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|sublevels=3 | |sublevels=3 | ||
|white=2 | |white=2 | ||
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{{guide}} | {{guide}} | ||
'''Concrete Maze''' is the twelfth level in | '''Concrete Maze''' is the twelfth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. As the name implies, its levels are mazes made out of concrete walls. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Fire|Fire]]'' | *'''Music''': ''[[Music in Pikmin 2#Fire|Fire]]'' | ||
* '''Time''': 70 (140 seconds | *'''Time''': 70 (140 seconds) | ||
*'''Treasures''': | |||
**{{icon|The Key|y}} × 1 | |||
* '''Treasures''': | *'''Enemies''': | ||
** {{icon|The Key|y}} × 1 | **None | ||
* '''Enemies''': | *'''Obstacles''': | ||
** None | **None | ||
* '''Obstacles''': | *'''Plants and fungi''': | ||
** None | **{{icon|Clover|y}} × 1 | ||
* ''' | **{{icon|Common Glowcap|y}} × 1 | ||
** {{icon|Clover|y}} × 1 | **{{icon|Dandelion|y}} × 1 | ||
** {{icon|Common Glowcap|y}} × 1 | **{{icon|Figwort|y}} (large) × 2 | ||
** {{icon|Dandelion|y}} × 1 | **{{icon|Figwort|y}} (small) × 1 | ||
** {{icon|Figwort|y}} (large | **{{icon|Figwort|y}} (small, dying) × 1 | ||
** {{icon|Figwort|y}} (small | **{{icon|Horsetail|y}} × 1 | ||
** {{icon|Figwort|y}} (small | **{{icon|Margaret|y}} × 1 | ||
** {{icon|Horsetail|y}} × 1 | **{{icon|Shoot|y}} × 1 | ||
** {{icon|Margaret|y}} × 1 | *'''Others''': | ||
** {{icon|Shoot|y}} | **1 type of [[gate]], with 1 [[Health|HP]] | ||
* '''Others''': | |||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_conc_cave | |cave = ch_MAT_conc_cave | ||
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|capmax = 10 | |capmax = 10 | ||
|rooms = 6 | |rooms = 6 | ||
|geyser = No | |geyser = No | ||
|unitfile = 4_MAT_c_d_k_n_conc.txt | |unitfile = 4_MAT_c_d_k_n_conc.txt | ||
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}} | }} | ||
}} | }} | ||
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Reseting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete | *'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | ||
* '''Time''': +100 (+200 seconds) | *'''Time''': +100 (+200 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|The Key|y}} × 1 | **{{icon|The Key|y}} × 1 | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Volatile Dweevil|y}} × 36 | **{{icon|Volatile Dweevil|y}} × 36 (drop from the sky) | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** {{icon|Bomb rock|y | **{{icon|Bomb-rock|y}} × 9 (drop from the sky) | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Clover|y}} × 1 | **{{icon|Clover|y}} × 1 | ||
** {{icon|Common Glowcap|y}} × 1 | **{{icon|Common Glowcap|y}} × 1 | ||
** {{icon|Dandelion|y}} × 1 | **{{icon|Dandelion|y}} × 1 | ||
** {{icon|Fiddlehead|y}} × 1 | **{{icon|Fiddlehead|y}} × 1 | ||
** {{icon|Figwort|y}} (large | **{{icon|Figwort|y}} (large) × 2 | ||
** {{icon|Figwort|y}} (small | **{{icon|Figwort|y}} (small) × 3 | ||
** {{icon|Figwort|y}} (small | **{{icon|Figwort|y}} (small, dying) × 3 | ||
** {{icon|Horsetail|y}} × 1 | **{{icon|Horsetail|y}} × 1 | ||
** {{icon|Margaret|y}} × 1 | **{{icon|Margaret|y}} × 1 | ||
** {{icon|Shoot|y}} | **{{icon|Shoot|y}} × 1 | ||
* '''Others''': | *'''Others''': | ||
** [[ | **1 type of [[gate]], with 1 [[Health|HP]] | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_conc_cave | |cave = ch_MAT_conc_cave | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 10 | |rooms = 10 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_MAT_d_i_m_conc.txt | |unitfile = 3_MAT_d_i_m_conc.txt | ||
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}} | }} | ||
}} | }} | ||
On the second sublevel there is a more complex layout and some enemies; these are mainly [[bomb-rocks|bomb-rock]] and [[Volatile Dweevil]]s, both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape. | |||
| | |||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' | *'''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' | ||
* '''Time''': +50 (+100 seconds) | *'''Time''': +50 (+100 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Priceless Statue|y}} × 1 | **{{icon|Priceless Statue|y}} × 1 | ||
** {{icon|The Key|y}} × 1 | **{{icon|The Key|y}} × 1 | ||
** {{icon|Worthless Statue|y}} × 1 | **{{icon|Worthless Statue|y}} × 1 | ||
* '''Enemies''': | *'''Enemies''': | ||
** | **None | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Clover|y}} × 6 | **{{icon|Clover|y}} × 6 | ||
** {{icon|Queen Candypop Bud|y}} × 2 | **{{icon|Queen Candypop Bud|y}} × 2 (in dead ends) | ||
* '''Others''': | *'''Others''': | ||
** {{icon|Egg|y}} × 1 | **{{icon|Egg|y}} × 1 (in a dead end) | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_conc_cave | |cave = ch_MAT_conc_cave | ||
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|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_MAT_a_m_conc.txt | |unitfile = 2_MAT_a_m_conc.txt | ||
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}} | }} | ||
}} | }} | ||
The third sublevel is very small and contains two [[Queen Candypop Bud]]s, along with the [[Worthless Statue]] and [[Priceless Statue]]. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible. | |||
==Names in other languages== | ==Names in other languages== | ||
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|SpaA=Laberinto de Hormigón | |SpaA=Laberinto de Hormigón | ||
|SpaAM=Concrete Labyrinth | |SpaAM=Concrete Labyrinth | ||
}} | }} | ||
{{CM}} | {{CM}} | ||
[[Category:Pikmin 2 Challenge Mode locations]] |