Editing Concrete Maze
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Latest revision | Your text | ||
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|sublevels=3 | |sublevels=3 | ||
|white=2 | |white=2 | ||
|whitem=f | |||
|gridcol=2 | |gridcol=2 | ||
|gridrow=3 | |gridrow=3 | ||
}} | }} | ||
This is the twelfth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. | |||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': 70 (140 seconds) | |||
* '''Time''': 70 (140 seconds) | *'''Enemies''': | ||
* ''' | **None | ||
** | *'''Hazards''': | ||
* ''' | **None | ||
** | *'''Treasures''': | ||
* ''' | **[[The Key]] | ||
** | *'''Plants''': | ||
* ''' | **1 [[Dandelion]] | ||
** | **1 [[Clover]] | ||
* | **1 [[Common Glowcap]] | ||
* | **1 [[Shoot]] | ||
** | **1 [[Horsetail]] | ||
** | **1 [[Margaret]] | ||
** | **2 large [[Figwort]] | ||
** | **1 small dying [[Figwort]] | ||
** | **1 small [[Figwort]] | ||
** | *'''Others''': | ||
** | **1 type of [[gate]], with 1 [[Health|HP]] | ||
* '''Others''': | |||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_conc_cave | |cave = ch_MAT_conc_cave | ||
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|capmax = 10 | |capmax = 10 | ||
|rooms = 6 | |rooms = 6 | ||
|geyser = No | |geyser = No | ||
|unitfile = 4_MAT_c_d_k_n_conc.txt | |unitfile = 4_MAT_c_d_k_n_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4c_4_conc|'''Room with 4 exits''' | |||
|room_north4x4k_1_conc|'''Square room with 1 exit and a pipe''' | |||
|room_4x4d_4_conc|'''Room with 4 exits''' | |||
|room_pype3x4n_2_conc|'''Room with 2 exits and a pipe''' | |||
}} | |||
}} | }} | ||
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Reseting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': +100 (+200 seconds) | |||
* '''Time''': +100 (+200 seconds) | *'''Enemies''': | ||
* ''' | **36 [[Volatile Dweevil]]s (drop from the sky) | ||
** | *'''Hazards''': | ||
* ''' | **9 [[bomb-rock]]s (drop from the sky) | ||
** | *'''Treasures''': | ||
* ''' | **[[The Key]] | ||
** | *'''Plants''': | ||
* ''' | **1 [[Fiddlehead]] | ||
** | **1 [[Dandelion]] | ||
** | **1 [[Clover]] | ||
** | **1 [[Common Glowcap]] | ||
** | **1 [[Shoot]] | ||
** | **1 [[Horsetail]] | ||
** | **1 [[Margaret]] | ||
** | **2 large [[Figwort]] | ||
** | **3 small dying [[Figwort]] | ||
** | **3 small [[Figwort]] | ||
** | *'''Others''': | ||
* '''Others''': | **1 type of [[gate]], with 1 [[Health|HP]] | ||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_conc_cave | |cave = ch_MAT_conc_cave | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 10 | |rooms = 10 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_MAT_d_i_m_conc.txt | |unitfile = 3_MAT_d_i_m_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4d_4_conc|'''Room with 4 exits''' | |||
|room_dan4x4i_3_conc|'''2 conjoined rooms''' | |||
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls''' | |||
}} | |||
}} | }} | ||
On the second sublevel there is a more complex layout and some enemies; these are mainly [[bomb-rocks|bomb-rock]] and [[Volatile Dweevil|Volatile Dweevils]], both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape. | |||
|- | |||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': +50 (+100 seconds) | |||
* '''Time''': +50 (+100 seconds) | *'''Enemies''': | ||
* ''' | **None | ||
** | *'''Hazards''': | ||
**None | |||
*'''Treasures''': | |||
* ''' | **[[The Key]] | ||
** | **[[Worthless Statue]] | ||
* ''' | **[[Priceless Statue]] | ||
** | *'''Plants''': | ||
* ''' | **6 [[Clover]]s | ||
** | *'''Others''': | ||
**2 [[Queen Candypop Bud]] (in dead ends) | |||
* '''Others''': | **1 [[egg]] (in a dead end) | ||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_conc_cave | |cave = ch_MAT_conc_cave | ||
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|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_MAT_a_m_conc.txt | |unitfile = 2_MAT_a_m_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls''' | |||
|room_4x4a_4_conc|'''Room with 4 exits''' | |||
}} | |||
}} | }} | ||
The third sublevel is very small and contains two [[Queen Candypop Bud]]s, along with the [[Worthless Statue]] and [[Priceless Statue]]. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible. | |||
==Names in other languages== | ==Names in other languages== | ||
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|SpaA=Laberinto de Hormigón | |SpaA=Laberinto de Hormigón | ||
|SpaAM=Concrete Labyrinth | |SpaAM=Concrete Labyrinth | ||
}} | }} | ||
{{CM}} | {{CM}} |