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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
{{stub|Needs | {{stub|Needs ''Pikmin 3'', ''Nintendo Land'' and missing ''New Play Control!'' info.}} | ||
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's | The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's menus, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements and touchscreen touches. | ||
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gcn|X}} + {{button|gcn|B}} + {{button|gcn|Start}} for a few seconds. For the latter, the player must hold {{button|gcn|X}} + {{button|gcn|Y}} + {{button|gcn|Start}}, for three seconds, without touching {{button|gcn|Stick}}, {{button|gcn|C}}, {{button|gcn|L}} or {{button|gcn|R}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick. | |||
==In-game controls== | ==In-game controls== | ||
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===''Pikmin''=== | ===''Pikmin''=== | ||
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk | The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk. | ||
{| class = "wikitable" style="width: | {| class = "wikitable" style="width: 60%" | ||
! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! | ! Action | ||
|- | |- | ||
|align="center"|{{button|gcn|A|size=x24px}} | |||
| align="center"| | |align="center"|{{button|wii|A|size=x24px}} | ||
| | |||
| align="center"| {{button| | |||
| | | | ||
* While commanding Pikmin: Pick a Pikmin up. When the button is released, Olimar [[throw]]s the Pikmin. | |||
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground. | |||
* Without any Pikmin: [[Punch]]. | |||
* When under an [[Onion]]: Open its [[menu]]. | |||
|- | |- | ||
|align="center"|{{button|gcn|B|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|B|size=x24px}} | ||
| align="center"|{{button|wii| | |[[Whistle]]. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command. | ||
| Holding it down longer increases the range. | |||
|- | |- | ||
|align="center"|{{button|gcn|Stick|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Stick|size=x24px}} | ||
| align="center"|{{button|wii| | |Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run as fast as a flower Red/Blue/Yellow Pikmin. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Stick|size=x24px}} | |||
|align="center"|{{button|wii|Wiimote|size=x24px}} | |||
| align="center"|{{button| | |Move the [[HUD#Cursor|cursor]]. | ||
| align="center"|{{button| | |||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|C|size=x24px}} | |||
|align="center"|{{button|wii|Paddown|size=x24px}} | |||
| align="center"|{{button| | |[[Group move|Move Pikmin group]]. They will go to a task if they bump into an object and they will no longer be on the party. In the ''New Play Control!'' version, the Pikmin will go to wherever the cursor is, when the button is held down. | ||
| align="center"|{{button| | |||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Y|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wii| | |Open the [[radar]]. The {{button|gcn|L|wii|Padleft}} and {{button|gcn|R|wii|Padright}} buttons switch between menus. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|X|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|C|size=x24px}} | ||
| align="center"|{{button|wii| | |[[Dismiss]] all Pikmin into groups of their type. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Paddown|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|2|size=x24px}} | ||
| align="center"|{{button|wii|2|size=x24px}} | |Lie down. | ||
| | |||
|- | |- | ||
|align="center"|N/A | |||
| align="center"| | |align="center"|{{button|wii|B|size=x24px}} | ||
| align="center"|{{button|wii| | |While holding a Pikmin, swap it for one of a different type. | ||
| | |||
|- | |- | ||
|align="center"|N/A | |||
| align="center"| | |align="center"|{{button|wii|Paddown|size=x24px}} | ||
| align="center"|{{button|wii| | |When holding a Pikmin, swap it for a leaf, bud, or flower Pikmin of the same type. Also causes the [[group move]] effect on the cursor, but the group does not move. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|L|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Z|size=x24px}} | ||
| align="center"|{{button|wii| | |||
| | | | ||
* Press: Point the camera towards the cursor on the GameCube, point the camera to where the leader is facing on the Wii. | |||
* Lightly tap and hold: Used with {{button|gcn|Stick|wii|Stick}} to rotate the camera (fully held in the ''New Play Control!'' version). | |||
|- | |- | ||
|align="center"|{{button|gcn|R|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Padleftright|size=x24px}} | ||
| align="center"|{{button|wii| | |Switch to a closer or farther away camera angle. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Z|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Padup|size=x24px}} | ||
| align="center"|{{button|wii| | |Switch to a top view and then back to an angled view. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Start|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|wii|-|size=x24px}} | |Pause and continue the game. | ||
| | |||
|} | |} | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote | The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, while the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote. | ||
{| class = "wikitable" style="width: | {| class = "wikitable" style="width: 60%" | ||
! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! | ! Action | ||
|- | |- | ||
|align="center"|{{button|gcn|A|size=x24px}} | |||
| align="center"| | |align="center"|{{button|wii|A|size=x24px}} | ||
| | |||
| align="center"| {{button| | |||
| | | | ||
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader [[throw]]s the Pikmin. | |||
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground. | |||
* Without any Pikmin: [[Punch]]. If the [[Rocket Fist]] has been collected, pressing the button quickly three times will do a more powerful punch. | |||
* When under an [[Onion]]: Open its [[menu]]. | |||
|- | |- | ||
|align="center"|{{button|gcn|B|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|B|size=x24px}} | ||
| align="center"|{{button|wii| | |[[Whistle]]. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command. The [[Mega Tweeter]] increases the range of the whistle by 1.5 times. If the [[Pluckaphone]] has been collected, any sprouts will come out, too. | ||
| Holding it down longer increases the range. | |||
|- | |- | ||
|align="center"|{{button|gcn|Stick|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Stick|size=x24px}} | ||
| align="center"|{{button|wii| | |Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run as fast as a flower Red/Blue/Yellow Pikmin, and with the [[Rush Boots]], as fast as a flower White Pikmin. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Stick|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Wiimote|size=x24px}} | ||
| align="center"|{{button|wii| | |Move the [[HUD#Cursor|cursor]]. | ||
| | |||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|C|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Paddown|size=x24px}} | ||
| align="center"|{{button|wii| | |[[Group move|Move Pikmin group]]. They will go to a task if they bump into an object and they will no longer be on the party. In the ''New Play Control!'' version, the Pikmin will go to wherever the cursor is, when the button is held down. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Y|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|wii| | |Switch leaders. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|X|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|C|size=x24px}} | ||
| align="center"|{{button|wii| | |[[Dismiss]] all Pikmin into groups of their type. When held, lie down if the [[Five-man Napsack]] has been obtained. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Padup|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|1|size=x24px}} | ||
| align="center"|{{button|wii|1|size=x24px}} | |When not holding a Pikmin, use an [[Ultra-bitter spray]]. This is obtained from 10 purple berries. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Paddown|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|2|size=x24px}} | ||
| align="center"|{{button|wii|2|size=x24px}} | |When not holding a Pikmin, use an [[Ultra-spicy spray]]. This is obtained from 10 red berries. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Padupdown|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Paddown|size=x24px}} | ||
| align="center"|{{button|wii| | |When holding a Pikmin, swap it for a leaf, bud, or flower Pikmin of the same type. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Padleftright|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|B|size=x24px}} | ||
| align="center"|{{button|wii| | |While holding a Pikmin, swap it for one of a different type. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|L|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Z|size=x24px}} | ||
| align="center"|{{button|wii| | |||
| | | | ||
* Press: Point the camera towards the cursor on the GameCube, point the camera to where the leader is facing on the Wii. | |||
* Lightly tap and hold: Used with {{button|gcn|Stick|wii|Stick}} to rotate the camera (fully held in the ''New Play Control!'' version). | |||
|- | |- | ||
|align="center"|{{button|gcn|R|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Padleftright|size=x24px}} | ||
| align="center"|{{button|wii| | |||
| | | | ||
* Press: Switch to a closer or farther away camera angle. | |||
* Press and hold: Switch to a ground-level angle. | |||
|- | |- | ||
|align="center"|{{button|gcn|Z|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Padup|size=x24px}} | ||
| align="center"|{{button|wii| | |Switch to a top view and then back to an angled view. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Start|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wii|+|size=x24px}} | |Pause and continue the game. The {{button|gcn|L|wii|Padleft}} and {{button|gcn|R|wii|Padright}} buttons switch between menus. | ||
| | |||
|} | |} | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
''Pikmin 3'' allows for four ways to control the game. The player can use the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of | ''Pikmin 3'' allows for four ways to control the game. The player can use the the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of version 2.0.0, the GamePad's touchscreen. | ||
====Controllers==== | |||
{| class = "wikitable" style="width: 60%" | |||
{| class = "wikitable" style="width: | |||
! style="width:12%" | GamePad | ! style="width:12%" | GamePad | ||
! style="width:12%" | Wii Remote | ! style="width:12%" | Wii Remote | ||
! style="width:12%" | Pro Controller | ! style="width:12%" | Pro Controller | ||
! Action | ! Action | ||
|- | |- | ||
| | |align="center"|{{button|wiiu|ZR|size=x24px}} | ||
| align="center"|{{button|wiiu| | |align="center"|{{button|wii|B|size=x24px}} | ||
| | |align="center"|{{button|wiiu|PCZR|size=x24px}} | ||
|[[Whistle]]. | |||
|- | |- | ||
|align="center"|{{button|wiiu|A|size=x24px}} | |||
| align="center"|{{button|wiiu| | |align="center"|{{button|wii|A|size=x24px}} | ||
|align="center"|{{button|wiiu|PCA|size=x24px}} | |||
| align="center"|{{button| | |||
| align="center"|{{button|wiiu| | |||
| | | | ||
* | * While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader [[throw]]s the Pikmin. | ||
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground. | |||
* Without any Pikmin: [[Punch]]. | |||
* When under an [[Onion]]: Open its [[menu]]. | |||
|} | |} | ||
=== | ====Touchscreen==== | ||
There are two ways to play with the touchscreen in ''Pikmin 3''. The game can be played with the GamePad and a TV, or on the GamePad alone. The controls are different depending on the screens. | |||
For the GamePad screen alone, the controls are as follows: | |||
{| class = "wikitable" style="width: | {| class = "wikitable" style="width: 60%" | ||
! style="width:12%" | GamePad | |||
! Action | ! Action | ||
|- | |- | ||
|align="center"|{{button|wiiu|L|size=x24px}} | |||
| align="center"|{{button| | |When the screen is touched while the button is pressed, that zone is [[whistle]]d. | ||
| | |||
|- | |- | ||
|align="center"|{{button|wiiu|ZL|size=x24px}} | |||
|Center the camera behind the leader. | |||
| align="center"|{{button| | |||
| | |||
|} | |} | ||
==Specific controls== | ==Specific controls== | ||
This section details controls for specific scenarios that can be encountered while playing. | This section details controls for specific scenarios that can be encountered while playing. | ||
Line 942: | Line 211: | ||
===Onions=== | ===Onions=== | ||
In the first two games and the ''[[New Play Control!]]'' | In the first two games and the ''[[New Play Control!]]'' remakes, the [[Menu#Onion menu|Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface. | ||
*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group. | *Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group. | ||
Line 949: | Line 218: | ||
===Area selection=== | ===Area selection=== | ||
The [[area | The [[area]] selection screen in the first two games has some specific options and controls. | ||
{| class = "wikitable" style="width: | {| class = "wikitable" style="width: 60%" | ||
! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! | ! Action | ||
|- | |- | ||
|align="center"|{{button|gcn|Stick|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Stick|size=x24px}} | ||
| align="center"|{{button|wii| | |Change selected [[area]] or [[Olimar's Voyage Log|Voyage Log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gcn|Pad}} can also be used. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|A|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|A|size=x24px}} | ||
| align="center"|{{button|wii| | |Open a menu asking if the player wishes to enter the area. On Olimar's Voyage Log, it opens the selected journal. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|B|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|B|size=x24px}} | ||
| align="center"|{{button|wii| | |Close Olimar's Voyage Log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Start|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wii|+|size=x24px}} | |Open a menu that allows the player to continue or return to the title screen. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Y|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wii| | |In ''Pikmin'', toggle between the area selection and Olimar's Voyage Log. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|L|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Padleft|size=x24px}} | ||
| align="center"|{{button|wii| | |Open the [[Piklopedia]] in ''Pikmin 2''. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|R|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Padright|size=x24px}} | ||
| align="center"|{{button|wii| | |Open the [[Treasure Hoard]] in ''Pikmin 2''. | ||
| | |||
|- | |- | ||
|align="center"|N/A | |||
| align="center"|N/A | |align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|wii|-|size=x24px}} | |In ''Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on an [[Menu#Onion|Onion's menu]]. | ||
| In '' | |||
|} | |} | ||
===Piklopedia and Treasure Hoard=== | ===Piklopedia and Treasure Hoard=== | ||
On the [[Piklopedia and Treasure Hoard | On the [[Piklopedia]] and [[Treasure Hoard]], there are a few specific actions that can be performed. | ||
{| class = "wikitable" style="width: | {| class = "wikitable" style="width: 60%" | ||
! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! | ! Action | ||
|- | |- | ||
|align="center"|{{button|gcn|A|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|A|size=x24px}} | ||
| align="center"|{{button|wii| | |Show the current entry. Throw [[pikpik carrot]]s on the Piklopedia. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|B|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|B|size=x24px}} | ||
| align="center"|{{button|wii| | |Open a menu asking if the player wishes to remain on the Piklopedia / Treasure Hoard or if they went to return to the area selection screen. If showing an entry, it returns to the list. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Stick|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Stick|size=x24px}} | ||
| align="center"|{{button|wii| | |Change entry. If showing an entry, it pans the camera with the stick's direction. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|L|gcn|R|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Padleftright|size=x24px}} | ||
|Switch from the Piklopedia to the Treasure Hoard and vice-versa. | |||
| align="center"|{{button| | |||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Padupdown|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Padupdown|size=x24px}} | ||
| align="center"|{{button|wii| | |If showing an entry, it zooms in or out. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|C|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|Z|size=x24px}} + {{button|wii|Stick|size=x24px}} | ||
| align="center"|{{button|wii| | |If showing an entry, it rotates the camera around it. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|X|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wii| | |Open [[Olimar's Notes]]. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Y|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|wii| | |Open [[Sales Pitch]] or [[Louie's Notes]]. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gcn|Z|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|1|size=x24px}} | ||
| align="center"|{{button|wii| | |Deploy an [[ultra-bitter spray]] on the Piklopedia. | ||
| | |||
|} | |} | ||
=== | ===Bomb-rocks=== | ||
{{main|Bomb-rock#Controlling}} | |||
Due to the actions that can be performed by Pikmin carrying [[bomb-rock]]s, some special notes need to be taken into consideration in order to not have a bomb-rock explode accidentally. | |||
When a bomb-rock [[Yellow Pikmin]] is [[throw]]n, it becomes in a standby state. By whistling this Pikmin, it drops its bomb-rock, which begins its detonation timer. In order to safely retrieve the Pikmin without detonating the bomb-rock, the Pikmin must be touched by the leader. [[Dismiss]]ed Pikmin that have not been thrown will always keep their bomb-rock when returning to the party. Finally, any bomb-rock-carrying Yellow Pikmin that is told to go into an Onion will drop the bomb-rock safely by one of the Onion's legs. | |||
===Radar=== | ===Radar=== | ||
{{main|Radar}} | {{main|Radar}} | ||
A few buttons control the radar. These | A few buttons control the radar. These allows the player to pan it and zoom it. | ||
===''Pikmin 2'' title screen=== | ===''Pikmin 2'' title screen=== | ||
{{main|Easter eggs# | {{main|Easter eggs#Title screen secrets}} | ||
Some | Some easter eggs exist on the title screen for ''Pikmin 2'' and the ''New Play Control!'' remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy. | ||
==Controller diagram== | ==Controller diagram== | ||
{{ | {{image|Add the ''New Play Control!'' image.}} | ||
In the first game, if the [[radar]] is opened, {{button|gcn|R|wii|Padright}} can be used to flip to a different page, containing an illustration that maps the different buttons on the controller to the corresponding actions. This can be used should the player forget the controls. | |||
<gallery> | <gallery> | ||
Pikmin controls menu.jpg| | File:Pikmin controls menu.jpg|Controls screen on the GameCube version. | ||
</gallery> | </gallery> | ||
==See also== | ==See also== | ||
*[[HUD]] | *[[HUD]] | ||
*[[Menu]] | *[[Menu]] | ||
*[[Camera]] | *[[Camera]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Real world]] | [[Category:Real-world]] |