Editing Cryptic Cavern
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Latest revision | Your text | ||
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|red=5 | |red=5 | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
'''Cryptic Cavern''' is the eleventh level in | '''Cryptic Cavern''' is the eleventh level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. There are 5 [[sublevel]]s, each with one [[enemy]], each with the same layout. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
*'''Time''': 50 (100 seconds) | |||
* '''Time''': 50 (100 seconds) | *'''Enemies''': | ||
* ''' | **{{icon|Doodlebug|y}} × 1 | ||
** {{icon| | *'''Hazards''': | ||
** | **None | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Regal Diamond|y}} × 1 | **{{icon|Regal Diamond|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Doodlebug) | **{{icon|The Key|y}} × 1 (inside the Doodlebug) | ||
* ''' | *'''Plants''': | ||
**None | |||
*'''Others''': | |||
**None | |||
** None | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_enemy | |cave = ch_MAT_t_hunter_enemy | ||
Line 42: | Line 37: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_MAT_north_boss_tsuchi.txt | |unitfile = 1_MAT_north_boss_tsuchi.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_north_1_mat_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
The [[Doodlebug]] is hidden in the middle of the second room; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab [[The Key]] and hurry to the next level. If it re-hides before you get The Key, search around the middle of the level, particularly closer to the research pod; you should find it again. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Time''': +75 (+150 seconds) | ||
* ''' | *'''Enemies''': | ||
* '''Treasures''': | **{{icon|Watery Blowhog|y}} × 1 | ||
** {{icon|Pink Menace|y}} × 1 | *'''Hazards''': | ||
** {{icon|The Key|y}} × 1 (inside Watery Blowhog) | **None | ||
* ''' | *'''Treasures''': | ||
**{{icon|Pink Menace|y}} × 1 | |||
**{{icon|The Key|y}} × 1 (inside the Watery Blowhog) | |||
*'''Plants''': | |||
**None | |||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_enemy | |cave = ch_MAT_t_hunter_enemy | ||
Line 117: | Line 81: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_MAT_north_tsuchi.txt | |unitfile = 1_MAT_north_tsuchi.txt | ||
|lightfile = normal_light_lv0.ini | |lightfile = normal_light_lv0.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_tsuchi|Dead end | |cap_tsuchi|Dead end | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_tsuchi|Long corridor | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
A [[Watery Blowhog]]. Kill it quickly, grab The Key, and off to the hole. | |||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Time''': +65 (+130 seconds) | ||
* ''' | *'''Enemies''': | ||
* '''Treasures''': | **{{icon|Anode Dweevil|y}} × 1 | ||
** {{icon|Memorial Shell|y}} × 1 | *'''Hazards''': | ||
** {{icon|The Key|y}} × 1 (inside Anode Dweevil) | **None | ||
* ''' | *'''Treasures''': | ||
**{{icon|Memorial Shell|y}} × 1 | |||
**{{icon|The Key|y}} × 1 (inside the Anode Dweevil) | |||
*'''Plants''': | |||
**None | |||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_enemy | |cave = ch_MAT_t_hunter_enemy | ||
Line 193: | Line 126: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_MAT_north_tsuchi.txt | |unitfile = 1_MAT_north_tsuchi.txt | ||
|lightfile = normal_light_lv1.ini | |lightfile = normal_light_lv1.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_tsuchi|Dead end | |cap_tsuchi|Dead end | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_tsuchi|Long corridor | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
An [[Anode Dweevil]]. This can be defeated relatively easily with [[captain]]s, is hard to hit with [[Pikmin family|Pikmin]], and kills them instantly if it attacks, so attacking with captains is often the safer option. | |||
==Sublevel 4== | ==Sublevel 4== | ||
[[File:Cryptic Cavern 4.jpg|thumb|The Fiery Bulblax on the fourth sublevel.]] | [[File:Cryptic Cavern 4.jpg|thumb|right|The Fiery Bulblax on the fourth sublevel.]] | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
*'''Time''': +40 (+80 seconds) | |||
* '''Time''': +40 (+80 seconds) | *'''Enemies''': | ||
* ''' | **{{icon|Fiery Bulblax|y}} × 1 | ||
** {{icon| | *'''Hazards''': | ||
* ''' | **None | ||
** {{icon| | *'''Treasures''': | ||
* ''' | **{{icon|The Key|y}} × 1 (inside the Fiery Bulblax) | ||
*'''Plants''': | |||
**None | |||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_enemy | |cave = ch_MAT_t_hunter_enemy | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_MAT_north_tsuchi.txt | |unitfile = 1_MAT_north_tsuchi.txt | ||
|lightfile = normal_light_lv2.ini | |lightfile = normal_light_lv2.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_tsuchi|Dead end | |cap_tsuchi|Dead end | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_tsuchi|Long corridor | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
{{see also|Fiery Bulblax strategy|l1=Fiery Bulblax#Strategy}} | |||
A [[Fiery Bulblax]]. Take the 5 [[Red Pikmin]] and use both kind of [[spray]]s, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for. | |||
{ | |||
==Sublevel 5== | ==Sublevel 5== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
*'''Time''': +70 (+140 seconds) | |||
* '''Time''': +70 (+140 seconds) | *'''Enemies''': | ||
* ''' | **{{icon|Burrowing Snagret|y}} × | ||
** {{icon| | *'''Hazards''': | ||
* ''' | **None | ||
** | *'''Treasures''': | ||
* ''' | **{{icon|The Key|y}} × (inside the Burrowing Snagret) | ||
** | *'''Plants''': | ||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_t_hunter_enemy | |cave = ch_MAT_t_hunter_enemy | ||
Line 336: | Line 217: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_MAT_north_boss_tsuchi.txt | |unitfile = 1_MAT_north_boss_tsuchi.txt | ||
|lightfile = normal_light_lv0.ini | |lightfile = normal_light_lv0.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_north_1_mat_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
{{ | |||
| | {{see also|Burrowing Snagret strategy|l1=Burrowing Snagret#Strategy}} | ||
}} | |||
A [[Burrowing Snagret]] resides here in the last sublevel. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, the creature will stop attacking to retreat. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=かくしもちの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=かくしもちの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Caverna Críptica | |SpaA=Caverna Críptica | ||
|SpaAM=Cryptic Cavern | |SpaAM=Cryptic Cavern | ||
}} | }} | ||
{{CM}} | {{CM}} |