Editing Concrete Maze
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{infobox challenge | {{infobox challenge | ||
|image= | |image=ConcreteMazeImag.JPG | ||
|size= | |size=180px | ||
|sublevels=3 | |sublevels=3 | ||
|red=0 | |||
|purple=0 | |||
|white=2 | |white=2 | ||
| | |yellow=0 | ||
| | |blue=0 | ||
|bitter=0 | |||
|spicy=0 | |||
}} | }} | ||
The twelfth level in Challenge mode in [[Pikmin 2]]. | |||
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short aswell, the essence of winning here is speed and a hint of luck. Reseting until the [[The Key|key]] is quickly found is helpful. Breaking down walls does not take long. | |||
On the | On the second and the third sublevel there are some enemies; these are mainly [[bomb-rock]]s and [[Volatile Dweevil]]s. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape. | ||