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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
{{Spoiler}}
{{Spoiler}}
{{image}}
{{image}}
{{clean|Standardize the style for direct quotes and scene descriptions.}}
{{clean|Standardize the style for direct quotes and scene descriptions.}}
{{TOC right}}
<div style="clear: right; float:right">__TOC__</div>
In the [[Pikmin series|''Pikmin'' games]], some '''cutscenes''' play at certain times. While these cutscenes are playing, the player usually has no control over the game, other than to advance the text, or to skip the cutscene. There are several different types of cutscenes, and they can be either played out by the entities in the game world in real time, or pre-rendered like a movie.
In the [[Pikmin series|''Pikmin'' games]], some '''cutscenes''' play at certain times. While these cutscenes are playing, the player usually has no control over the game, other than to advance the text, or to skip the cutscene. There are several different types of cutscenes, and they can be either played out by the entities in the game world in real time, or pre-rendered like a movie.


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In the opening cutscene, [[Captain Olimar]] is shown flying in the [[S.S. Dolphin]]. The [[camera]] changes to show a meteor that shortly after crashes against the ship. It comes flaming down towards the [[Pikmin Planet]], losing bits as it falls. The game then begins at [[The Impact Site]], with Olimar lying down, unconscious. After waking up and looking around, he realizes his ship is wrecked.
In the opening cutscene, [[Captain Olimar]] is shown flying in the [[S.S. Dolphin]]. The [[camera]] changes to show a meteor that shortly after crashes against the ship. It comes flaming down towards the [[Pikmin Planet]], losing bits as it falls. The game then begins at [[The Impact Site]], with Olimar lying down, unconscious. After waking up and looking around, he realizes his ship is wrecked.


[[Olimar's monologs#Introduction|This]] is what Olimar says after the crash.
[[Olimar's monologs in Pikmin 1#Introduction|This]] is what Olimar says after the crash.


The player can now take control of Olimar and begin the first day.
The player can now take control of Olimar and begin the first day.
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===Bad ending===
===Bad ending===
If the player has 24 or fewer of the required ship parts by the end of the 30th day, Olimar will attempt to leave the planet in a haste, but the engine explodes and the ship crashes back to the ground. After the game's statistics are shown, the Pikmin are seen carrying Olimar's unconscious body to the Red [[Onion]], and Olimar pops out as a Pikmin hybrid, dubbed "[[Olimar as Pikmin|Pikmar]]" by fans.
If the player has 24 or fewer of the required ship parts by the end of the 30th day, Olimar will attempt to leave the planet in a haste, but the engine explodes and the ship crashes back to the ground. After the game's statistics are shown, the Pikmin are seen carrying Olimar's unconscious body to the Red [[Onion]], and Olimar pops out as a Pikmin hybrid, dubbed "[[Olimar as Pikmin|Pikmar]]" by fans.
A similar ending appears in ''[[Pikmin 4]]''. But this time Olimar becomes a [[Leafling]].


[http://youtu.be/Xpe6njHRJP8 Video on YouTube]
[http://youtu.be/Xpe6njHRJP8 Video on YouTube]
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If the player manages to retrieve every ship part before the 30th day, Olimar can go back home fully prepared. When the [[Secret Safe]] is retrieved, a small cutscene shows the ship fixing itself for the final time, complete with several shots of the Dolphin's complicated setup. Olimar takes a closer look and jumps in glee.
If the player manages to retrieve every ship part before the 30th day, Olimar can go back home fully prepared. When the [[Secret Safe]] is retrieved, a small cutscene shows the ship fixing itself for the final time, complete with several shots of the Dolphin's complicated setup. Olimar takes a closer look and jumps in glee.


Night falls, and Olimar must leave. Before going in, he turns back at the Pikmin, who are all in a straight line looking at him. They then turn their heads to the left in order, forming a little wave. Olimar waves goodbye in the hope that they'll understand. The Pikmin then turn their heads right in order, forming another small wave. With a sigh, Olimar just shakes his head and proceeds to take off. Shortly after, a [[Bulborb|Spotty Bulborb]] appears, and the line of Pikmin, now knowing what to do, thanks to Olimar, are quick to fight it off. The S.S. Dolphin is shown flying in space, and several Onions, even some with previously unseen types, are seen following it.
Night falls, and Olimar must leave. Before going in, he turns back at the Pikmin, who are all in a straight line looking at him. They then turn their heads to the left in order, forming a little wave. Olimar waves goodbye in the hope that they'll understand. The Pikmin then turn their heads right in order, forming another small wave. With a sigh, Olimar just shakes his head and proceeds to take off. Shortly after, a [[Red Bulborb]] appears, and the line of Pikmin, now knowing what to do, thanks to Olimar, are quick to fight it off. The S.S. Dolphin is shown flying in space, and several Onions, even some with previously unseen types, are seen following it.


[http://youtu.be/geIe011iI9k Video on YouTube]
[http://youtu.be/geIe011iI9k Video on YouTube]
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==''Pikmin 2''==
==''Pikmin 2''==
In ''Pikmin 2'', the major cutscenes can be re-seen in the [[bonuses menu]] option on the [[title screen]]. These are all in the form of pre-rendered video sequences.
In ''Pikmin 2'', the major cutscenes can be re-seen in the [[Menu#Bonuses|Bonuses]] option on the [[Menu#Title screen|main menu]]. These are all in the form of pre-rendered video sequences.


===Opening Cinema===
===Opening===
This cutscene also plays if the player is idle on the title screen for long enough.
This cutscene also plays if the player is idle on the title screen for long enough.


<em><poem>
<em><poem>:"Hocotate Freight is a long-haul, deep-space shipping company.
"Hocotate Freight is a long-haul, deep-space shipping company.
:One day, its only employee of any merit, Captain Olimar...
:One day, its only employee of any merit, Captain Olimar...
:...crashed on an uncharted planet while on an interstellar vacation.
:...crashed on an uncharted planet while on an interstellar vacation.
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:As for the rest of our loan...
:As for the rest of our loan...
:We have no means to repay it!"</poem></em>
:We have no means to repay it!"</poem></em>
Horrified, Olimar drops [[Shizakipiki Soda|a bottle cap he brought along]].
Horrified, Olimar drops a bottle cap he brought along.
<em><poem>:"Olimar! What is that?
<em><poem>:"Olimar! What is that?
:You brought that back as a souvenir for your kid?"</poem></em>
:You brought that back as a souvenir for your kid?"</poem></em>
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<em><poem>:"Treasure! Treasure! Treasure! Money! Money! Money! Money!
<em><poem>:"Treasure! Treasure! Treasure! Money! Money! Money! Money!
:Initiating valuation of recovered treasure. This artifact is worth...
:Initiating valuation of recovered treasure. This artifact is worth...
:100 Pokos!
:100 Pokos!"</poem></em>
:This thing's worth 100 Pokos?! That's more than a year's salary!" </poem></em>
The President gladly exclaims:
The President gladly exclaims:
<em><poem>:"WHAT?!? There are MORE on that planet? They can repay our debt!
<em><poem>:"This thing's worth 100 Pokos?! That's more than a year's salary!
:WHAT?!? There are MORE on that planet? They can repay our debt!
:Louie! You dolt! Look alive! You must depart immediately!
:Louie! You dolt! Look alive! You must depart immediately!
:...With Captain Olimar!"</poem></em>
:...With Captain Olimar!"</poem></em>
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[http://www.youtube.com/watch?v=0JyqAxsNqRk Video on YouTube]
[http://www.youtube.com/watch?v=0JyqAxsNqRk Video on YouTube]


===Debt Repayment Cinema===
===Debt Repayment===
Once the debt is payed, this cutscene plays. [[Hocotate ship|The ship]] talks to the two leaders about returning to Hocotate.
Once the debt is payed, this cutscene plays. [[Hocotate ship|The ship]] talks to the two leaders about returning to Hocotate.


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:Prepare to blast off! We return to Hocotate triumphantly!"</poem></em>
:Prepare to blast off! We return to Hocotate triumphantly!"</poem></em>


Olimar takes off, unhappy that he had to go in such a hurry. He looks behind him to the Pikmin planet. He then remembers about the Pikmin that helped him, imagining their faces on the planet's surface. He faces forward again to resume flying, only to realize something and he looks back again, seeing that Louie is not in his cockpit. It's too late to go back, as the ship is already warping. The camera then zooms back to show part of the planet.
Olimar takes off, unhappy that he had to go in such a hurry. He looks behind him to the Pikmin planet. He then remembers about the Pikmin that helped him, imagining their faces on the planet's surface. He faces forward again to resume flying, until he looks back again, only to notice that Louie is not in his cockpit. It's too late to go back, as the ship is already warping. The camera then zooms back to show part of the planet.


[http://www.youtube.com/watch?v=v9m1gsHFOXg Video on YouTube]
[http://www.youtube.com/watch?v=v9m1gsHFOXg Video on YouTube]
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[http://www.youtube.com/watch?v=U-aKa6feMNo Video on YouTube]
[http://www.youtube.com/watch?v=U-aKa6feMNo Video on YouTube]


===Goal Completion Cinema===
===Goal Completion===
This cutscene plays when the player continues the game after repaying the debt. It shows Olimar and the President discussing the fact that there are more treasures on the planet. The President starts talking to Olimar:
This cutscene plays when the player continues the game after repaying the debt. It shows Olimar and the President discussing the fact that there are more treasures on the planet. The President starts talking to Olimar:


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[http://www.youtube.com/watch?v=3zjVoXBAg3w Video on YouTube]
[http://www.youtube.com/watch?v=3zjVoXBAg3w Video on YouTube]


===Treasure Completion Cinema===
===Treasure Completion===
This cutscene plays when all 201 treasures have been collected. It shows Olimar taking off, leaving the Pikmin, which are outside of their Onions. While the President chuckles with glee, Olimar starts getting a bit emotional, until he notices the planet's surface, bewildered. The Pikmin start glowing with colors of their respective types, and soon, the ground is covered with several lights. The [[camera]] shows the Pikmin dancing while watching their leader go. After a while, Olimar looks up, to notice that the three main Onions have followed him for one last ride. After a while, the Onions return, and Olimar rides back to his home, rather happy.
This cutscene plays when all 201 treasures have been collected. It shows Olimar taking off, leaving the Pikmin, which are outside of their Onions. While the President chuckles with glee, Olimar starts getting a bit emotional, until he notices the planet's surface, bewildered. The Pikmin start glowing with colors of their respective types, and soon, the ground is covered with several lights. The [[camera]] shows the Pikmin dancing while watching their leader go. After a while, Olimar looks up, to notice that the three main Onions have followed him for one last ride. After a while, the Onions return, and Olimar rides back to his home, rather happy.


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===Minor cutscenes===
===Minor cutscenes===
*When a treasure is collected, a brief cutscene plays showing the object being beamed up to the ship or Research Pod. Then, the screen shows a summary with its name, price, and a close-up of the object. There are some [[frame]]s where it's possible to press {{button|gc|a|wii|a}} in order to skip some states of the cutscene, making it end faster; it's possible to achieve this simply by [[button mashing|spamming]] the button.{{cite youtube|BmxoDTBKfNk|demonstrating how mashing {{button|gc|a|wii|a}} makes the treasure collection cutscene finish faster|published={{date|8|January|2021}}|retrieved={{date|16|January|2021}}}}
*If the player chooses to quit a [[cave]] from the [[Menu#Pause|pause menu]], either in the main story mode or [[Challenge Mode (Pikmin 2)|Challenge Mode]], [[Hocotate ship|the Ship]]'s research pod will beam the leader(s) up and take them to safety. In the main story mode, the Pikmin will not be visible, implying they were beamed prior to the cutscene, but in Challenge Mode, the Pikmin remain on the ground, showing that the leaders quit without them.
*If the player chooses to quit a [[cave]] from the [[pause menu]], either in the main story mode or [[Challenge Mode (Pikmin 2)|Challenge Mode]], [[Hocotate ship|the Ship]]'s research pod will beam the leader(s) up and take them to safety. In the main story mode, the Pikmin will not be visible, implying they were beamed prior to the cutscene, but in Challenge Mode, the Pikmin remain on the ground, showing that the leaders quit without them.
*Whenever a cave or sublevel is entered, a cutscene shows the leader(s) and Pikmin jumping down.
*Whenever a cave or sublevel is entered, a cutscene shows the leader(s) and Pikmin jumping down.
*If a cave is exited through a [[geyser]], a cutscene plays showing the leader(s) and Pikmin jumping on it and being expelled. The camera remains pointed at the geyser for a few extra seconds, so that, if there are any [[Bulbmin]] in the player's party, the cutscene can have enough time to show that the creatures do not follow the party to the surface.
*If a cave is exited through a [[geyser]], a cutscene plays showing the leader(s) and Pikmin jumping on it and being expelled. The camera remains pointed at the geyser for a few extra seconds, so that, if there are any [[Bulbmin]] in the player's party, the cutscene can have enough time to show that the creatures do not follow the party to the surface.
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==''Pikmin 3''==
==''Pikmin 3''==
{{stub|section=y}}
{{stub}}


===Opening===
===Opening===
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Various warning messages appear around the ship, which then explodes, hurling the leaders away from it.
Various warning messages appear around the ship, which then explodes, hurling the leaders away from it.
<em><poem>:Something goes horribly wrong."</poem></em>
<em><poem>:Something goes horribly wrong."</poem></em>
A now "real" scene of the leaders hurdling towards PNF-404 appears, as well as the words "Pikmin 3"/"Pikmin 3 Deluxe", as its theme briefly plays.
A now "real" scene of the leaders hurdling towards PNF-404 appears, as well as the words Pikmin 3, as its theme breifly plays.


===Charlie's introduction===
===Charlie's introduction===
Yellow Pikmin look at Charlie while the camera is viewing from his perspective. After he comes to, they flee, and the camera then zooms out, revealing him and the [[Distant Tundra]].
Yellow Pikmin look at Charlie, while the camera is viewing from his perspective. It then zooms out, revealing him.


===Alph's introduction===
===Alph's introduction===
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===Brittany's introduction===
===Brittany's introduction===
[[Alph]] gets a signal from Brittany, he finds a piece of fruit, and the Rock Pikmin destroy a [[gate]].
[[Alph]] gets a signal from Brittany, he finds a piece of fruit, and he destroys a [[gate]].
 
=== Endings ===
After the cutscene showing the Koppaites leaving PNF-404, there is a brief intermission by the narrator, in which he gives a summary of the adventure's results and the consequences it will have back at Koppai. There are four possible narrations, detailed [[Pikmin 3#Endings|here]].
 
==== Modest supply ====
{{transcript|Though not entirely satisfied, the explorers managed to secure a modest supply of edible matter for their home planet. Yet still they wondered, can this handful of seeds really bring salvation to the people of Koppai? Even if they carefully cultivate the seeds they've harvested, it may not be enough to support the entire population. This thought hovers over the explorers as they embark on their journey. Along with their cargo they carry with them a sense of unease.|block=y}}
 
==== Reasonable supply ====
{{transcript|And so the intrepid explorers succeed in securing a reasonable supply of edible matter for their home planet. If they carefully cultivate the seeds they've harvested, they just may bring salvation to the people of Koppai. However if they once again squander their resources, salvation may only be temporary. But fate will decide whether history repeats itself.|block=y}}
 
==== Healthy supply ====
{{transcript|And so the intrepid explorers succeed in securing a healthy supply of edible matter for their home planet. If they carefully cultivate the seeds they've harvested, it will surely bring an end to Koppai's food-supply crisis. And, while brief, the explorers' time working together with the Pikmin has taught them the wisdom of "planning." That wisdom will be the key to harnessing these newfound resources. Simply put, their fate is in their own hands.|block=y}}
 
==== Bountiful supply ====
{{transcript|And so the intrepid explorers successfully complete their mission. After securing a bountiful supply of edible matter and learning the valuable lessons of planning and teamwork, the explorers are set to become the saviors of their home planet. Under their guidance, the seeds they've recovered will be used to kick off a sustainable cycle of cultivation and harvesting, thus bringing new life to Koppai. However, one question remains: what was the cause of the accident that sent the S.S. Drake hurtling to PNF-404's surface? Perhaps, it wasn't an accident after all.|block=y}}


===Tutorials===
===Tutorials===
A few tutorials play at key points in the game, which force the player to do certain actions in a semi-cinematic way.
A few tutorials play at key points in the game, which force the player to do certain actions in a semi-cinematic way.


*On the first day, when [[Charlie]] is exploring the Distant Tundra, he is eventually surrounded by a group of wild [[Yellow Pikmin]]. The game then teaches the player how to [[whistle]], [[throw]] and [[dismiss]] (dismissing is not done in {{p3d}}), by having Charlie attempt those three things in order to shoo away the Yellow Pikmin.
*On the first day, when [[Charlie]] is exploring, he is eventually surrounded by [[Yellow Pikmin]]. The game then teaches the player how to [[whistle]], [[throw]] and [[dismiss]], by having Charlie attempt those three things in order to shoo away the Pikmin.
*When [[Alph]] finds the trapped [[Red Onion]], a tutorial makes Alph throw the Pikmin at it.
*When [[Alph]] finds the trapped [[Red Onion]], a tutorial makes Alph throw the Pikmin at it.
*Upon collecting the [[KopPad]], Alph attempts to find the [[S.S. Drake]]'s location, and to do so, the player must pan the radar.
*Upon collecting the [[KopPad]], Alph attempts to find the [[S.S. Drake]]'s location, and to do so, the player must pan the radar.
*In {{p3d}} only, when Alph finds the first dirt wall, there's a tutorial on how to [[charge]].
*When Alph finds Rock Pikmin, he quizzes about their attempts to crack open a [[crystal]]. The player can either stand and watch as they do so, or whistle them and throw them at it, which are the only two options.
*When Alph finds the first Rock Pikmin, a tutorial takes place where the Rock Pikmin attempt to crack open a [[crystal]] with the Rock [[Onion]] in it. The player can either stand and watch as they do so, or whistle them and throw them at it, which are the only two options.
*When Alph and Brittany are reunited on the [[Garden of Hope]], a tutorial takes place with Alph throwing Brittany and some Pikmin atop a ledge, and then Brittany throw the Pikmin up the second ledge. This tutorial teaches about throwing and switching leaders.
*When Alph and Brittany are reunited on the [[Garden of Hope]], a tutorial takes place with Alph throwing Brittany and some Pikmin atop a ledge, and then Brittany throw the Pikmin up the second ledge to get fruit. This tutorial teaches about throwing and switching leaders.


===Minor cutscenes===
===Minor cutscenes===
*A small cutscene plays when Charlie's section of the first day ends, which shows him being ambushed by the [[Vehemoth Phosbat]] as the Yellow Pikmin flee.
*A small cutscene plays when Charlie's section of the first day ends, which shows him being ambushed by the [[Vehemoth Phosbat]].
*At the end of the first day, there is a brief cutscene with Alph explaining how he should go in orbit for the night.
*At the end of the first day, there is a brief cutscene with Alph explaining how he should go in orbit for the night.
*When landing on the Distant Tundra for the first time, a cutscene shows Alph and Brittany's separation.
*When landing on the [[Distant Tundra]] for the first time, a cutscene shows Alph and Brittany's separation.
*Every boss has an introduction and defeat cutscene.
*Every boss has an introduction and defeat cutscene.
*At the start of every [[Mission Mode]] stage, a brief cutscene shows the general layout of the stage as the leaders warm up.
*At the start of every [[Mission Mode]] stage, a brief cutscene shows the general layout of the stage.
*Every time a [[data file]] is collected by the main leader, the action pauses, they spin in place in celebration, and open up the file on the KopPad.
*Every time a [[data file]] is collected by the main leader, the action pauses, they spin in place in celebration, and open up the file on the KopPad.


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==Common cutscenes==
==Common cutscenes==
===Attraction mode===
===Attraction mode===
For ''Pikmin'' and ''Pikmin 2'', as well as the ''New Play Control!'' releases, if the player is idle on the title screen for long enough, the game will start showing a bit of gameplay, to show new players how the game works. Because of the different controls, these vary between game and between the GameCube originals and ''[[New Play Control!]]'' releases. These pre-rendered cutscenes appear in the order listed below, and loop over to the first one after the last one plays.{{cite youtube|w-RnfB5FQIc|showing the attraction mode from ''Pikmin''}}{{cite youtube|7aalZyDMLio|showing the cutscenes of the Attraction Mode from ''Pikmin 2''}}{{cite youtube|OHE3hVUmn3g|showing the cutscenes of the Attraction Mode from ''New Play Control! Pikmin ''}}{{cite youtube|GnNE76p85mk|showing the cutscenes of the Attraction Mode from ''New Play Control! Pikmin 2''}} The [[Nintendo Switch]] versions of ''[[Pikmin 1 (Nintendo Switch)|Pikmin 1]]'' and ''[[Pikmin 2 (Nintendo Switch)|Pikmin 2]]'' remove these cutscenes entirely.
For ''Pikmin'' and ''Pikmin 2'', as well as the ''New Play Control!'' releases, if the player is idle on the title screen for long enough, the game will start showing a bit of gameplay, to show new players how the game works. Because of the different controls, these vary between game and between the GameCube originals and ''[[New Play Control!]]'' remakes. These pre-rendered cutscenes appear in the following order, and loop over to the first one after the last one plays.{{cite youtube|w-RnfB5FQIc|showing the attraction mode from ''Pikmin''}}{{cite youtube|7aalZyDMLio|showing the cutscenes of the Attraction Mode from ''Pikmin 2''}}{{cite youtube|OHE3hVUmn3g|showing the cutscenes of the Attraction Mode from ''New Play Control! Pikmin ''}}{{cite youtube|GnNE76p85mk|showing the cutscenes of the Attraction Mode from ''New Play Control! Pikmin 2''}}


''Pikmin 3'' does not have any attraction mode cutscene, but the player can rewatch the prologue cutscene by staying about 4 minutes on the title screen. This cutscene can also be watched by starting a new game. If the player watches it by staying on the title screen, they will have to restart the game (once the cutscene finishes) to watch it again; waiting again will not trigger the cutscene a second time.
''Pikmin 3'' does not have any attraction mode cutscene, but the player can rewatch the prologue cutscene by staying about 4 minutes on the title screen. This cutscene can also be watched by starting a new game. If the player watches it by staying on the title screen, they will have to restart the game (once the cutscene finishes) to watch it again: waiting again will not trigger the cutscene a second time.


;''Pikmin''
;''Pikmin''
#This video demonstrates [[Pikmin family|Pikmin]] being called out of an [[Onion]], it shows the ability to [[dismiss]] the group, and how that should be used to choose the right Pikmin type to carry the appropriate [[pellet]]s, shows Pikmin being [[pluck]]ed, and shows how they can take down [[gate]]s together. Curiously, the latter clip shows 19 total Pikmin in the landing site of [[The Forest of Hope]] at the start of day 2. This is impossible in the final game since the player needs at least 20 Pikmin to finish day 1, and there is no way for Pikmin to die until after that gate has been destroyed.
#This video demonstrates [[Pikmin family|Pikmin]] being called out of an [[Onion]], it shows the ability to [[dismiss]] the group, and how that should be used to choose the right Pikmin type to carry the appropriate [[pellet]]s, shows Pikmin being [[pluck]]ed, and shows how they can take down [[gate]]s together.
#The second one shows a [[Bulborb|Spotty Bulborb]] being attacked and its corpse being [[carry|carried]] afterwards. Then, it demonstrates the fact that Red Pikmin cannot reach high ledges, but [[Yellow Pikmin]] can. Those Red Pikmin are shortly afterwards shown helping the Yellow Pikmin carry the pellet that was on the ledge. It then shows Pikmin carrying a pellet against a [[Breadbug]]'s strength, it shows an [[Iridescent Flint Beetle]] being attacked, and a path covered with [[Sheargrub]]s, to which the player goes back the way they came.
#The second one shows a [[Red Bulborb]] being attacked and its corpse being [[carrying|carried]] afterwards. Then, it demonstrates the fact that Red Pikmin cannot reach high ledges, but [[Yellow Pikmin]] can. Those Red Pikmin are shortly afterwards shown helping the Yellow Pikmin carry the pellet that was on the ledge. It then shows Pikmin carrying a pellet against a [[Breadbug]]'s strength, it shows an [[Iridescent Flint Beetle]] being attacked, and a path covered with [[Sheargrub]]s, to which the player goes back the way they came.
#This video shows a [[bridge]] being built, and some Pikmin crossing it after it's done, it shows the [[Yellow Pikmin]]'s ability to carry [[bomb-rock]]s, and it demonstrates the difference between throwing and touching them, and throwing and calling them. It also shows 2 bomb-rock-wielding Pikmin being thrown near an enemy, and one of them throwing its explosive to kill the [[Dwarf Bulborb]], while the other goes back into the group. Afterwards, it shows a stone [[gate]] being taken down with bomb-rocks, a [[twig]] being built and climbed on, and ends with some Pikmin carrying a [[ship part]] to the S.S. Dolphin.
#This video shows a [[bridge]] being built, and some Pikmin crossing it after it's done, it shows the [[Yellow Pikmin]]'s ability to carry [[bomb-rock]]s, and it demonstrates the difference between throwing and touching them, and throwing and calling them. It also shows 2 bomb-rock-wielding Pikmin being thrown near an enemy, and one of them throwing its explosive to kill the [[Dwarf Bulborb]], while the other goes back into the group. Afterwards, it shows a stone [[gate]] being taken down with bomb-rocks, a [[twig]] being built and climbed on, and ends with some Pikmin carrying a [[ship part]] to the S.S. Dolphin.
#The final video in the loop shows Pikmin being eaten by a Dwarf Bulborb, squashed by a [[Yellow Wollywog]], squashed by an [[Armored Cannon Beetle]] rock, blown off the ground by a [[Puffy Blowhog]], burned from a [[Fiery Blowhog]], and it ends with some Pikmin drowning in a pool of water.
#The final video in the loop shows Pikmin being eaten by a Dwarf Bulborb, squashed by a [[Yellow Wollywog]], squashed by an [[Armored Cannon Beetle]] rock, blown off the ground by a [[Puffy Blowhog]], burned from a [[Fiery Blowhog]], and it ends with some Pikmin drowning in a pool of water.
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#The intro cinematic.
#The intro cinematic.
#This video shows the various abilities and how sprays work. It begins by showing Purple Pikmin's strength, White Pikmin's poisoning abilities, and their immunity, Red Pikmin's fire resistance, Blue Pikmin's ability to remain underwater and Yellow Pikmin's resistance to electricity. Afterwards, it shows the [[ultra-spicy spray]] being used to make enemy killing and task completion faster, and finally, it demonstrates an enemy being petrified with an [[ultra-bitter spray]].
#This video shows the various abilities and how sprays work. It begins by showing Purple Pikmin's strength, White Pikmin's poisoning abilities, and their immunity, Red Pikmin's fire resistance, Blue Pikmin's ability to remain underwater and Yellow Pikmin's resistance to electricity. Afterwards, it shows the [[ultra-spicy spray]] being used to make enemy killing and task completion faster, and finally, it demonstrates an enemy being petrified with an [[ultra-bitter spray]].
#This cutscene shows how [[Burgeoning Spiderwort]]s work, how [[bridge]]s are made, how [[bag]]s can be walked on, it shows the entrance to caves, the interior and their treasures, and their exit geyser. Afterwards, it shows a couple of strong enemies and bosses.
#This cutscene shows how [[Burgeoning Spiderwort]]s work, how [[bridge]]s are made, how [[paper bag]]s can be walked on, it shows the entrance to caves, the interior and their treasures, and their exit geyser. Afterwards, it shows a couple of strong enemies and bosses.
#A video that shows the multiplayer aspect of the game. It begins by showing some clips of two players playing cooperatively in [[Challenge Mode (Pikmin 2)|Challenge Mode]], and then it shows two players battling against one another in [[2-Player Battle]], and the various game mechanics in that mode.
#A video that shows the multiplayer aspect of the game. It begins by showing some clips of two players playing cooperatively in [[Challenge Mode (Pikmin 2)|Challenge Mode]], and then it shows two players battling against one another in [[2-Player Battle]], and the various game mechanics in that mode.
#The intro cutscene, once again.
#The intro cutscene, once again.
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;''New Play Control! Pikmin''
;''New Play Control! Pikmin''
#This video shows that {{button|wii|a}} [[pluck]]s and [[throw]]s Pikmin, shows Pikmin [[carrying]] [[pellet]]s, and shows that {{button|wii|b}} can [[whistle]] Pikmin.
#This video shows that {{button|wii|a}} [[pluck]]s and [[throw]]s Pikmin, shows Pikmin [[carrying]] [[pellet]]s, and shows that {{button|wii|b}} can [[whistle]] Pikmin.
#This movie shows how {{button|wii|a}} can be used to open an [[Onion menu|Onion's menu]], shows that {{button|wii|c}} can be used to [[dismiss]], shows that {{button|wii|b}} switches Pikmin type while holding a Pikmin with {{button|wii|a}}, and shows that {{button|wii|padd}} can [[swarm]].
#This movie shows how {{button|wii|a}} can be used to open an [[Menu#Onion|Onion's menu]], shows that {{button|wii|c}} can be used to [[dismiss]], shows that {{button|wii|b}} switches Pikmin type while holding a Pikmin with {{button|wii|a}}, and shows that {{button|wii|padd}} can [[Group move|move the group]].
#A video showing the [[Main Engine]] being carried and delivered, [[Yellow Pikmin]] collecting some [[bomb-rock]]s, two bomb-rock-carrying Pikmin being thrown at an enemy, but only one throwing its bomb, Yellow Pikmin blowing up a [[gate]], but with one of them caught in an explosion, and {{button|wii|padd}} being used to instruct Pikmin to take down a gate and a [[Bulborb|Spotty Bulborb]].
#A video showing the [[Main Engine]] being carried and delivered, [[Yellow Pikmin]] collecting some [[bomb-rock]]s, two bomb-rock-carrying Pikmin being thrown at an enemy, but only one throwing its bomb, Yellow Pikmin blowing up a [[gate]], but with one of them caught in an explosion, and {{button|wii|padd}} being used to instruct Pikmin to take down a gate and a [[Red Bulborb]].
#This video shows Pikmin being eaten by a [[Dwarf Bulborb]], swallowed a [[Bulborb|Spotty Bulborb]], tossed by a [[Swooping Snitchbug]], blown by a [[Puffy Blowhog]], run over by an [[Armored Cannon Beetle]]'s rock, crushed by a [[Wollywog]] and being set ablaze by nearby [[fire geyser]]. Finally, it shows Pikmin being thrown and defeating a Dwarf Red Bulborb, killing two Red Bulborbs, flipping over an [[Iridescent Flint Beetle]] and carrying its spoils, and knocking off [[nectar]] from a [[Honeywisp]].
#The final video shows Pikmin being eaten by a [[Dwarf Red Bulborb]], swallowed a [[Red Bulborb]], tossed by a [[Swooping Snitchbug]], blown by a [[Puffy Blowhog]], run over by an [[Armored Cannon Beetle]]'s rock, crushed by a [[Wollywog]] and being set ablaze by nearby [[fire geyser]]. Finally, it shows Pikmin being thrown and defeating a Dwarf Red Bulborb, killing two Red Bulborbs, flipping over an [[Iridescent Flint Beetle]] and carrying its spoils, and knocking off [[nectar]] from a [[Honeywisp]].
#A fifth movie can be found exclusively in the [[Region|Japanese release]].  It remixes clips from the other four movies and features karaoke lyrics to ''[[Ai no Uta]]'', which plays throughout.


;''New Play Control! Pikmin 2''
;''New Play Control! Pikmin 2''
#The first cutscene shows the [[Onion menu]] being accessed with {{button|wii|a}}, some Pikmin being withdrawn, it shows that {{button|wii|c}} can be used to [[dismiss]] the group, shows that {{button|wii|b}} can be used to switch Pikmin types while holding {{button|wii|a}}, shows {{button|wii|padd}} being used to [[swarm]] and shows them being ordered in that fashion to attack and destroy a [[gate]].
#The first cutscene shows the [[Menu#Onion|Onion menu]] being accessed with {{button|wii|a}}, some Pikmin being withdrawn, it shows that {{button|wii|c}} can be used to [[dismiss]] the group, shows that {{button|wii|b}} can be used to switch Pikmin types while holding {{button|wii|a}}, shows {{button|wii|padd}} being used to [[Group move|move the group]] and shows them being ordered in that fashion to attack and destroy a [[gate]].
#This video shows the [[Sunseed Berry]] being collected, shows that leaders can be switched with {{button|wii|-}}, shows that {{button|wii|2}} can be used to deploy an [[ultra-spicy spray]], as well as some Pikmin attacking a [[Bulborb|Spotty Bulborb]] while powered up, and shows that {{button|wii|1}} deploys an [[ultra-bitter spray]], by using it on a [[Yellow Wollywog]].
#This video shows the [[Sunseed Berry]] being collected, shows that leaders can be switched with {{button|wii|-}}, shows that {{button|wii|2}} can be used to deploy an [[ultra-spicy spray]], as well as some Pikmin attacking a [[Red Bulborb]] while powered up, and shows that {{button|wii|1}} deploys an [[ultra-bitter spray]], by using it on a [[Yellow Wollywog]].
#The introduction cutscene.
#The introduction cutscene.
#This cutscene shows a single [[Purple Pikmin]] carrying a red 10 [[pellet]], shows two [[White Pikmin]] being eaten by a [[Bulborb|Spotty Bulborb]], who then dies of poisoning, shows White Pikmin destroying a [[poison emitter]], [[Red Pikmin]] destroying a [[fire geyser]], [[Blue Pikmin]] walking underwater, and [[Yellow Pikmin]] tearing down and destroying an [[electric gate]].
#This cutscene shows a single [[Purple Pikmin]] carrying a red 10 [[pellet]], shows two [[White Pikmin]] being eaten by a [[Red Bulborb]], who then dies of poisoning, shows White Pikmin destroying a [[gas pipe]], [[Red Pikmin]] destroying a [[fire geyser]], [[Blue Pikmin]] walking underwater, and [[Yellow Pikmin]] tearing down and destroying an [[electric gate]].
#A video showing the leaders and Pikmin walking about, building a [[bridge]], running from a [[Creeping Chrysanthemum]], entering a [[cave]], White Pikmin unearthing a buried [[Essence of Rage]], Blue Pikmin carrying the [[Temporal Mechanism]], the leaders and Pikmin escaping to the surface via a [[geyser]], fighting a [[Hairy Bulborb]], running around a [[Gatling Groink]], being knocked down by an [[Emperor Bulblax]], being buried by a [[Mamuta]], avoiding an [[Empress Bulblax]], and ends with the leaders and Pikmin exploring around the [[Awakening Wood]].
#A video showing the leaders and Pikmin walking about, building a [[bridge]], running from a [[Creeping Chrysanthemum]], entering a [[cave]], White Pikmin unearthing a buried [[Essence of Rage]], Blue Pikmin carrying the [[Temporal Mechanism]], the leaders and Pikmin escaping to the surface via a [[geyser]], fighting a [[Hairy Bulborb]], running around a [[Gatling Groink]], being knocked down by an [[Emperor Bulblax]], being buried by a [[Mamuta]], avoiding an [[Empress Bulblax]], and ends with the leaders and Pikmin exploring around the [[Awakening Wood]].
#This video explains the rules and mechanics for [[Challenge Mode (Pikmin 2)|Challenge Mode]] while showing two-player footage, including [[The Key]] being delivered and a geyser appearing. It then shows [[2-Player Battle]] and the various mechanics of the mode.
#This video explains the rules and mechanics for [[Challenge Mode (Pikmin 2)|Challenge Mode]] while showing two-player footage, including [[The Key]] being delivered and a geyser appearing. It then shows [[2-Player Battle]] and the various mechanics of the mode.
#This cutscene shows Louie gawking at a Red Pikmin sprout, the same clip as on the cutscene for the first [[day]], and shows that {{button|wii|a}} can [[pluck]] Pikmin. It then shows {{button|wii|a}} being used to throw a Pikmin at a [[Pellet Posy]] and a pellet, shows Pikmin delivering pellets and the Onion expelling more seeds, and shows that {{button|wii|b}} can [[whistle]] Pikmin.
#This cutscene shows Louie gawking at a Red Pikmin sprout, the same clip as on the cutscene for the first [[day]], and shows that {{button|wii|a}} can [[pluck]] Pikmin. It then shows {{button|wii|a}} being used to throw a Pikmin at a [[Pellet Posy]] and a pellet, shows Pikmin delivering pellets and the Onion expelling more seeds, and shows that {{button|wii|b}} can [[whistle]] Pikmin.
# Similar to the Japan-only ''[[Ai no Uta]]'' movie in the original ''Pikmin'', an exclusive movie found only in the Japanese release of ''New Play Control! 2'' will play with the song ''[[Tane no Uta]]'', which also features karaoke lyrics. This movie can also be accessed instantly if the player has both {{button|wii|1}} and {{button|wii|2}} held down on the title screen when the attraction mode begins.


===Sunset===
===Sunset===
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*In all games, at the start of each [[day]], a cutscene shows the game's spaceship landing, as well as any unlocked [[Onion]]s.
*In all games, at the start of each [[day]], a cutscene shows the game's spaceship landing, as well as any unlocked [[Onion]]s.
*Whenever a [[ship part]] or [[treasure]] is delivered, there is a cutscene that shows the object being sucked by the main ship. If the S.S. Dolphin is ready to go to another area after that, a short cutscene plays showing the ship fixing itself and improving in shape. In ''Pikmin 2'', when a treasure is collected, the player is given a chance to look around the treasure they just collected using {{button|gc|stick|wii|stick}}.
*Whenever a [[ship part]] or [[treasure]] is delivered, there is a cutscene that shows the object being sucked by the main ship. If the S.S. Dolphin is ready to go to another area after that, a short cutscene plays showing the ship fixing itself and improving in shape. In ''Pikmin 2'', when a treasure is collected, the player is given a chance to look around the treasure they just collected using {{button|gc|stick|wii|stick}}.
*Some cutscenes play whenever some special events happen on the progression of the storyline. These are usually followed by [[Olimar's monologs]] or [[Ship's dialogs|the Ship's dialogs]]:
*Some cutscenes play whenever some special events happen on the progression of the storyline. These are usually followed by [[Olimar's monologs in Pikmin 1|Captain Olimar's monologs]] or [[Ship's dialogs|the Ship's dialogs]]:
**An Onion is discovered.
**An Onion is discovered.
**New Pikmin types are discovered.
**New Pikmin types are discovered.
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==Speeding up==
==Speeding up==
{{stub|section=y}}
{{stub}}
There are some ways to speed up or outright skip certain cutscenes.
There are some ways to speed up or outright skip certain cutscenes.


In ''Pikmin 2'', holding {{button|gc|a|wii|a}} will make any text that is being written out show up faster. Pressing {{button|gc|b|wii|b}} however will write out all of the text in the box at once. When all of the text is written down in the box, the game prompts the player to press {{button|gc|a|wii|a}} to continue. Upon pressing it, the text currently in the box scrolls up, before the next bit of text starts. If {{button|gc|b|wii|b}} is held down, this vertical scroll is also sped up. So, the fastest way to go through conversation boxes is to press and hold {{button|gc|b|wii|b}} when the text begins to write, press {{button|gc|a|wii|a}} right after to continue &ndash; while keeping the first button held down &ndash; and then to let go and re-hold {{button|gc|b|wii|b}} for the next block.
In ''Pikmin 2'', holding {{button|gc|a|wii|a}} will make any text that is being written out show up faster. Pressing {{button|gc|b|wii|b}} however will write out all of the text in the box at once. When all of the text is written down in the box, the game prompts the player to press {{button|gc|a|wii|a}} to continue. Upon pressing it, the text currently in the box scrolls up, before the next bit of text starts. If {{button|gc|b|wii|b}} is held down, this vertical scroll is also sped up. So, the fastest way to go through conversation boxes is to press and hold {{button|gc|b|wii|b}} when the text begins to write, press {{button|gc|a|wii|a}} right after to continue &ndash; while keeping the first button held down &ndash; and then to let go and re-hold {{button|gc|b|wii|b}} for the next block.
In ''Pikmin 3'', simply tapping {{button|wiiu|+|}} (or {{button|switch|+}} for ''[[Pikmin 3 Deluxe|Deluxe]]'') twice will skip the cutscene completely.


==Gallery==
==Gallery==
<gallery>
<gallery>
Pikmin 2 bonuses.jpg|The Bonuses menu in ''Pikmin 2'' from which the player can rewatch the cutscenes of the game.
Pikmin 2 bonuses.jpg|The Bonuses menu in ''Pikmin 2'' from which the player can rewatch the cutscenes of the game.
P3 Credits.jpg|The [[credits]] sequence in ''Pikmin 3''.
ピクミン3 スタッフロール.jpeg|The [[credits]] sequence in ''Pikmin 3''.
</gallery>
</gallery>


==Trivia==
==Trivia==
*In ''Pikmin'''s bad ending, the game picks random Pikmin to watch Olimar take off, and later, to carry him to an Onion. The game will not pick Pikmin from types the player does not have.
*In ''Pikmin'''s bad ending, the game picks random Pikmin to watch Olimar take off, and later, to carry him to an Onion. The game will not pick Pikmin from types the player does not have.
*Amusingly, if the player terminates their last day on the planet of the Pikmin via a [[Pikmin extinction]] in the first game, three Pikmin will still see Olimar take off on his ship, and there will still be random Pikmin to take him to the Onion.
*Amusingly, if the player terminates their last day on the planet of the Pikmin via a [[Pikmin extinction]] in the first game, three Pikmin will still see Olimar take off on his ship, and there will still be Pikmin to take him to the Onion.
*Pikmin that are suffering from a [[hazard]] will continue doing so during a cutscene, in ''Pikmin 2''. This can prove fatal for the Pikmin, as the player is almost always unable to save them in time.
*Pikmin that are suffering from a [[hazard]] will continue doing so during a cutscene, in ''Pikmin 2''. This can prove fatal for the Pikmin, as the player is almost always unable to save them in time.
*Humorously, when Olimar and Louie are heading to the Pikmin planet in ''Pikmin 2'', the [[Hocotate ship]] closely dodges a meteor, perhaps as a reference to the impact that caused Olimar to crash on the planet in the first game.
*Humorously, when Olimar and Louie are heading to the Pikmin planet in ''Pikmin 2'', the [[Hocotate ship]] closely dodges a meteor, perhaps as a reference to the impact that caused Olimar to crash on the planet in the first game.
*When the [[Valley of Repose]] is entered for the first time at the start of a new game, there is one [[frame]] where the player can press {{button|gc|r|wii|padlr}} in order to toggle the [[camera]]'s zoom. Nothing will happen in the cutscene, but as soon as gameplay starts, the camera will move outwards. The sound of the camera changing can be heard at the start of the Valley of Repose landing cutscene.{{cite youtube|SY7FnWV8F1s|of the camera zoom button being pressed before the Valley of Repose cutscene begins|published={{date|22|December|2018}}|retrieved={{date|22|December|2018}}}}
*When the [[Valley of Repose]] is entered for the first time at the start of a new game, there is one [[frame]] where the player can press {{button|gc|r|wii|padlr}} in order to toggle the [[camera]]'s zoom. Nothing will happen in the cutscene, but as soon as gameplay starts, the camera will move outwards. The sound of the camera changing can be heard at the start of the Valley of Repose landing cutscene.{{cite youtube|SY7FnWV8F1s|of the camera zoom button being pressed before the Valley of Repose cutscene begins|published={{date|22|December|2018}}|retrieved={{date|22|December|2018}}}}
*''Pikmin 2'''s attract mode cutscenes appear to have a continuity of Olimar teaching Louie the basics of controlling the Pikmin.
*In ''Pikmin 2'', if Pikmin are part of a cutscene (e.g.: ultra-spicy spray introduction and treasure collection cutscenes) and are under a status effect, their respective effect timers will continue to count down for the length of the cutscene, and lose their effect sooner than other Pikmin. This is best seen when Pikmin are under the effects of an ultra-spicy spray and deliver a treasure. The Pikmin involved will lose their effects sooner than any other Pikmin sprayed at the same time. This is true as well for the enemy used for the ultra-bitter spray introduction cutscene. Despite this, the ultra-spicy and ultra-bitter introduction cutscenes are very short, as the game pauses soon after it starts to display its respective message. Because of this, the cutscene's effects are negligible.
*''Pikmin 2''{{'s}} pre-rendered cutscenes take up a majority of the storage space on the disc. This is due to them being saved in the .thp file format (a type of video file used exclusively in Gamecube and Wii games), which is extremely inefficient at storing data, being essentially just a collection of .jpg files played in sequence.


==See also==
==See also==
*[[Olimar's monologs]]
*[[Olimar's monologs in Pikmin 1]]
*[[Ship's dialogs]]
*[[Ship's dialogs]]
*[[Olimar's voyage log]]
*[[Olimar's voyage log]]


==References==
==References==
{{refs}}
{{refs}}


[[Category:Pikmin]]
[[Category:Pikmin]]

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