Editing Crackling Cauldron

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 60: Line 60:
** {{icon|Scorchcake|v=P4|y}} × 1 (drops 1 raw material)
** {{icon|Scorchcake|v=P4|y}} × 1 (drops 1 raw material)
** {{icon|Shearwig|v=P4|y}} × 3
** {{icon|Shearwig|v=P4|y}} × 3
** {{icon|Iridescent Flint Beetle|v=P4|y}} × 1 (drops 19 raw material)
** {{icon|Iridescent Flint Beetle|v=P4|y}} × 1 (drops 20 raw material)


* '''Obstacles''':
* '''Obstacles''':
Line 73: Line 73:
** {{icon|Castaway|v=P4|y}} × 1 (Yellow Pikmin needed)
** {{icon|Castaway|v=P4|y}} × 1 (Yellow Pikmin needed)
** {{icon|Egg|y|v=P4}} × 2
** {{icon|Egg|y|v=P4}} × 2
** {{icon|Raw material|y|v=P4|l=Raw material}} × 63 (piles of 15 and 20, and 28 more from other sources)
** {{icon|Raw material|y|v=P4|l=Raw material}} × 64 (piles of 15 and 20, and 29 more from other sources)
** {{icon|Candypop Bud|y|v=P4 red}} × 1 (if 5 Red Pikmin or less)


The landing area for this sublevel contains two eggs which can be used to flower any non-flowered Pikmin (or to collect raw material/ultra spicy spray). Heading down the path leading to the electric gate, you can assign the 10 Yellow Pikmin to work on it and have your Red Pikmin attack the nearby Shearwig up the ramp and have 20 Red Pikmin collect the raw material and another on the Shearwig. Back at the base, whistle your Pikmin and take the other path blocked by the [[Sizzling floor]]s which needs Red Pikmin to deal with. This leads to the next section which contains a few more sizzling floors surrounding the [[Daughter of the Earth]] treasure. Once your Red Pikmin have cleared the fire, you can send 12 to dig it up and head to the 5 Yellow Pikmin sprouts in the section. Once they've been plucked, head in to the adjacent section where you'll see a [[Scorchcake]] guarding a base location. This is a fire-based enemy so have Red Pikmin attack it, but stay near to whistle them off when it attempts to crush them. Once it's defeated, move your base here for the 12 Red Pikmin carrying the Daughter of the Earth to carry back quicker. Head towards the [[Dirt wall]] nearby and be prepared to attack an underground Shearwig. Once that's been dealt with, place a few Red Pikmin on the dirt wall and have the remaining attack the 2 sizzling floors at opposite ends of the section. You'll see near the dirt wall that there's two treasures on a ledge, which Yellow Pikmin are needed for. Both of these treasures weigh 3 Pikmin so you can bring down the first one with 3 out of your 5 Yellow Pikmin and whistle them once they have brought it down from the ledge. Then throw them on the other treasure and have Oatchi carry the first one back to the S.S. Beagle. Once the dirt wall has been destroyed, place most of your Pikmin on the pile of raw materials and have a few (2~3) Red Pikmin and Oatchi in your squad and head down the right path past the dirt wall. You'll encounter some more sizzling floors and a buried Shearwig, have your Red Pikmin defeat it and have Oatchi carry back the corpse whilst the Red Pikmin deal with the sizzling floors. Whilst you wait, head to the electric gate to whistle the Yellow Pikmin and it'll be demolished and use them to reach the [[Castaway]] lying on the high ledge. Have the Yellow Pikmin then carry the castaway back to the base. Once done you can head to the cave exit and leave with 6 new treasures, 20 more Yellow Pikmin and a Castaway.
The landing area for this sublevel contains two eggs which can be used to flower any non-flowered Pikmin (or to collect raw material/ultra spicy spray). Heading down the path leading to the electric gate, you can assign the 10 Yellow Pikmin to work on it and have your Red Pikmin attack the nearby Shearwig up the ramp and have 20 Red Pikmin collect the raw material and another on the Shearwig. Back at the base, whistle your Pikmin and take the other path blocked by the [[Sizzling floor]]s which needs Red Pikmin to deal with. This leads to the next section which contains a few more sizzling floors surrounding the [[Daughter of the Earth]] treasure. Once your Red Pikmin have cleared the fire, you can send 12 to dig it up and head to the 5 Yellow Pikmin sprouts in the section. Once they've been plucked, head in to the adjacent section where you'll see a [[Scorchcake]] guarding a base location. This is a fire-based enemy so have Red Pikmin attack it, but stay near to whistle them off when it attempts to crush them. Once it's defeated, move your base here for the 12 Red Pikmin carrying the Daughter of the Earth to carry back quicker. Head towards the [[Dirt wall]] nearby and be prepared to attack an underground Shearwig. Once that's been dealt with, place a few Red Pikmin on the dirt wall and have the remaining attack the 2 sizzling floors at opposite ends of the section. You'll see near the dirt wall that there's two treasures on a ledge, which Yellow Pikmin are needed for. Both of these treasures weigh 3 Pikmin so you can bring down the first one with 3 out of your 5 Yellow Pikmin and whistle them once they have brought it down from the ledge. Then throw them on the other treasure and have Oatchi carry the first one back to the S.S. Beagle. Once the dirt wall has been destroyed, place most of your Pikmin on the pile of raw materials and have a few (2~3) Red Pikmin and Oatchi in your squad and head down the right path past the dirt wall. You'll encounter some more sizzling floors and a buried Shearwig, have your Red Pikmin defeat it and have Oatchi carry back the corpse whilst the Red Pikmin deal with the sizzling floors. Whilst you wait, head to the electric gate to whistle the Yellow Pikmin and it'll be demolished and use them to reach the [[Castaway]] lying on the high ledge. Have the Yellow Pikmin then carry the castaway back to the base. Once done you can head to the cave exit and leave with 6 new treasures, 20 more Yellow Pikmin and a Castaway.

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)