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===''Pikmin''===
===''Pikmin''===
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk, and most button inputs are edited accordingly. In the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port]], the controls are more faithful to the GameCube version than ''New Play Control! Pikmin'', though the inputs themselves are very similar to {{p3d}}.
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk. The [[Pikmin 1 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
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|  
|  
|-
|-
| Move [[cursor]] – main
| Move [[cursor]] – stick
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|remote|size=x24px}}
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|  
|  
|-
|-
| Move cursor &ndash; alternate
| Move cursor &ndash; gyro
| align="center"| N/A
| align="center"| N/A
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
| align="center"| Move the right Joy-Con / Move the Pro Controller
| Only while whistling or throwing.
|
|-
|-
| Reset cursor
| Reset cursor
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rsticklr|size=x24px}} or {{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>horizontally
| The player can press the button and use {{button|gc|stick|wii|stick|switch|lstick}} to rotate the camera sideways.  
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
|-
| Change camera's distance
| Change camera's distance
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| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>vertically
|
|
|-
|-
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|  
|  
|-
|-
| Move [[cursor]] &ndash; main
| Move [[cursor]] &ndash; stick
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|remote|size=x24px}}
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|  
|  
|-
|-
| Move cursor &ndash; alternate
| Move cursor &ndash; gyro
| align="center"| N/A
| N/A
| align="center"| N/A
| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
| Move the right Joy-Con / Move the Pro Controller
| Only while whistling or throwing.
|
|-
|-
| Reset cursor
| Reset cursor
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| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}}
|  
| Only if the other leader is not in the active one's group.
|-
|-
| [[Pluck]] sprout
| [[Pluck]] sprout
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| align="center"|{{button|gc|padu|size=x24px}}
| align="center"|{{button|gc|padu|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|padu|size=x24px}}
| align="center"|{{button|switch|pad|size=x24px}}<br>up
| Not possible when holding a Pikmin.
| Not possible when holding a Pikmin.
|-
|-
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| align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|switch|padd|size=x24px}}
| align="center"|{{button|switch|pad|size=x24px}}<br>down
| Not possible when holding a Pikmin.
| Not possible when holding a Pikmin.
|-
|-
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rsticklr|size=x24px}} or {{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>horizontally
| The player can press the button and use {{button|gc|stick|wii|stick|switch|lstick}} to rotate the camera sideways.
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
|-
| Change camera's distance
| Change camera's distance
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| align="center"|{{button|gc|r|size=x24px}}<br>held
| align="center"|{{button|gc|r|size=x24px}}<br>held
| align="center"|{{button|wii|padlr|size=x24px}}<br>held
| align="center"|{{button|wii|padlr|size=x24px}}<br>held
| align="center"|{{button|switch|zr|size=x24px}}<br>held
| align="center"|{{button|switch|rstick|size=x24px}}<br>held
|
|
|-
|-
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| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>vertically
|
|
|-
|-
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| [[Pause]]/resume
| [[Pause]]/resume
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|  
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===''Pikmin 3''===
===''Pikmin 3''===
''Pikmin 3'' allows for four ways to control the game. The player can use the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of [[Update|version 2.0.0]], the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported.  When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is {{button|wiiu|-}}.
''Pikmin 3'' allows for four ways to control the game. The player can use the the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of [[Update|version 2.0.0]], the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported.  When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is {{button|wiiu|-}}.


In addition, the player can toggle Off-TV Play with {{button|wiiu|-}}. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use {{button|wiiu|padd}} to toggle between gameplay view and radar view, if Off-TV Play is on.
In addition, the player can toggle Off-TV Play with {{button|wiiu|-}}. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use {{button|wiiu|padd}} to toggle between gameplay view and radar view, if Off-TV Play is on.
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
| Pressing holds a Pikmin, releasing throws it.
|-
|-
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
|  
|  
|-
|-
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
| Only when not commanding Pikmin and near a punchable target.
| Only when not commanding Pikmin and near a punchable target.
|-
|-
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| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| align="center"|{{button|wiiu|pca|size=x24px}}
| When below an [[Onion]]'s beam.
| When below an [[Onion]]'s beam.
|-
|-
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| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wiiu|pczr|size=x24px}}
| align="center"|{{button|wiiu|pcb|size=x24px}}
|  
|  
|-
|-
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===''Pikmin 3 Deluxe''===
===''Pikmin 3 Deluxe''===
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the [[Wii U]] and [[Nintendo Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope.
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the Wii U and [[Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope.


The available control schemes depend on the amount of players.
The available control schemes depend on the amount of players.
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| Move
| Move
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|  
|  
|-
|-
| Move [[cursor]] &ndash; stick
| Move [[cursor]] &ndash; stick
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|
|
* With stick-only cursor controls: Moves the cursor.
* With stick-only cursor controls: Moves the cursor.
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| Use [[action menu]]
| Use [[action menu]]
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|stick|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item.
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item.
|-
|-
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|-
|-
| [[Dodge]]
| [[Dodge]]
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>left or right
| align="center"|N/A
| align="center"|N/A
| Only if the [[Dodge Whistle]] has been obtained.
| Only if the [[Dodge Whistle]] has been obtained.
|-
|-
| Rotate camera
| Rotate camera
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>left or right
| align="center"|N/A
| align="center"|N/A
|  
|  
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| Face camera towards leader's direction + extend cursor
| Face camera towards leader's direction + extend cursor
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| align="center"|{{button|switch|lstickclick|switch|rstickclick|size=x24px}}
| Only in stick-only cursor controls.
| Only in stick-only cursor controls.
|-
|-
| Face camera towards leader's direction + reset gyro + reset cursor
| Face camera towards leader's direction + reset gyro + reset cursor
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| align="center"|{{button|switch|lstickclick|switch|rstickclick|size=x24px}}
| Only in gyro-stick cursor controls.
| Only in gyro-stick cursor controls.
|-
|-
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|-
|-
| Zoom [[mini radar]] in/out
| Zoom [[mini radar]] in/out
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>up or down
| align="center"|N/A
| align="center"|N/A
|   
|   
|-
|-
| Show [[hint]]
| Show [[hint]]
| align="center"|{{button|switch|padu|size=x24px}}
| align="center"|{{button|switch|pad|switch|pcpad|size=x24px}}<br>up
| align="center"|N/A
| align="center"|N/A
|  
|  
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| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped.
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped.
|}
===''Pikmin 4''===
{{p4}} has a similar control scheme to ''Pikmin 3 Deluxe'', with some notable changes. Shigeru Miyamoto said in the game's announcement presentation that {{transcript|Nintendo Switch has made controlling the game simpler, meaning you can further concentrate on the core essence of Pikmin gameplay.}}
The available control schemes depend on the amount of players.
* In single-player, the player can use one of the following: 2 combined Joy-Cons attached to the console, 2 combined Joy-Cons detached from the console, or a Pro Controller.
* In 2-player, either player can use 2 combined Joy-Cons detached from the console, a Pro Controller, or a single Joy-Con horizontally and vertically for P1 and P2 respectively.
{| class = "wikitable" style="width: 80%"
! Action
! style="width:18%" | Combined Joy-Cons or Pro Controller
! style="width:18%" | Single Joy-Con
! Notes
|-
| Move/Move [[Cursor]]
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|stick|size=x24px}}
| Holding it lightly will move the leader slower.
|-
| Move Cursor &ndash; alternate
| align="center"|Move the right Joy-Con / Move the Pro Controller
| align="center"|Move the Joy-Con
| Only while whistling or throwing, and only while Motion Controls is ON.
|-
| [[Throw]]/Send
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
| Call with [[Whistle]]/Bark
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| Holding it down longer increases the radius.
|-
| Manual Target Lock
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|N/A
| Only if a [[Lock-on|Target Lock]] target is available.
|-
| Cancel Manual Target Lock
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|N/A
|
|-
| [[Charge]]
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| Only after buying the [[Charging Horn]], and when not riding Oatchi.
|-
| Ride/Dismount
| align="center"|{{button|switch|y||size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
|
|-
| Jump
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| Only when riding or playing as Oatchi.
|-
| Select Pikmin/Oatchi &ndash; right
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| rowspan="2" | Pressing {{button|switch|l|size=x24px}} and {{button|switch|r|size=x24px}} at the same time sets the next Pikmin type to Oatchi.
|-
| Select Pikmin/Oatchi type &ndash; left
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|N/A
|-
| [[Swarm|Form Line]]
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}} + {{button|switch|stick|size=x24px}}
| Only after obtaining the [[Lineup Trumpet]], and when not riding Oatchi. With horizontal controls, doing this will disable movement as long as the button is held.
|-
| Actions
| align="center"|{{button|switch|y|size=x24px}}{{button|switch|hold|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}{{button|switch|hold|size=x24px}}
| Allows the player to [[Disband]], give a command to [[Oatchi]], open the [[Pack]], or either dismount Oatchi or switch between the player character and Oatchi.
|-
| [[Pluck]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when near a Pikmin sprout.
|-
| [[Punch]]/Bite
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when not commanding Pikmin or Oatchi.
|-
| [[Rush]]
| align="center"|{{button|switch|x||size=x24px}}{{button|switch|hold|size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}{{button|switch|hold|size=x24px}}
| Only when Oatchi is the selected type, or when riding or playing as Oatchi.
|-
| Look Around
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
|
|-
| Look Around (alternate)
| align="center"|{{button|switch|zl|size=x24px}} + Move
| align="center"|{{button|switch|sl|size=x24px}} + Move
|
|-
| Adjust camera angle vertically
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|N/A
|
|-
| Look Ahead
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
|
|-
| Reset the camera's vertical position
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|N/A
|
|-
| Cancel pluck/[[Go Here!]]/Rush
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
| [[Pause]]/resume
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| Single Joy-Con controls only pause when the Tablet is open and dependent on whether Player 1 is using the left or right Joy-Con.
|-
| Open [[Tablet]]
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether Player 1 is using the left or right Joy-Con.
|-
| Skip [[cutscene]]
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
|}
|}


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===Onions===
===Onions===
In the first two games and the ''[[New Play Control!]]'' ports, the [[Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface.
In the first two games and the ''[[New Play Control!]]'' remakes, the [[Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface.


*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group.
*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group.
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| Toggle Olimar's voyage log
| Toggle Olimar's voyage log
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|  
Line 985: Line 848:
| align="center"|{{button|gc|l|size=x24px}}
| align="center"|{{button|gc|l|size=x24px}}
| align="center"|{{button|wii|padl|size=x24px}}
| align="center"|{{button|wii|padl|size=x24px}}
| align="center"|{{button|switch|padl|size=x24px}}
| align="center"|{{button|switch|pad|size=x24px}}<br>left
|
|
|-
|-
Line 991: Line 854:
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|wii|padr|size=x24px}}
| align="center"|{{button|wii|padr|size=x24px}}
| align="center"|{{button|switch|padr|size=x24px}}
| align="center"|{{button|switch|pad|size=x24px}}<br>right
|
|
|-
|-
Line 1,014: Line 877:
! style="width:12%" | GameCube
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
! Notes
|-
|-
Line 1,020: Line 882:
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Only when no entry is opened.
| Only when no entry is opened.
|-
|-
Line 1,026: Line 887:
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when no entry is opened.
| Only when no entry is opened.
|-
|-
Line 1,032: Line 892:
| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}}
| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}}
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}}
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}}
| align="center"|{{button|switch|b|switch|padl|switch|padr|size=x24px}}
| Only when an entry is opened.
| Only when an entry is opened.
|-
|-
| Move [[camera]]
| Move [[camera]]
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Only when an entry is opened.
| Only when an entry is opened.
|-
|-
Line 1,044: Line 902:
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
| align="center"|{{button|switch|padu|switch|padd|size=x24px}}
|  
|  
|-
|-
Line 1,050: Line 907:
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lstick|size=x24px}}
| Only when an entry is opened, on the Wii.
|
|-
|-
| Throw [[pikpik carrot]]
| Throw [[pikpik carrot]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only on the Piklopedia, and only if an entry is opened.
| Only on the Piklopedia.
|-
|-
| Use [[ultra-bitter spray]]
| Use [[ultra-bitter spray]]
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only on the Piklopedia.
| Only on the Piklopedia.
|-
|-
Line 1,068: Line 922:
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|
|-
|-
| Open [[sales pitch]] or [[Louie's notes]]
| Open [[sales pitch]] or [[Louie's notes]]
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
|  
|
|-
|-
| Switch between Piklopedia and Treasure Hoard
| Switch between Piklopedia and Treasure Hoard
| align="center"|{{button|gc|l|gc|r|size=x24px}}
| align="center"|{{button|gc|l|gc|r|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| Only when no entry is opened.
| Only when no entry is opened.
|-
|-
Line 1,086: Line 937:
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened.
| Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened.
|}
===Pebble Pitcher===
In {{p4}}, a second player can control the [[Pebble Pitcher]]. As a supportive cursor, it has unique controls.
{| class = "wikitable" style="width: 40%"
! style="width:20%" | Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Single Joy-Con
! Notes
|-
| Activate Pebble Pitcher/reset cursor
| align="center"|{{button|switch|x|size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
|
|-
| Move cursor — L Stick
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|N/A
| Option only available when using Two-Hand Hold.
|-
| Move cursor — Motion Controls
| align="center"|Move the Joy-Cons or Pro Controller
| align="center"|Move the Joy-Con
|
|-
| Launch pebble
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
| Change item selection — right
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|zl|switch|zr|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether P2 is using the left or right Joy-Con.
|-
| Change item selection — left
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
|-
| Launch item
| align="center"|{{button|switch|y|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
| Only when an item is available.
|}
|}


Line 1,147: Line 953:
{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}}
{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}}


Some Easter eggs exist on the [[title screen]] for ''Pikmin 2'' and the ''New Play Control!'' port. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.
Some Easter eggs exist on the [[title screen]] for ''Pikmin 2'' and the ''New Play Control!'' remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.


==Button-mashing==
==Button-mashing==
Line 1,153: Line 959:
*When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and {{npcp1}}, actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]].
*When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and {{npcp1}}, actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]].
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. This is also true in {{p4}} when [[Oatchi]] takes big knockback, but with {{button|switch|lstick|switch|stick}}{{source needed}}. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
*When playing as [[Oatchi]] in ''Pikmin 4'', the player can mash {{button|switch|a|switch|b|switch|x}} / {{button|switch|y}} to make him recover from a hazard such as [[fire]], [[poison]] or [[panic]] sooner.
 
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.


Line 1,165: Line 971:


==Controller diagram==
==Controller diagram==
{{p1}}, {{npcp1}}, {{P1s}}, {{P2s}}, and {{p3d}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its rereleases, a diagram is found in [[Olimar's monitor]], in the [[Nintendo Switch]] version of ''Pikmin 2'' a diagram (that is directly copied from the Nintendo Switch version of ''Pikmin'') can be viewed at any time by pressing {{button|switch|-}}, and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls.
{{p1}}, {{npcp1}}, and {{p3d}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its remake, a diagram is found in [[Olimar's monitor]], and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls.


<gallery>
<gallery>

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