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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
{{Spoiler}} | {{Spoiler}} | ||
{{image}} | {{image}} | ||
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===Bad ending=== | ===Bad ending=== | ||
If the player has 24 or fewer of the required ship parts by the end of the 30th day, Olimar will attempt to leave the planet in a haste, but the engine explodes and the ship crashes back to the ground. After the game's statistics are shown, the Pikmin are seen carrying Olimar's unconscious body to the Red [[Onion]], and Olimar pops out as a Pikmin hybrid, dubbed "[[Olimar as Pikmin|Pikmar]]" by fans. | If the player has 24 or fewer of the required ship parts by the end of the 30th day, Olimar will attempt to leave the planet in a haste, but the engine explodes and the ship crashes back to the ground. After the game's statistics are shown, the Pikmin are seen carrying Olimar's unconscious body to the Red [[Onion]], and Olimar pops out as a Pikmin hybrid, dubbed "[[Olimar as Pikmin|Pikmar]]" by fans. | ||
[http://youtu.be/Xpe6njHRJP8 Video on YouTube] | [http://youtu.be/Xpe6njHRJP8 Video on YouTube] | ||
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==''Pikmin 2''== | ==''Pikmin 2''== | ||
In ''Pikmin 2'', the major cutscenes can be re-seen in the [[ | In ''Pikmin 2'', the major cutscenes can be re-seen in the [[Menu#Bonuses|Bonuses]] option on the [[Menu#Title screen|main menu]]. These are all in the form of pre-rendered video sequences. | ||
===Opening Cinema=== | ===Opening Cinema=== | ||
This cutscene also plays if the player is idle on the title screen for long enough. | This cutscene also plays if the player is idle on the title screen for long enough. | ||
<em><poem> | <em><poem>:"Hocotate Freight is a long-haul, deep-space shipping company. | ||
"Hocotate Freight is a long-haul, deep-space shipping company. | |||
:One day, its only employee of any merit, Captain Olimar... | :One day, its only employee of any merit, Captain Olimar... | ||
:...crashed on an uncharted planet while on an interstellar vacation. | :...crashed on an uncharted planet while on an interstellar vacation. | ||
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<em><poem>:"Treasure! Treasure! Treasure! Money! Money! Money! Money! | <em><poem>:"Treasure! Treasure! Treasure! Money! Money! Money! Money! | ||
:Initiating valuation of recovered treasure. This artifact is worth... | :Initiating valuation of recovered treasure. This artifact is worth... | ||
:100 Pokos | :100 Pokos!"</poem></em> | ||
The President gladly exclaims: | The President gladly exclaims: | ||
<em><poem>:"WHAT?!? There are MORE on that planet? They can repay our debt! | <em><poem>:"This thing's worth 100 Pokos?! That's more than a year's salary! | ||
:WHAT?!? There are MORE on that planet? They can repay our debt! | |||
:Louie! You dolt! Look alive! You must depart immediately! | :Louie! You dolt! Look alive! You must depart immediately! | ||
:...With Captain Olimar!"</poem></em> | :...With Captain Olimar!"</poem></em> | ||
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:Prepare to blast off! We return to Hocotate triumphantly!"</poem></em> | :Prepare to blast off! We return to Hocotate triumphantly!"</poem></em> | ||
Olimar takes off, unhappy that he had to go in such a hurry. He looks behind him to the Pikmin planet. He then remembers about the Pikmin that helped him, imagining their faces on the planet's surface. He faces forward again to resume flying, | Olimar takes off, unhappy that he had to go in such a hurry. He looks behind him to the Pikmin planet. He then remembers about the Pikmin that helped him, imagining their faces on the planet's surface. He faces forward again to resume flying, until he looks back again, only to notice that Louie is not in his cockpit. It's too late to go back, as the ship is already warping. The camera then zooms back to show part of the planet. | ||
[http://www.youtube.com/watch?v=v9m1gsHFOXg Video on YouTube] | [http://www.youtube.com/watch?v=v9m1gsHFOXg Video on YouTube] | ||
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===Minor cutscenes=== | ===Minor cutscenes=== | ||
*When a treasure is collected, a brief cutscene plays showing the object being beamed up to the ship or Research Pod. Then, the screen shows a summary with its name, price, and a close-up of the object. There are some [[frame]]s where it's possible to press {{button|gc|a|wii|a}} in order to skip some states of the cutscene, making it end faster; it's possible to achieve this simply by [[button mashing|spamming]] the button.{{cite youtube|BmxoDTBKfNk|demonstrating how mashing {{button|gc|a|wii|a}} makes the treasure collection cutscene finish faster|published={{date|8|January|2021}}|retrieved={{date|16|January|2021}}}} | *When a treasure is collected, a brief cutscene plays showing the object being beamed up to the ship or Research Pod. Then, the screen shows a summary with its name, price, and a close-up of the object. There are some [[frame]]s where it's possible to press {{button|gc|a|wii|a}} in order to skip some states of the cutscene, making it end faster; it's possible to achieve this simply by [[button mashing|spamming]] the button.{{cite youtube|BmxoDTBKfNk|demonstrating how mashing {{button|gc|a|wii|a}} makes the treasure collection cutscene finish faster|published={{date|8|January|2021}}|retrieved={{date|16|January|2021}}}} | ||
*If the player chooses to quit a [[cave]] from the [[pause menu]], either in the main story mode or [[Challenge Mode (Pikmin 2)|Challenge Mode]], [[Hocotate ship|the Ship]]'s research pod will beam the leader(s) up and take them to safety. In the main story mode, the Pikmin will not be visible, implying they were beamed prior to the cutscene, but in Challenge Mode, the Pikmin remain on the ground, showing that the leaders quit without them. | *If the player chooses to quit a [[cave]] from the [[Menu#Pause|pause menu]], either in the main story mode or [[Challenge Mode (Pikmin 2)|Challenge Mode]], [[Hocotate ship|the Ship]]'s research pod will beam the leader(s) up and take them to safety. In the main story mode, the Pikmin will not be visible, implying they were beamed prior to the cutscene, but in Challenge Mode, the Pikmin remain on the ground, showing that the leaders quit without them. | ||
*Whenever a cave or sublevel is entered, a cutscene shows the leader(s) and Pikmin jumping down. | *Whenever a cave or sublevel is entered, a cutscene shows the leader(s) and Pikmin jumping down. | ||
*If a cave is exited through a [[geyser]], a cutscene plays showing the leader(s) and Pikmin jumping on it and being expelled. The camera remains pointed at the geyser for a few extra seconds, so that, if there are any [[Bulbmin]] in the player's party, the cutscene can have enough time to show that the creatures do not follow the party to the surface. | *If a cave is exited through a [[geyser]], a cutscene plays showing the leader(s) and Pikmin jumping on it and being expelled. The camera remains pointed at the geyser for a few extra seconds, so that, if there are any [[Bulbmin]] in the player's party, the cutscene can have enough time to show that the creatures do not follow the party to the surface. | ||
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Various warning messages appear around the ship, which then explodes, hurling the leaders away from it. | Various warning messages appear around the ship, which then explodes, hurling the leaders away from it. | ||
<em><poem>:Something goes horribly wrong."</poem></em> | <em><poem>:Something goes horribly wrong."</poem></em> | ||
A now "real" scene of the leaders hurdling towards PNF-404 appears, as well as the words "Pikmin 3 | A now "real" scene of the leaders hurdling towards PNF-404 appears, as well as the words "Pikmin 3", as its theme briefly plays. | ||
===Charlie's introduction=== | ===Charlie's introduction=== | ||
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A few tutorials play at key points in the game, which force the player to do certain actions in a semi-cinematic way. | A few tutorials play at key points in the game, which force the player to do certain actions in a semi-cinematic way. | ||
*On the first day, when [[Charlie]] is exploring the Distant Tundra, he is eventually surrounded by a group of wild [[Yellow Pikmin]]. The game then teaches the player how to [[whistle]], [[throw]] and [[dismiss]] | *On the first day, when [[Charlie]] is exploring the Distant Tundra, he is eventually surrounded by a group of wild [[Yellow Pikmin]]. The game then teaches the player how to [[whistle]], [[throw]] and [[dismiss]], by having Charlie attempt those three things in order to shoo away the Yellow Pikmin. | ||
*When [[Alph]] finds the trapped [[Red Onion]], a tutorial makes Alph throw the Pikmin at it. | *When [[Alph]] finds the trapped [[Red Onion]], a tutorial makes Alph throw the Pikmin at it. | ||
*Upon collecting the [[KopPad]], Alph attempts to find the [[S.S. Drake]]'s location, and to do so, the player must pan the radar. | *Upon collecting the [[KopPad]], Alph attempts to find the [[S.S. Drake]]'s location, and to do so, the player must pan the radar. | ||
*When Alph finds the first Rock Pikmin, a tutorial takes place where the Rock Pikmin attempt to crack open a [[crystal]] with the Rock [[Onion]] in it. The player can either stand and watch as they do so, or whistle them and throw them at it, which are the only two options. | *When Alph finds the first Rock Pikmin, a tutorial takes place where the Rock Pikmin attempt to crack open a [[crystal]] with the Rock [[Onion]] in it. The player can either stand and watch as they do so, or whistle them and throw them at it, which are the only two options. | ||
*When Alph and Brittany are reunited on the [[Garden of Hope]], a tutorial takes place with Alph throwing Brittany and some Pikmin atop a ledge, and then Brittany throw the Pikmin up the second ledge to get fruit. This tutorial teaches about throwing and switching leaders. | *When Alph and Brittany are reunited on the [[Garden of Hope]], a tutorial takes place with Alph throwing Brittany and some Pikmin atop a ledge, and then Brittany throw the Pikmin up the second ledge to get fruit. This tutorial teaches about throwing and switching leaders. | ||
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==Common cutscenes== | ==Common cutscenes== | ||
===Attraction mode=== | ===Attraction mode=== | ||
For ''Pikmin'' and ''Pikmin 2'', as well as the ''New Play Control!'' releases, if the player is idle on the title screen for long enough, the game will start showing a bit of gameplay, to show new players how the game works. Because of the different controls, these vary between game and between the GameCube originals and ''[[New Play Control!]]'' | For ''Pikmin'' and ''Pikmin 2'', as well as the ''New Play Control!'' releases, if the player is idle on the title screen for long enough, the game will start showing a bit of gameplay, to show new players how the game works. Because of the different controls, these vary between game and between the GameCube originals and ''[[New Play Control!]]'' remakes. These pre-rendered cutscenes appear in the following order, and loop over to the first one after the last one plays.{{cite youtube|w-RnfB5FQIc|showing the attraction mode from ''Pikmin''}}{{cite youtube|7aalZyDMLio|showing the cutscenes of the Attraction Mode from ''Pikmin 2''}}{{cite youtube|OHE3hVUmn3g|showing the cutscenes of the Attraction Mode from ''New Play Control! Pikmin ''}}{{cite youtube|GnNE76p85mk|showing the cutscenes of the Attraction Mode from ''New Play Control! Pikmin 2''}} | ||
''Pikmin 3'' does not have any attraction mode cutscene, but the player can rewatch the prologue cutscene by staying about 4 minutes on the title screen. This cutscene can also be watched by starting a new game. If the player watches it by staying on the title screen, they will have to restart the game (once the cutscene finishes) to watch it again | ''Pikmin 3'' does not have any attraction mode cutscene, but the player can rewatch the prologue cutscene by staying about 4 minutes on the title screen. This cutscene can also be watched by starting a new game. If the player watches it by staying on the title screen, they will have to restart the game (once the cutscene finishes) to watch it again: waiting again will not trigger the cutscene a second time. | ||
;''Pikmin'' | ;''Pikmin'' | ||
#This video demonstrates [[Pikmin family|Pikmin]] being called out of an [[Onion]], it shows the ability to [[dismiss]] the group, and how that should be used to choose the right Pikmin type to carry the appropriate [[pellet]]s, shows Pikmin being [[pluck]]ed, and shows how they can take down [[gate]]s together | #This video demonstrates [[Pikmin family|Pikmin]] being called out of an [[Onion]], it shows the ability to [[dismiss]] the group, and how that should be used to choose the right Pikmin type to carry the appropriate [[pellet]]s, shows Pikmin being [[pluck]]ed, and shows how they can take down [[gate]]s together. | ||
#The second one shows a [[Bulborb|Spotty Bulborb]] being attacked and its corpse being [[carry|carried]] afterwards. Then, it demonstrates the fact that Red Pikmin cannot reach high ledges, but [[Yellow Pikmin]] can. Those Red Pikmin are shortly afterwards shown helping the Yellow Pikmin carry the pellet that was on the ledge. It then shows Pikmin carrying a pellet against a [[Breadbug]]'s strength, it shows an [[Iridescent Flint Beetle]] being attacked, and a path covered with [[Sheargrub]]s, to which the player goes back the way they came. | #The second one shows a [[Bulborb|Spotty Bulborb]] being attacked and its corpse being [[carry|carried]] afterwards. Then, it demonstrates the fact that Red Pikmin cannot reach high ledges, but [[Yellow Pikmin]] can. Those Red Pikmin are shortly afterwards shown helping the Yellow Pikmin carry the pellet that was on the ledge. It then shows Pikmin carrying a pellet against a [[Breadbug]]'s strength, it shows an [[Iridescent Flint Beetle]] being attacked, and a path covered with [[Sheargrub]]s, to which the player goes back the way they came. | ||
#This video shows a [[bridge]] being built, and some Pikmin crossing it after it's done, it shows the [[Yellow Pikmin]]'s ability to carry [[bomb-rock]]s, and it demonstrates the difference between throwing and touching them, and throwing and calling them. It also shows 2 bomb-rock-wielding Pikmin being thrown near an enemy, and one of them throwing its explosive to kill the [[Dwarf Bulborb]], while the other goes back into the group. Afterwards, it shows a stone [[gate]] being taken down with bomb-rocks, a [[twig]] being built and climbed on, and ends with some Pikmin carrying a [[ship part]] to the S.S. Dolphin. | #This video shows a [[bridge]] being built, and some Pikmin crossing it after it's done, it shows the [[Yellow Pikmin]]'s ability to carry [[bomb-rock]]s, and it demonstrates the difference between throwing and touching them, and throwing and calling them. It also shows 2 bomb-rock-wielding Pikmin being thrown near an enemy, and one of them throwing its explosive to kill the [[Dwarf Bulborb]], while the other goes back into the group. Afterwards, it shows a stone [[gate]] being taken down with bomb-rocks, a [[twig]] being built and climbed on, and ends with some Pikmin carrying a [[ship part]] to the S.S. Dolphin. | ||
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#The intro cinematic. | #The intro cinematic. | ||
#This video shows the various abilities and how sprays work. It begins by showing Purple Pikmin's strength, White Pikmin's poisoning abilities, and their immunity, Red Pikmin's fire resistance, Blue Pikmin's ability to remain underwater and Yellow Pikmin's resistance to electricity. Afterwards, it shows the [[ultra-spicy spray]] being used to make enemy killing and task completion faster, and finally, it demonstrates an enemy being petrified with an [[ultra-bitter spray]]. | #This video shows the various abilities and how sprays work. It begins by showing Purple Pikmin's strength, White Pikmin's poisoning abilities, and their immunity, Red Pikmin's fire resistance, Blue Pikmin's ability to remain underwater and Yellow Pikmin's resistance to electricity. Afterwards, it shows the [[ultra-spicy spray]] being used to make enemy killing and task completion faster, and finally, it demonstrates an enemy being petrified with an [[ultra-bitter spray]]. | ||
#This cutscene shows how [[Burgeoning Spiderwort]]s work, how [[bridge]]s are made, how [[bag]]s can be walked on, it shows the entrance to caves, the interior and their treasures, and their exit geyser. Afterwards, it shows a couple of strong enemies and bosses. | #This cutscene shows how [[Burgeoning Spiderwort]]s work, how [[bridge]]s are made, how [[paper bag]]s can be walked on, it shows the entrance to caves, the interior and their treasures, and their exit geyser. Afterwards, it shows a couple of strong enemies and bosses. | ||
#A video that shows the multiplayer aspect of the game. It begins by showing some clips of two players playing cooperatively in [[Challenge Mode (Pikmin 2)|Challenge Mode]], and then it shows two players battling against one another in [[2-Player Battle]], and the various game mechanics in that mode. | #A video that shows the multiplayer aspect of the game. It begins by showing some clips of two players playing cooperatively in [[Challenge Mode (Pikmin 2)|Challenge Mode]], and then it shows two players battling against one another in [[2-Player Battle]], and the various game mechanics in that mode. | ||
#The intro cutscene, once again. | #The intro cutscene, once again. | ||
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;''New Play Control! Pikmin'' | ;''New Play Control! Pikmin'' | ||
#This video shows that {{button|wii|a}} [[pluck]]s and [[throw]]s Pikmin, shows Pikmin [[carrying]] [[pellet]]s, and shows that {{button|wii|b}} can [[whistle]] Pikmin. | #This video shows that {{button|wii|a}} [[pluck]]s and [[throw]]s Pikmin, shows Pikmin [[carrying]] [[pellet]]s, and shows that {{button|wii|b}} can [[whistle]] Pikmin. | ||
#This movie shows how {{button|wii|a}} can be used to open an [[Onion | #This movie shows how {{button|wii|a}} can be used to open an [[Menu#Onion|Onion's menu]], shows that {{button|wii|c}} can be used to [[dismiss]], shows that {{button|wii|b}} switches Pikmin type while holding a Pikmin with {{button|wii|a}}, and shows that {{button|wii|padd}} can [[swarm]]. | ||
#A video showing the [[Main Engine]] being carried and delivered, [[Yellow Pikmin]] collecting some [[bomb-rock]]s, two bomb-rock-carrying Pikmin being thrown at an enemy, but only one throwing its bomb, Yellow Pikmin blowing up a [[gate]], but with one of them caught in an explosion, and {{button|wii|padd}} being used to instruct Pikmin to take down a gate and a [[Bulborb|Spotty Bulborb]]. | #A video showing the [[Main Engine]] being carried and delivered, [[Yellow Pikmin]] collecting some [[bomb-rock]]s, two bomb-rock-carrying Pikmin being thrown at an enemy, but only one throwing its bomb, Yellow Pikmin blowing up a [[gate]], but with one of them caught in an explosion, and {{button|wii|padd}} being used to instruct Pikmin to take down a gate and a [[Bulborb|Spotty Bulborb]]. | ||
#This video shows Pikmin being eaten by a [[Dwarf Bulborb]], swallowed a [[Bulborb|Spotty Bulborb]], tossed by a [[Swooping Snitchbug]], blown by a [[Puffy Blowhog]], run over by an [[Armored Cannon Beetle]]'s rock, crushed by a [[Wollywog]] and being set ablaze by nearby [[fire geyser]]. Finally, it shows Pikmin being thrown and defeating a Dwarf Red Bulborb, killing two Red Bulborbs, flipping over an [[Iridescent Flint Beetle]] and carrying its spoils, and knocking off [[nectar]] from a [[Honeywisp]]. | #This video shows Pikmin being eaten by a [[Dwarf Bulborb]], swallowed a [[Bulborb|Spotty Bulborb]], tossed by a [[Swooping Snitchbug]], blown by a [[Puffy Blowhog]], run over by an [[Armored Cannon Beetle]]'s rock, crushed by a [[Wollywog]] and being set ablaze by nearby [[fire geyser]]. Finally, it shows Pikmin being thrown and defeating a Dwarf Red Bulborb, killing two Red Bulborbs, flipping over an [[Iridescent Flint Beetle]] and carrying its spoils, and knocking off [[nectar]] from a [[Honeywisp]]. | ||
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;''New Play Control! Pikmin 2'' | ;''New Play Control! Pikmin 2'' | ||
#The first cutscene shows the [[Onion menu]] being accessed with {{button|wii|a}}, some Pikmin being withdrawn, it shows that {{button|wii|c}} can be used to [[dismiss]] the group, shows that {{button|wii|b}} can be used to switch Pikmin types while holding {{button|wii|a}}, shows {{button|wii|padd}} being used to [[swarm]] and shows them being ordered in that fashion to attack and destroy a [[gate]]. | #The first cutscene shows the [[Menu#Onion|Onion menu]] being accessed with {{button|wii|a}}, some Pikmin being withdrawn, it shows that {{button|wii|c}} can be used to [[dismiss]] the group, shows that {{button|wii|b}} can be used to switch Pikmin types while holding {{button|wii|a}}, shows {{button|wii|padd}} being used to [[swarm]] and shows them being ordered in that fashion to attack and destroy a [[gate]]. | ||
#This video shows the [[Sunseed Berry]] being collected, shows that leaders can be switched with {{button|wii|-}}, shows that {{button|wii|2}} can be used to deploy an [[ultra-spicy spray]], as well as some Pikmin attacking a [[Bulborb|Spotty Bulborb]] while powered up, and shows that {{button|wii|1}} deploys an [[ultra-bitter spray]], by using it on a [[Yellow Wollywog]]. | #This video shows the [[Sunseed Berry]] being collected, shows that leaders can be switched with {{button|wii|-}}, shows that {{button|wii|2}} can be used to deploy an [[ultra-spicy spray]], as well as some Pikmin attacking a [[Bulborb|Spotty Bulborb]] while powered up, and shows that {{button|wii|1}} deploys an [[ultra-bitter spray]], by using it on a [[Yellow Wollywog]]. | ||
#The introduction cutscene. | #The introduction cutscene. | ||
#This cutscene shows a single [[Purple Pikmin]] carrying a red 10 [[pellet]], shows two [[White Pikmin]] being eaten by a [[Bulborb|Spotty Bulborb]], who then dies of poisoning, shows White Pikmin destroying a [[ | #This cutscene shows a single [[Purple Pikmin]] carrying a red 10 [[pellet]], shows two [[White Pikmin]] being eaten by a [[Bulborb|Spotty Bulborb]], who then dies of poisoning, shows White Pikmin destroying a [[gas pipe]], [[Red Pikmin]] destroying a [[fire geyser]], [[Blue Pikmin]] walking underwater, and [[Yellow Pikmin]] tearing down and destroying an [[electric gate]]. | ||
#A video showing the leaders and Pikmin walking about, building a [[bridge]], running from a [[Creeping Chrysanthemum]], entering a [[cave]], White Pikmin unearthing a buried [[Essence of Rage]], Blue Pikmin carrying the [[Temporal Mechanism]], the leaders and Pikmin escaping to the surface via a [[geyser]], fighting a [[Hairy Bulborb]], running around a [[Gatling Groink]], being knocked down by an [[Emperor Bulblax]], being buried by a [[Mamuta]], avoiding an [[Empress Bulblax]], and ends with the leaders and Pikmin exploring around the [[Awakening Wood]]. | #A video showing the leaders and Pikmin walking about, building a [[bridge]], running from a [[Creeping Chrysanthemum]], entering a [[cave]], White Pikmin unearthing a buried [[Essence of Rage]], Blue Pikmin carrying the [[Temporal Mechanism]], the leaders and Pikmin escaping to the surface via a [[geyser]], fighting a [[Hairy Bulborb]], running around a [[Gatling Groink]], being knocked down by an [[Emperor Bulblax]], being buried by a [[Mamuta]], avoiding an [[Empress Bulblax]], and ends with the leaders and Pikmin exploring around the [[Awakening Wood]]. | ||
#This video explains the rules and mechanics for [[Challenge Mode (Pikmin 2)|Challenge Mode]] while showing two-player footage, including [[The Key]] being delivered and a geyser appearing. It then shows [[2-Player Battle]] and the various mechanics of the mode. | #This video explains the rules and mechanics for [[Challenge Mode (Pikmin 2)|Challenge Mode]] while showing two-player footage, including [[The Key]] being delivered and a geyser appearing. It then shows [[2-Player Battle]] and the various mechanics of the mode. | ||
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*''Pikmin 2'''s attract mode cutscenes appear to have a continuity of Olimar teaching Louie the basics of controlling the Pikmin. | *''Pikmin 2'''s attract mode cutscenes appear to have a continuity of Olimar teaching Louie the basics of controlling the Pikmin. | ||
*In ''Pikmin 2'', if Pikmin are part of a cutscene (e.g.: ultra-spicy spray introduction and treasure collection cutscenes) and are under a status effect, their respective effect timers will continue to count down for the length of the cutscene, and lose their effect sooner than other Pikmin. This is best seen when Pikmin are under the effects of an ultra-spicy spray and deliver a treasure. The Pikmin involved will lose their effects sooner than any other Pikmin sprayed at the same time. This is true as well for the enemy used for the ultra-bitter spray introduction cutscene. Despite this, the ultra-spicy and ultra-bitter introduction cutscenes are very short, as the game pauses soon after it starts to display its respective message. Because of this, the cutscene's effects are negligible. | *In ''Pikmin 2'', if Pikmin are part of a cutscene (e.g.: ultra-spicy spray introduction and treasure collection cutscenes) and are under a status effect, their respective effect timers will continue to count down for the length of the cutscene, and lose their effect sooner than other Pikmin. This is best seen when Pikmin are under the effects of an ultra-spicy spray and deliver a treasure. The Pikmin involved will lose their effects sooner than any other Pikmin sprayed at the same time. This is true as well for the enemy used for the ultra-bitter spray introduction cutscene. Despite this, the ultra-spicy and ultra-bitter introduction cutscenes are very short, as the game pauses soon after it starts to display its respective message. Because of this, the cutscene's effects are negligible. | ||
==See also== | ==See also== |