order to shoo away the Yellow Pikmin.
*On the first day, when [[Charlie]] is exploring the Distant Tundra, he is eventually surrounded by a group of wild [[Yellow Pikmin]]. The game then teaches the player how to [[whistle]], [[throw]] and [[dismiss]], by having Charlie attempt those three things in order to shoo away the Yellow Pikmin.
*When [[Alph]] finds the trapped [[Red Onion]], a tutorial makes Alph throw the Pikmin at it.
*When [[Alph]] finds the trapped [[Red Onion]], a tutorial makes Alph throw the Pikmin at it.
*Upon collecting the [[KopPad]], Alph attempts to find the [[S.S. Drake]]'s location, and to do so, the player must pan the radar.
*Upon collecting the [[KopPad]], Alph attempts to find the [[S.S. Drake]]'s location, and to do so, the player must pan the radar.
*In {{p3d}} only, when Alph finds the first dirt wall, there's a tutorial on how to [[charge]].
*When Alph finds the first Rock Pikmin, a tutorial takes place where the Rock Pikmin attempt to crack open a [[crystal]] with the Rock [[Onion]] in it. The player can either stand and watch as they do so, or whistle them and throw them at it, which are the only two options.
*When Alph finds the first Rock Pikmin, a tutorial takes place where the Rock Pikmin attempt to crack open a [[crystal]] with the Rock [[Onion]] in it. The player can either stand and watch as they do so, or whistle them and throw them at it, which are the only two options.
*When Alph and Brittany are reunited on the [[Garden of Hope]], a tutorial takes place with Alph throwing Brittany and some Pikmin atop a ledge, and then Brittany throw the Pikmin up the second ledge to get fruit. This tutorial teaches about throwing and switching leaders.
*When Alph and Brittany are reunited on the [[Garden of Hope]], a tutorial takes place with Alph throwing Brittany and some Pikmin atop a ledge, and then Brittany throw the Pikmin up the second ledge to get fruit. This tutorial teaches about throwing and switching leaders.

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