Editing Controls
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y|pa=y}} | ||
{{stub|Needs more ''Pikmin 3'' info, full ''Nintendo Land'' info, and missing ''New Play Control!'' info.}} | {{stub|Needs more ''Pikmin 3'' info, full ''Nintendo Land'' info, and missing ''New Play Control!'' info.}} | ||
{{otheruses|controls of the ''Pikmin'' games|the [[data file]] category|Controls (Exploration Notes)}} | {{otheruses|controls of the ''Pikmin'' games|the [[data file]] category|Controls (Exploration Notes)}} | ||
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's [[menu]]s, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements and touchscreen touches. | The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's [[menu]]s, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements and touchscreen touches. | ||
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}} for a few seconds. For the latter, the player must hold {{button|gc|x}} + {{button|gc|y}} + {{button|gc|start}}, for three seconds, without touching {{button|gc|stick}}, {{button|gc|c}}, {{button|gc|l}} or {{button|gc|r}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick. | |||
==Button-mashing== | |||
The term '''button-mashing''' is used when a player rapidly presses buttons or tilts sticks on the controller, without any discernible pattern. The point of doing this varies between games and scenarios, but in the [[Pikmin series|''Pikmin'' games]], one may have to button-mash in certain situations in order to achieve a goal. The following situations require the player to button-mash: | |||
*When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and ''New Play Control! Pikmin'', actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]]. | |||
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. | |||
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} – such as twirling – to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. | |||
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession. | |||
If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone. | |||
==In-game controls== | ==In-game controls== | ||
Line 8: | Line 21: | ||
===''Pikmin''=== | ===''Pikmin''=== | ||
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk | The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk. | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! style="width:12%" | | ! style="width:12%" | Wii-cc | ||
! | ! Action | ||
|- | |- | ||
|align="center"|{{button|gc|a|size=x24px}} | |||
| align="center"| | |align="center"|{{button|wii|a|size=x24px}} | ||
| | |align="center"|{{button|wii-cc|a|size=x24px}} | ||
| align="center"| | |||
| | |||
| | |||
| align="center"| {{button| | |||
| | | | ||
* While commanding Pikmin: Pick a Pikmin up. When the button is released, Olimar [[throw]]s the Pikmin. | |||
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground. | |||
* Without any Pikmin: [[Punch]]. | |||
* When under an [[Onion]]: Open [[Menu#Onion|its menu]]. | |||
| | |||
|- | |- | ||
|align="center"|{{button|gc|b|size=x24px}} | |||
| align="center"| | |align="center"|{{button|wii|b|size=x24px}} | ||
| | |align="center"|{{button|wii-cc|b|size=x24px}} | ||
| align="center"| {{button| | |[[Whistle]]. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|stick|size=x24px}}<br>(Fully held) | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|stick|size=x24px}} | ||
| align="center"|{{button|wii| | |align="center"|{{button|wii-cc|leftstick|size=x24px}}<br>(Fully held) | ||
| align="center"|{{button| | |Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leader runs as fast as a flower Red/Blue/Yellow Pikmin. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|stick|size=x24px}}<br>(Lightly or fully held) | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|remote|size=x24px}} | ||
| align="center"|{{button|wii| | |align="center"|{{button|wii-cc|stickl|size=x24px}}<br>(Lightly or fully held) | ||
| align="center"|{{button| | |Move the [[HUD#Cursor|cursor]]. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|c|size=x24px}} | |||
| align="center"| | |align="center"|{{button|wii|padd|size=x24px}} | ||
| align="center"|{{button|wii|padd|size=x24px}} | |align="center"|{{button|wii-cc|stickr|size=x24px}} | ||
| align="center"|{{button| | |[[Swarm]]. They will go to a task if they bump into an object and they will no longer be on the party. In the ''New Play Control!'' version, the Pikmin will go to wherever the cursor is, when the button is held down. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|y|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wii| | |align="center"|{{button|wii-cc|y|size=x24px}} | ||
| align="center"|{{button| | |Open the [[radar]]. The {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}} buttons switch between menus. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|x|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|c|size=x24px}} | ||
| align="center"|{{button|wii| | |[[Dismiss]] all Pikmin into groups of their type. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|padd|size=x24px}} | |||
| align="center"|{{button|gc|padd|size=x24px}} | |align="center"|{{button|wii|2|size=x24px}} | ||
| align="center"|{{button|wii|2|size=x24px}} | |[[Lie down]]. | ||
| | |||
|- | |- | ||
|align="center"|N/A | |||
| align="center"| | |align="center"|{{button|wii|b|size=x24px}} | ||
| align="center"|{{button|wii| | |While holding a Pikmin, swap it for one of a different type. | ||
| | |||
|- | |- | ||
|align="center"|N/A | |||
| align="center"| | |align="center"|{{button|wii|padd|size=x24px}} | ||
| align="center"|{{button|wii| | |When holding a Pikmin, swap it for one of a different [[maturity]] in the same type. Also causes the [[swarm]] effect on the cursor, but the group does not move. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|l|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|z|size=x24px}} | ||
| align="center"|{{button|wii | |||
| | | | ||
* Press: Point the [[camera]] towards the cursor on the GameCube, point the camera to where the leader is facing on the Wii. | |||
* Lightly tap and hold: Used with {{button|gc|stick|wii|stick}} to rotate the camera (fully held in the ''New Play Control!'' version). | |||
|- | |- | ||
|align="center"|{{button|gc|r|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|padlr|size=x24px}} | ||
| align="center"|{{button|wii| | |Switch to a closer or farther away camera angle. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|z|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|padu|size=x24px}} | ||
| align="center"|{{button|wii| | |Switch to a top view and then back to an angled view. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|start|size=x24px}} | |||
| align="center"|{{button|gc|start|size=x24px}} | |align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|wii|-|size=x24px}} | |Pause and continue the game. | ||
| | |||
|} | |} | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote | The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, while the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote. | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! | ! Action | ||
|- | |- | ||
|align="center"|{{button|gc|a|size=x24px}} | |||
|align="center"|{{button|wii|a|size=x24px}} | |||
| align="center"|{{button|gc|a|size=x24px}} | |||
| align="center"|{{button|wii|a | |||
| | | | ||
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader [[throw]]s the Pikmin. | |||
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground. | |||
* Without any Pikmin: [[Punch]]. If the [[Rocket Fist]] has been collected, pressing the button quickly three times will do a more powerful punch. | |||
* When under an [[Onion]]: Open [[Menu#Onion|its menu]]. | |||
|- | |- | ||
|align="center"|{{button|gc|b|size=x24px}} | |||
| align="center"|{{button|gc|b|size=x24px}} | |align="center"|{{button|wii|b|size=x24px}} | ||
| align="center"|{{button|wii|b|size=x24px}} | |[[Whistle]]. Holding it down longer increases the range. Any Pikmin caught in the whistle will come to the leader's command. The [[Mega Tweeter]] increases the range of the whistle by 1.5 times. If the [[Pluckaphone]] has been collected, any sprouts will come out, too. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|stick|size=x24px}}<br>(Fully held) | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|stick|size=x24px}} | ||
| align="center"|{{button|wii| | |Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run as fast as a flower Red/Blue/Yellow Pikmin, and with the [[Rush Boots]], as fast as a flower White Pikmin. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|stick|size=x24px}}<br>(Lightly or fully held) | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|remote|size=x24px}} | ||
| align="center"|{{button|wii| | |Move the [[HUD#Cursor|cursor]]. | ||
| | |||
| | |||
|- | |- | ||
|align="center"|{{button|gc|c|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|padd|size=x24px}} | ||
| align="center"|{{button|wii| | |[[Swarm]]. They will go to a task if they bump into an object and they will no longer be on the party. In the ''New Play Control!'' version, the Pikmin will go to wherever the cursor is, when the button is held down. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|y|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|wii| | |Switch leaders. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|x|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|c|size=x24px}} | ||
| align="center"|{{button|wii| | |[[Dismiss]] all Pikmin into groups of their type. When held, [[lie down]] if the [[Five-man Napsack]] has been obtained. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|padu|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|1|size=x24px}} | ||
| align="center"|{{button|wii| | |When not holding a Pikmin, use an [[ultra-bitter spray]]. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|padd|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|2|size=x24px}} | ||
| align="center"|{{button|wii| | |When not holding a Pikmin, use an [[ultra-spicy spray]]. Won't take effect if there are no Pikmin in the party. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|padud|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|padd|size=x24px}} | ||
| align="center"|{{button|wii| | |When holding a Pikmin, swap it for one of a different [[maturity]] in the same type. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|padlr|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|b|size=x24px}} | ||
| align="center"|{{button|wii| | |While holding a Pikmin, swap it for one of a different type. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|l|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|z|size=x24px}} | ||
| align="center"|{{button|wii| | |||
| | | | ||
* Press: Point the [[camera]] towards the cursor on the GameCube, point the camera to where the leader is facing on the Wii. | |||
* Lightly tap and hold: Used with {{button|gc|stick|wii|stick}} to rotate the camera (fully held in the ''New Play Control!'' version). | |||
|- | |- | ||
|align="center"|{{button|gc|r|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|padlr|size=x24px}} | ||
| align="center"|{{button|wii| | |||
| | | | ||
* Press: Switch to a closer or farther away camera angle. | |||
* Press and hold: Switch to a ground-level angle. | |||
|- | |- | ||
|align="center"|{{button|gc|z|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|padu|size=x24px}} | ||
| align="center"|{{button|wii| | |Switch to a top view and then back to an angled view. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|start|size=x24px}} | |||
| align="center"|{{button|gc|start|size=x24px}} | |align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wii|+|size=x24px}} | |Pause and continue the game. The {{button|gc|l|wii|padl}} and {{button|gc|r|wii|padr}} buttons switch between menus. | ||
| | |||
|} | |} | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
''Pikmin 3'' allows for four ways to control the game. The player can use the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of [[Update|version 2.0.0]], the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported. When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is {{button|wiiu|-}}. | ''Pikmin 3'' allows for four ways to control the game. The player can use the the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of [[Update|version 2.0.0]], the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported. When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is {{button|wiiu|-}}. | ||
In addition, the player can toggle Off-TV Play with {{button|wiiu|-}}. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use {{button|wiiu|padd}} to toggle between gameplay view and radar view, if Off-TV Play is on. | In addition, the player can toggle Off-TV Play with {{button|wiiu|-}}. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use {{button|wiiu|padd}} to toggle between gameplay view and radar view, if Off-TV Play is on. | ||
Line 314: | Line 184: | ||
====Controllers==== | ====Controllers==== | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
! style="width:12%" | GamePad | ! style="width:12%" | GamePad | ||
! style="width:12%" | Wii Remote | ! style="width:12%" | Wii Remote | ||
! style="width:12%" | Pro Controller | ! style="width:12%" | Pro Controller | ||
! | ! Action | ||
|- | |- | ||
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | | align="center"|{{button|wiiu|a|wiiu|x|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | | align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wiiu|pca | | align="center"|{{button|wiiu|pca|size=x24px}} | ||
| | | | ||
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader [[throw]]s the Pikmin. | |||
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground. | |||
* Without any Pikmin and near a punchable target: [[Punch]]. | |||
* When under an [[Onion]]: Open [[Menu#Onion|its menu]]. | |||
|- | |- | ||
| align="center"|{{button|wiiu|zr|size=x24px}} | | align="center"|{{button|wiiu|zr|size=x24px}} | ||
| align="center"|{{button|wii|b|size=x24px}} | | align="center"|{{button|wii|b|size=x24px}} | ||
| align="center"|{{button|wiiu|pczr|size=x24px}} | | align="center"|{{button|wiiu|pczr|size=x24px}} | ||
| | | [[Whistle]]. | ||
|- | |- | ||
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>(Fully held) | |||
| align="center"|{{button|wiiu| | | align="center"|{{button|wii|stick|size=x24px}} | ||
| align="center"|{{button|wii| | | align="center"|{{button|wiiu|pclstick|size=x24px}}<br>(Fully held) | ||
| align="center"|{{button|wiiu| | | Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin. With the Wii Remote, the [[camera]] will automatically rotate to make it easier to navigate. | ||
| | |||
|- | |- | ||
| [[ | | align="center"|{{button|wiiu|lstick|size=x24px}}<br>(Lightly or fully held) | ||
| align="center"|{{button|wiiu| | | align="center"|{{button|wii|remote|size=x24px}} | ||
| align="center"|{{button|wii| | | align="center"|{{button|wiiu|pclstick|size=x24px}}<br>(Lightly or fully held) | ||
| align="center"|{{button|wiiu| | | Move the [[HUD#Cursor|cursor]]. | ||
| | |- | ||
| align="center"|{{button|wiiu|zl|size=x24px}} | |||
| align="center"|{{button|wii|z|size=x24px}} | |||
| align="center"|{{button|wiiu|pczl|size=x24px}} | |||
| If the [[HUD#Cursor|cursor]] is on a target, toggles [[lock-on]]. Otherwise, press to make the [[camera]] face the cursor, and, if not using the Wii Remote, hold to lock the cursor on the spot. | |||
|- | |- | ||
| align="center"|{{button|wiiu|l|size=x24px}} | | align="center"|{{button|wiiu|l|size=x24px}} | ||
| align="center"|{{button|wii|c|size=x24px}} | | align="center"|{{button|wii|c|size=x24px}} | ||
| align="center"|{{button|wiiu|pcl|size=x24px}} | | align="center"|{{button|wiiu|pcl|size=x24px}} | ||
| | | Change which Pikmin type (or leader) will be thrown next. | ||
|- | |||
| align="center"|{{button|wiiu|r|size=x24px}} | |||
| align="center"|N/A | |||
| align="center"|{{button|wiiu|pcr|size=x24px}} | |||
| If [[lock-on|locked-on]], places the cursor on the object and keeps it there while it's held. Otherwise, allows moving the cursor without moving the leader, while it's held. | |||
|- | |||
| align="center"|{{button|wiiu|lstickclick|size=x24px}} | |||
| align="center"|N/A | |||
| align="center"|{{button|wiiu|pclstickclick|size=x24px}} | |||
| Places the [[HUD#Cursor|cursor]] on top of the leader. | |||
|- | |- | ||
| align="center"|{{button|wiiu|y|size=x24px}} | | align="center"|{{button|wiiu|y|size=x24px}} | ||
| align="center"|{{button|wii|-|size=x24px}} | | align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|wiiu|pcy|size=x24px}} | | align="center"|{{button|wiiu|pcy|size=x24px}} | ||
| | | Switch [[leader]]. It won't work if the other leader(s) is/are on the current one's party. | ||
|- | |- | ||
| align="center"|{{button|wiiu|b|wiiu|shake|size=x24px}} | |||
| align="center"|{{button|wiiu| | | align="center"|{{button|wii|nunchukshake|size=x24px}} | ||
| align="center"|{{button|wii| | | align="center"|{{button|wiiu|pcb|size=x24px}} | ||
| align="center"|{{button|wiiu| | | While locked-on, [[charge]]. Otherwise, [[dismiss]]. | ||
| | |||
|- | |- | ||
| align="center"|{{button|wiiu|rstick|size=x24px}} | | align="center"|{{button|wiiu|rstick|size=x24px}} | ||
| align="center"|N/A | | align="center"|N/A | ||
| align="center"|{{button|wiiu|pcrstick|size=x24px}} | | align="center"|{{button|wiiu|pcrstick|size=x24px}} | ||
| | | Rotate the [[camera]] horizontally. | ||
|- | |- | ||
| align="center"|{{button|wiiu|+|size=x24px}} | | align="center"|{{button|wiiu|+|size=x24px}} | ||
| align="center"|{{button|wii|+|size=x24px}} | | align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wiiu|pc+|size=x24px}} | | align="center"|{{button|wiiu|pc+|size=x24px}} | ||
| | | | ||
* In-game: Pause and bring up the [[Menu#Pause|pause menu]]. Press again to unpause. | |||
* On a cutscene: Skip the cutscene, if possible. | |||
|- | |- | ||
| align="center"|{{button|wiiu|-|size=x24px}} | | align="center"|{{button|wiiu|-|size=x24px}} | ||
| align="center"|N/A | | align="center"|N/A | ||
| align="center"|N/A | | align="center"|N/A | ||
| | | Toggle Off-TV Play. | ||
|- | |- | ||
| align="center"|{{button|wiiu|padu|size=x24px}} | |||
| align="center"|{{button|wiiu| | | align="center"|{{button|wii|padu|size=x24px}} | ||
| align="center"|{{button|wiiu|pcpadu|size=x24px}} | |||
| Use an [[ultra-spicy spray]]. Won't take effect if there are no Pikmin in the party. | |||
| align="center"|{{button| | |||
| align="center"|{{button|wiiu| | |||
| | |||
|- | |- | ||
| align="center"|{{button|wiiu|padlr|size=x24px}} | | align="center"|{{button|wiiu|padlr|size=x24px}} | ||
| | | align="center"|{{button|wii|padlr|size=x24px}} | ||
| align="center"|{{button|wiiu|pcpadlr|size=x24px}} | |||
| [[Dodge]] left or right, if the [[Dodge Whistle]] has been obtained. | |||
|- | |- | ||
| align="center"|{{button|wiiu|padd|size=x24px}} | |||
| align="center"|{{button|wiiu| | | align="center"|{{button|wii|padd|size=x24px}} | ||
| align="center"|{{button|wiiu|pcpadd|size=x24px}} | |||
| If Off-TV Play is on, toggle between showing the gameplay or the radar. If it's switching to the radar, the gameplay is instantly paused. In [[Bingo Battle]], press to use the current power. | |||
| align="center"|{{button| | |||
| align="center"|{{button|wiiu| | |||
| | |||
|} | |} | ||
=== | ====Stylus Mode==== | ||
With Stylus Mode, the player does the majority of the important actions by pressing on the touchscreen. If both Off-TV Play and Stylus Mode are enabled, the controls are exactly the same, and the same touchscreen spot maps to exactly the same game world location in both modes. To use an [[ultra-spicy spray]], [[dismiss]]/[[charge]], open the [[KopPad]]'s apps, or switch leaders, the corresponding buttons on the left side of the touchscreen must be tapped. | |||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
! style="width:12%" | GamePad | |||
! Action | ! Action | ||
|- | |- | ||
| align="center"|{{button|wiiu|l|size=x24px}} | |||
| align="center"|{{button| | |||
| | | | ||
* | * At any time: Hold to enable [[Whistle|whistling]]. If you tap or hold on the touch screen, you can whistle with {{button|wiiu|l}} held. | ||
* | * While commanding Pikmin: Tap to change which Pikmin type (or leader) will be thrown next. Won't take effect if you whistled after pressing. | ||
* | * When by a sprout: Release to [[pluck]] the Pikmin sprout out of the ground. Won't take effect if you whistled after pressing. | ||
* Without any Pikmin and near a punchable target: Release to [[punch]]. Won't take effect if you whistled after pressing. | |||
* When under an [[Onion]]: Release to open [[Menu#Onion|its menu]]. Won't take effect if you whistled after pressing. | |||
|- | |- | ||
| align="center"|{{button|wiiu|zl|size=x24px}} | |||
| align="center"| | |||
| | |||
| | | | ||
* | * Under normal circumstances: Center the [[camera]] behind the leader. | ||
* While [[plucking]] or under the command of [[Go Here!]]: cancel. | |||
* | |||
|- | |- | ||
| align="center"|{{button|wiiu|lstick|size=x24px}} | |||
| align="center"|{{button| | | Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin. The [[camera]] will automatically rotate to make it easier to navigate. | ||
| | |||
|- | |- | ||
| align="center"|{{button|wiiu|stylus|size=x24px}} | |||
| align="center"|{{button| | | Tap or hold to move the [[cursor]] to where the Stylus is. Move the cursor near the left and right borders of the screen to make the [[camera]] rotate horizontally. Tap the stylus on a location to throw Pikmin (or leaders) there, if you have any on the party. If the touchscreen is depressed and {{button|wiiu|l}} is held, [[whistle]]s towards the touched location. Tap the icons on the left portion of the screen to use an [[ultra-spicy spray]], [[dismiss]]/[[charge]], use the [[KopPad]]'s apps, or switch leaders. | ||
| | |||
|- | |- | ||
| align="center"|{{button|wiiu|zr|size=x24px}} | |||
| align="center"|{{button| | | If the [[HUD#Cursor|cursor]] is on a target, toggles [[lock-on]]. Otherwise, press to make the [[camera]] face the same way the leader is facing. | ||
| | |||
| | |||
|- | |- | ||
| align="center"|{{button|wiiu|padu|size=x24px}} | |||
| Change which Pikmin type (or leader) will be thrown next. | |||
| align="center"|{{button| | |||
| | |||
|- | |- | ||
| align="center"|{{button|wiiu|padlr|size=x24px}} | |||
| [[Dodge]] left or right, if the [[Dodge Whistle]] has been obtained. | |||
| align="center"|{{button| | |||
| | |||
|- | |- | ||
| align="center"|{{button|wiiu|padd|size=x24px}} | |||
| align="center"|{{button| | | Switch leader. It won't work if the other leader(s) is/are on the current one's party. | ||
| | |||
|- | |- | ||
| align="center"|{{button|wiiu|+|size=x24px}} | |||
| align="center"|{{button| | |||
| | | | ||
* In-game: Pause and bring up the [[Menu#Pause|pause menu]]. Press again to unpause. | |||
* On a cutscene: Skip the cutscene, if possible. | |||
|- | |- | ||
| align="center"|{{button|wiiu|-|size=x24px}} | |||
| Toggle Off-TV Play. | |||
| align="center"|{{button| | |||
|- | |||
| | |||
|} | |} | ||
===''Hey! Pikmin''=== | ===''Hey! Pikmin''=== | ||
{{hp | {{game help|hp|Do the New 3DS-exclusive controls do anything? Regardless, mention that information here.}} | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
! style="width:12%" | Button | |||
! Action | ! Action | ||
|- | |- | ||
| align="center"|{{button|3ds|stick}} left / {{button|3ds|pad}} left / {{button|3ds|y}} || Move Captain Olimar to the left. | |||
| align="center"|{{button|3ds| | |||
| | |||
|- | |- | ||
| align="center"|{{button|3ds|stick}} right / {{button|3ds|pad}} right / {{button|3ds|a}} || Move Captain Olimar to the right. | |||
| align="center"|{{button|3ds| | |||
| | |||
|- | |- | ||
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}} || Move Captain Olimar up when [[Water|swimming]] or climbing a [[vine]]. Enter a [[doorway]]. Bounce up when carried by [[Winged Pikmin]]. | |||
| align="center"|{{button|3ds| | |||
| | |||
|- | |- | ||
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}} || Move Captain Olimar down when swimming or climbing a vine. Fall faster when carried by Winged Pikmin. Close the [[jetpack]]. | |||
| align="center"|{{button|3ds|stick}} | |||
| | |||
|- | |- | ||
| align="center"|{{button|3ds|l}} / {{button|3ds|r}} || Toggle the [[radar]]. | |||
| align="center"|{{button|3ds| | |||
| | |||
|- | |- | ||
| align="center"|{{button|3ds|start}} / {{button|3ds|select}} || [[Menu#Pause|Pause]] or continue the game. | |||
| align="center"|{{button|3ds| | |||
| | |||
|- | |- | ||
| align="center"|{{button|3ds|stylus}} || Throw Pikmin at the tapped spot. Used to tap on the Pikmin type, [[jetpack]], or [[whistle]] buttons. Advance dialog. | |||
| align="center"|{{button|3ds| | |||
| | |||
|} | |} | ||
Line 942: | Line 357: | ||
===Onions=== | ===Onions=== | ||
In the first two games and the ''[[New Play Control!]]'' | In the first two games and the ''[[New Play Control!]]'' remakes, the [[Menu#Onion menu|Onion menu]] allows the player to withdraw or save Pikmin using a simple control interface. | ||
*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group. | *Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group. | ||
Line 949: | Line 364: | ||
===Area selection=== | ===Area selection=== | ||
The [[area | The [[area]] selection screen in the first two games has some specific options and controls. | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! | ! Action | ||
|- | |- | ||
|align="center"|{{button|gc|stick|size=x24px}} | |||
| align="center"|{{button|gc|stick|size=x24px}} | |align="center"|{{button|wii|stick|size=x24px}} | ||
| align="center"|{{button|wii|stick|size=x24px}} | |Change selected [[area]] or [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|a|size=x24px}} | |||
| align="center"|{{button|gc|a|size=x24px}} | |align="center"|{{button|wii|a|size=x24px}} | ||
| align="center"|{{button|wii|a|size=x24px}} | |Open a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|b|size=x24px}} | |||
| align="center"|{{button|gc|b|size=x24px}} | |align="center"|{{button|wii|b|size=x24px}} | ||
| align="center"|{{button|wii|b|size=x24px}} | |Close Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|start|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wii|+|size=x24px}} | |Open a menu that allows the player to continue or return to the title screen. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|y|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wii| | |In ''Pikmin'', toggle between the area selection and Olimar's voyage log. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|l|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|padl|size=x24px}} | ||
| align="center"|{{button|wii| | |Open the [[Piklopedia]] in ''Pikmin 2''. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|r|size=x24px}} | |||
| align="center"|{{button|gc| | |align="center"|{{button|wii|padr|size=x24px}} | ||
| align="center"|{{button|wii| | |Open the [[Treasure Hoard]] in ''Pikmin 2''. | ||
| | |||
|- | |- | ||
|align="center"|N/A | |||
| align="center"|N/A | |align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button|wii|-|size=x24px}} | |In ''Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on an [[Menu#Onion|Onion's menu]]. | ||
| In '' | |||
|} | |} | ||
===Piklopedia and Treasure Hoard=== | ===Piklopedia and Treasure Hoard=== | ||
On the [[Piklopedia and Treasure Hoard | On the [[Piklopedia]] and [[Treasure Hoard]], there are a few specific actions that can be performed. | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
! style="width:12%" | GameCube | ! style="width:12%" | GameCube | ||
! style="width:12%" | Wii | ! style="width:12%" | Wii | ||
! | ! Action | ||
|- | |- | ||
|align="center"|{{button|gc|a|size=x24px}} | |||
|align="center"|{{button|wii|a|size=x24px}} | |||
|Shows an entry up-close. In the Piklopedia, also throw [[pikpik carrot]]s. | |||
| align="center"|{{button|gc|a|size=x24px}} | |||
| align="center"|{{button|wii|a|size=x24px}} | |||
| | |||
|- | |- | ||
|align="center"|{{button|gc|b|size=x24px}} | |||
| align="center"|{{button|gc|b|size=x24px}} | |align="center"|{{button|wii|b|size=x24px}} | ||
| align="center"|{{button|wii|b|size=x24px}} | |Open a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen. If up-close on an entry, it returns to the list. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|stick|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|stick|size=x24px}} | ||
| align="center"|{{button| | |Change entry. If up-close on one, it pans the [[camera]]. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|l|gc|r|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|padlr|size=x24px}} | ||
| align="center"| | |Switch from the Piklopedia to the Treasure Hoard and vice-versa. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|padud|size=x24px}} | |||
| align="center"| | |align="center"|{{button|wii|padud|size=x24px}} | ||
| align="center"| | |If up-close on an entry, it zooms in or out. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|c|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}} | ||
| align="center"|{{button| | |If up-close on an entry, it rotates the camera around it. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|x|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button| | |Open [[Olimar's journal]] or [[Olimar's notes]]. | ||
| | |||
|- | |- | ||
|align="center"|{{button|gc|y|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|{{button| | |Open the [[sales pitch]] or [[Louie's notes]]. | ||
|- | |- | ||
|align="center"|{{button|gc|z|size=x24px}} | |||
| align="center"|{{button| | |align="center"|{{button|wii|1|size=x24px}} | ||
| align="center"|{{button| | |Deploy an [[ultra-bitter spray]] on the Piklopedia. | ||
| | |||
|} | |} | ||
Line 1,137: | Line 452: | ||
{{main|Bomb rock#Controlling|t1=Bomb rock}} | {{main|Bomb rock#Controlling|t1=Bomb rock}} | ||
In ''Pikmin'', due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb-rock explode accidentally. | |||
When a bomb rock [[Yellow Pikmin]] is [[throw]]n, it becomes in a standby state. By whistling this Pikmin, it drops its bomb rock, which begins its detonation timer. In order to safely retrieve the Pikmin without detonating the bomb rock, the Pikmin must be touched by the leader. [[Dismiss]]ed Pikmin that have not been thrown will always keep their bomb rock when returning to the party. Finally, any bomb rock-carrying Yellow Pikmin that is told to go into an Onion will drop the bomb rock safely by one of the Onion's legs. | |||
===Radar=== | ===Radar=== | ||
{{main|Radar}} | {{main|Radar}} | ||
A few buttons control the radar. These | A few buttons control the radar. These allows the player to pan it and zoom it. | ||
===''Pikmin 2'' title screen=== | ===''Pikmin 2'' title screen=== | ||
{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}} | {{main|Easter eggs#Title screen secrets|t1=Title screen secrets}} | ||
Some | Some easter eggs exist on the title screen for ''Pikmin 2'' and the ''New Play Control!'' remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy. | ||
==Controller diagram== | ==Controller diagram== | ||
In the first game, if the [[radar]] is opened, {{button|gc|r|wii|padr}} can be used to flip to a different page, containing an illustration that maps the different buttons on the controller to the corresponding actions. This can be used should the player forget the controls. | |||
<gallery> | <gallery> | ||
Pikmin controls menu.jpg| | Pikmin controls menu.jpg|Controls screen on the [[GameCube]] version. | ||
NPCP controls.jpg| | NPCP controls.jpg|Controls screen on the ''[[New Play Control!]]'' version. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
Line 1,185: | Line 482: | ||
*[[Menu]] | *[[Menu]] | ||
*[[Camera]] | *[[Camera]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Real world]] | [[Category:Real world]] |