Editing Cutscene
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*Humorously, when Olimar and Louie are heading to the Pikmin planet in ''Pikmin 2'', the [[Hocotate ship]] closely dodges a meteor, perhaps as a reference to the impact that caused Olimar to crash on the planet in the first game. | *Humorously, when Olimar and Louie are heading to the Pikmin planet in ''Pikmin 2'', the [[Hocotate ship]] closely dodges a meteor, perhaps as a reference to the impact that caused Olimar to crash on the planet in the first game. | ||
*When the [[Valley of Repose]] is entered for the first time at the start of a new game, there is one [[frame]] where the player can press {{button|gc|r|wii|padlr}} in order to toggle the [[camera]]'s zoom. Nothing will happen in the cutscene, but as soon as gameplay starts, the camera will move outwards. The sound of the camera changing can be heard at the start of the Valley of Repose landing cutscene.{{cite youtube|SY7FnWV8F1s|of the camera zoom button being pressed before the Valley of Repose cutscene begins|published={{date|22|December|2018}}|retrieved={{date|22|December|2018}}}} | *When the [[Valley of Repose]] is entered for the first time at the start of a new game, there is one [[frame]] where the player can press {{button|gc|r|wii|padlr}} in order to toggle the [[camera]]'s zoom. Nothing will happen in the cutscene, but as soon as gameplay starts, the camera will move outwards. The sound of the camera changing can be heard at the start of the Valley of Repose landing cutscene.{{cite youtube|SY7FnWV8F1s|of the camera zoom button being pressed before the Valley of Repose cutscene begins|published={{date|22|December|2018}}|retrieved={{date|22|December|2018}}}} | ||
*''Pikmin 2'''s | *''Pikmin 2'''s atract mode cutscenes appear to have a continuity of Olimar teaching Louie the basics of controlling the Pikmin. | ||
*In ''Pikmin 2'', if Pikmin are part of a cutscene (e.g.: ultra-spicy spray introduction and treasure collection cutscenes) and are under a status effect, their respective effect timers will continue to count down for the length of the cutscene, and lose their effect sooner than other Pikmin. This is best seen when Pikmin are under the effects of an ultra-spicy spray and deliver a treasure. The Pikmin involved will lose their effects sooner than any other Pikmin sprayed at the same time. This is true as well for the enemy used for the ultra-bitter spray introduction cutscene. Despite this, the ultra-spicy and ultra-bitter introduction cutscenes are very short, as the game pauses soon after it starts to display its respective message. Because of this, the cutscene's effects are negligible. | *In ''Pikmin 2'', if Pikmin are part of a cutscene (e.g.: ultra-spicy spray introduction and treasure collection cutscenes) and are under a status effect, their respective effect timers will continue to count down for the length of the cutscene, and lose their effect sooner than other Pikmin. This is best seen when Pikmin are under the effects of an ultra-spicy spray and deliver a treasure. The Pikmin involved will lose their effects sooner than any other Pikmin sprayed at the same time. This is true as well for the enemy used for the ultra-bitter spray introduction cutscene. Despite this, the ultra-spicy and ultra-bitter introduction cutscenes are very short, as the game pauses soon after it starts to display its respective message. Because of this, the cutscene's effects are negligible. | ||
*''Pikmin 2''{{'s}} pre-rendered cutscenes take up a majority of the storage space on the disc. This is due to them being saved in the .thp file format (a type of video file used exclusively in Gamecube and Wii games), which is extremely inefficient at storing data, being essentially just a collection of .jpg files played in sequence. | *''Pikmin 2''{{'s}} pre-rendered cutscenes take up a majority of the storage space on the disc. This is due to them being saved in the .thp file format (a type of video file used exclusively in Gamecube and Wii games), which is extremely inefficient at storing data, being essentially just a collection of .jpg files played in sequence. |