Editing Colosseum

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{game icons|p2=y}}
{{game icons|p2=y}}
[[File:Colosseum preview.png|thumb|300px|Stage preview.]]
{{Clean|The article is, in my opinion, horribly designed. Major cleanup is necessary.}}
'''Colosseum''' is the fifth [[2-Player Battle]] stage in {{p2}}. The stage uses the snow theme used in some cave sublevels in the [[Valley of Repose]]. It is home to a large number of [[Dwarf Bulborb|Dwarf Red Bulborb]]s and [[Snow Bulborb]]s, as well as a few [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e.
[[Image:Colosseum.png|thumb|An Armored Cannon Beetle Larva expels a boulder]]
'''Colosseum''' is an arena for [[2-Player mode|2-Player Battle]] in ''[[Pikmin 2]]''. It is full of many, many Dwarf Red and Snow Bulborbs. It is one of the few stages with a mass number of enemies.


==Level information==
==Level information==
*'''Theme''': Snow
*'''Theme''': Snow
*'''Enemies''':
**[[Dwarf Red Bulborb]]s
**[[Armored Cannon Beetle Larva]]e
**[[Snow Bulborb]]s
*'''Hazards''':
**None
*'''Treasures''':
*'''Treasures''':
**{{icon|Crystallized Telekinesis|y}} inside some Dwarf Red Bulborbs
**[[Crystallized Telekinesis]] inside some Dwarf Red Bulborbs
*'''Enemies''':
*'''Plants''':
**{{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}}
**{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
**{{icon|Snow Bulborb|y}}
*'''Obstacles''':
**None
**None
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}}
*'''Others''':
*'''Others''':
**{{icon|Egg|y}}
**[[Pellet Posy|Pellet Posies]]
**[[Egg]]s


{{sublevel technical
{{sublevel technical
Line 26: Line 28:
|capmax      = 50
|capmax      = 50
|rooms      = 4
|rooms      = 4
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = vs_2_snow.txt
|unitfile    = vs_2_snow.txt
|lightfile  = vs_2_light.ini
|lightfile  = vs_2_light.ini
|bg          =  
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_saka1_1_snow|Room with trunk in center (×2)
  |room_saka1_1_snow|Room with trunk in center (x2)
  |room_block1_3_snow|Room with hole in wall (×2)
  |room_block1_3_snow|Room with hole in wall (x2)
  |room_vs_saka2_2_snow|Room with large trunk (×1)
  |room_vs_saka2_2_snow|Room with large trunk (x1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_vs_ike3_2_snow|Room with ramp to thin edge (×2)
  |room_vs_ike3_2_snow|Room with ramp to thin edge (x2)
  |room_vs_saka2_2_snow|Room with large trunk (×2)
  |room_vs_saka2_2_snow|Room with large trunk (x2)
  |way2_snow|Corridor (×10)
  |way2_snow|Corridor (x10)
  |wayl_snow|Turning corridor (×4)
  |wayl_snow|Turning corridor (x4)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_hitode2_5_snow|Room with 5 exits (×2)
  |room_hitode2_5_snow|Room with 5 exits (x2)
  |room_vs_saka2_2_snow|Room with large trunk (×2)
  |room_vs_saka2_2_snow|Room with large trunk (x2)
  |room_vs_ike3_2_snow|Room with ramp to thin edge (×1)
  |room_vs_ike3_2_snow|Room with ramp to thin edge (x1)
  |way2_snow|Corridor (×2)
  |way2_snow|Corridor (x2)
  |item_cap_snow|Dead end with item (×8)
  |item_cap_snow|Dead end with item (x8)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Straight corridor
}}
{{sublevel units
|way2x2_tsuchi|Straight corridor
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
}}
{{sublevel units
|way2x2_snow|Straight corridor
|room_north_1_snow|'''Circular room with one exit'''
|room_uzu1_1_snow|'''Circular room with a spiral'''
|room_saka1_1_snow|'''Room with trunk in center'''
|room_vs_saka2_2_snow|'''Room with large trunk'''
|room_vs_ike3_2_snow|'''Room with ramp to thin edge'''
}}
{{sublevel units
|room_block1_3_snow|'''Room with hole in wall'''
|room_hitode2_5_snow|'''Room with 5 exits'''
|room_hitode3_4_snow|'''Room with 4 exits'''
  }}
  }}
}}
}}


==Strategies==
===Tips===
{{guide}}
The number of Armored Cannon Beetle Larva in the area depends on what configuration the stage is in. Usually, the Cannon Beetles rest close by at least one of the player's onions, and if you're low on Pikmin population you may want to pick these up for a boost of Pikmin. If you have a configuration with many cannon beetles, at least one may be holding a marble.
The number of Armored Cannon Beetle Larvae in the area depends on which of the 3 layouts is randomly picked. Usually, the Cannon Beetles rest close by at least one of the player's [[Onion]]s, and if you're low on [[Pikmin family|Pikmin]] you may want to carry these to the Onion for a boost. You can also use the Beetles to kill the Dwarf Red Bulborbs, as a single rock can instantly defeat any one of them.
 
There are a lot of Dwarf Bulborbs in the arena. Some of them hold yellow marbles, but note that the number of those that do depends on the layout. Be careful though, many of them are close enough together that you will have to fight them all at the same time.
 
The passageways can get narrow, and Armored Cannon Beetle Larvae found in them can be very annoying to kill. This also makes it harder to avoid the [[Volatile Dweevil]] from the roulette wheel.
 
This stage contains many eggs, meaning more [[nectar]] for your Pikmin or sometimes, quite rarely, some [[Ultra-spicy spray|ultra-spicy]]/[[ultra-bitter spray|bitter sprays]]. It is recommended to break all of the eggs to get the sprays and nectar before your opponent can.
 
==Gallery==
{{image}}
<gallery>
Colosseum.png|An Armored Cannon Larva expelling a boulder.
</gallery>


==Names in other languages==
There are a lot of Dwarf Bulborbs. Some of them hold yellow marbles, but note that the number of those that do depends on the configuration. Be careful though, many of them are close enough together that you will have to fight them all at the same time.
{{Needs translation|French}}
{{Foreignname
|Jap  = うじゃうじゃコース
|JapR  = Ujauja Kōsu
|JapM  = Tedious Course
|Fra  = Colisée
|FraM  =
|Spa  = Coliseo
|SpaM  = Colosseum
|Ita  = Arena
|ItaM  = -
|Ger  = Kolosseum
|GerM  = Colosseum
}}


==Trivia==
The passageways can get narrow, and Armored Cannon Beetle Larva found in them can be very annoying to kill, at the least. This also makes it harder to avoid the [[Volatile Dweevil]] from the roulette wheel.
*Before the release of {{p3d}} which added [[Olimar's Assignment]], Colosseum was the only area or side mode stage in the entire ''Pikmin'' series to have a single-word name.


==See also==
This stage contains many eggs, meaning more nectar for your Pikmin or, quite rarely, some ultra spicy/bitter sprays for you to use upon your opponent or against enemies such as the cannon beetles.
*[[Frontier Cavern]]
*[[Jigsaw Colosseum]]


{{2PB}}
{{2P}}

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)