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{{infobox challenge
[[Image:Creator's Garden.png|thumb]]
|image=Creator's Garden.png
[[Category:Challenge Mode Levels]]
|size=250px
The '''Creator's Garden''' is a level in [[Challenge Mode (Pikmin 2)]]. It is filled with water and lots of enemies. Luckily, the water won't be a problem. The enemies are slightly tougher than the ones in the previous levels.
|sublevels=1
 
|blue=50
==Level Information==
|bitter=2
*'''[[Blue Pikmin]]''': 50
|spicy=1
*'''Spray''':
|gridcol=4
**Ultra-Spicy Spray: 2
|gridrow=1
**Ultra-Bitter Spray: 1
}}
*'''Sublevel(s)''': 1
{{guide}}
The '''Creator's Garden''' is the fourth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Olimar and Louie have 50 [[Blue Pikmin]] at their disposal. It consists of a single sublevel filled with water and many aquatic enemies. It also houses several [[gate]]s that need to be broken down.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Garden
*'''Time''': 180 seconds
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
*'''Enemies''':
* '''Time''': 180 (360 seconds)
**[[Fiery Blowhog]]
* '''Starting Pikmin''':
**[[Hermit Crawmad]] x2
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
**[[Yellow Wollywog]]
* '''Treasures''':
**[[Water Dumple]] x3
** {{icon|Aquatic Mine|y}} × 1 (inside Yellow Wollywog)
*'''Treasure''':
** {{icon|Decorative Goo|y}} × 1
**[[Aquatic Mine]]
** {{icon|Mirrored Element|y}} × 2 (inside Hermit Crawmads)
**[[Decorative Goo]]
** {{icon|Strife Monolith|y}} × 1
**[[The Key]]
** {{icon|The Key|y}} × 1 (inside Fiery Blowhog)
**[[Mirrored Element]] x2
** {{icon|Unknown Merit|y}} × 3 (inside Water Dumples)
**[[Strife Monolith]]
* '''Enemies''':
**[[Unknown Merit]] x3
** {{icon|Fiery Blowhog|y}} × 1
** {{icon|Hermit Crawmad|y}} × 2
** {{icon|Water Dumple|y}} × 3
** {{icon|Yellow Wollyhop|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 10
** {{icon|Fiddlehead|y}} × 5
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] × 2
 
{{cavegen|cg1}}
{{sublevel technical
|cave        = ch_NARI_01kusachi
|enemymax    = 7
|itemmax    = 2
|gatemax    = 2
|capmax      = 0
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_MAT_ike_kusachi.txt
|lightfile  = kusachi_light_cha.ini
|bg          = hiroba
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_kusachi|Dead end
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
}}
{{sublevel units
|way2x2_kusachi|Long corridor
|room_ike_kusachi|'''Room with pond'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Yellow Wollywog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Aquatic Mine|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Clover|y}}
| 5
| None
| Plant spots
|-
| 9
| {{icon|Fiddlehead|y}}
| 5
| None
| Plant spots
|-
| 10
| {{icon|Clover|y}}
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Decorative Goo|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Strife Monolith|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 2 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 13
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Gallery==
<gallery>
Creator's Garden.jpg|In-game screenshot.
</gallery>
 
==Names in other languages==
{{Foreignname
|Jap=あの人の庭<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=His garden
|SpaA=Jardín del Creador
|SpaAM=Creator's Garden
|FraA=Jardin originel
|FraAM=Original garden
|FraE=Jardin originel
|FraEM=Original garden
|Ger=Garten des Schöpfers
|GerM=Creator's Garden
|Ita=Giardino idilliaco
|ItaM=Idyllic garden
}}
 
{{CM}}

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