Editing Concrete Maze
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Latest revision | Your text | ||
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* '''Time''': 70 (140 seconds) | * '''Time''': 70 (140 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|White Pikmin | ** {{icon|White Pikmin|y}} × 2 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|The Key|y}} × 1 | ** {{icon|The Key|y}} × 1 | ||
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** [[Gate]] with 1 [[Health|HP]] × 4 | ** [[Gate]] with 1 [[Health|HP]] × 4 | ||
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin | On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_conc_cave | |cave = ch_MAT_conc_cave | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Concrete | * '''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete | * '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | ||
* '''Time''': +100 (+200 seconds) | * '''Time''': +100 (+200 seconds) | ||
* '''Treasures''': | * '''Treasures''': | ||
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** [[Gate]] with 1 [[Health|HP]] × 6 | ** [[Gate]] with 1 [[Health|HP]] × 6 | ||
On the second sublevel there is a more complex layout and some enemies; these are mainly [[Bomb rock|bomb-rocks]] and [[Volatile Dweevil]]s, both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key | On the second sublevel there is a more complex layout and some enemies; these are mainly [[Bomb rock|bomb-rocks]] and [[Volatile Dweevil]]s, both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_conc_cave | |cave = ch_MAT_conc_cave | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 3== | ==Sublevel 3== | ||
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The third sublevel is very small and contains two [[Queen Candypop Bud]]s, along with the [[Worthless Statue]] and [[Priceless Statue]]. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible. | The third sublevel is very small and contains two [[Queen Candypop Bud]]s, along with the [[Worthless Statue]] and [[Priceless Statue]]. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_conc_cave | |cave = ch_MAT_conc_cave | ||
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| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Names in other languages== | ==Names in other languages== | ||
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|FraE=Dédale de Béton | |FraE=Dédale de Béton | ||
|FraEM=Concrete Labyrinth | |FraEM=Concrete Labyrinth | ||
}} | }} | ||
{{CM}} | {{CM}} |