Editing Collector's Room
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 17: | Line 17: | ||
* '''Time''': 40 (80 seconds) | * '''Time''': 40 (80 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|White Pikmin | ** {{icon|White Pikmin|y}} × 50 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Eternal Emerald Eye|y}} (US/Europe) / {{icon|Magical Stage|y}} (Japan) × 1 | ** {{icon|Eternal Emerald Eye|y}} (US/Europe) / {{icon|Magical Stage|y}} (Japan) × 1 | ||
Line 25: | Line 25: | ||
** {{icon|The Key|y}} × 1 (inside Red Bulborb) | ** {{icon|The Key|y}} × 1 (inside Red Bulborb) | ||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Bulborb|y | ** {{icon|Red Bulborb|y}} × 1 | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** None | ** None | ||
Line 35: | Line 35: | ||
The level has a simple Y-shaped figure with the items scattered [[Randomness|random]]ly around. An easy strategy is to wake the Bulborbs up, then run as far from them as they can, until you're out of their range. They will then walk back their original spot. Follow them (not too closely, or they'll notice) and the moment they reach their original spot and stop walking, [[throw]] Pikmin at them. They will fall asleep and take a few seconds to wake up, and with 50 Pikmin, they will likely lose a third of their [[HP|health]] by the time they wake. | The level has a simple Y-shaped figure with the items scattered [[Randomness|random]]ly around. An easy strategy is to wake the Bulborbs up, then run as far from them as they can, until you're out of their range. They will then walk back their original spot. Follow them (not too closely, or they'll notice) and the moment they reach their original spot and stop walking, [[throw]] Pikmin at them. They will fall asleep and take a few seconds to wake up, and with 50 Pikmin, they will likely lose a third of their [[HP|health]] by the time they wake. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 71: | Line 70: | ||
|- | |- | ||
| 1 | | 1 | ||
| {{icon|Bulborb|y | | {{icon|Red Bulborb|y}} | ||
| 1 | | 1 | ||
| None | | None | ||
Line 118: | Line 117: | ||
| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | * '''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | * '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]'' | ||
* '''Time''': +30 (+60 seconds) | * '''Time''': +30 (+60 seconds) | ||
* '''Treasures''': | * '''Treasures''': | ||
Line 141: | Line 140: | ||
The level is in the [[Tile Lands]] style and is made up of squares clustered together with paths. A similar strategy to the previous sublevel is recommended, but be wary of the Orange Bulborb's light sleeping. | The level is in the [[Tile Lands]] style and is made up of squares clustered together with paths. A similar strategy to the previous sublevel is recommended, but be wary of the Orange Bulborb's light sleeping. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 216: | Line 214: | ||
| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 3== | ==Sublevel 3== | ||
Line 230: | Line 228: | ||
** {{icon|The Key|y}} × 1 (inside Red Bulborb) | ** {{icon|The Key|y}} × 1 (inside Red Bulborb) | ||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Bulborb|y | ** {{icon|Red Bulborb|y}} × 1 | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** None | ** None | ||
Line 241: | Line 239: | ||
The level is a simple circle made out of metal with a blue sand floor and a short path leading to the hole. A similar strategy to the last sublevel is recommended. | The level is a simple circle made out of metal with a blue sand floor and a short path leading to the hole. A similar strategy to the last sublevel is recommended. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 277: | Line 274: | ||
|- | |- | ||
| 1 | | 1 | ||
| {{icon|Bulborb|y | | {{icon|Red Bulborb|y}} | ||
| 1 | | 1 | ||
| None | | None | ||
Line 336: | Line 333: | ||
| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 4== | ==Sublevel 4== | ||
Line 360: | Line 357: | ||
Similar to level 2, with the difference being a sandy floor and concrete walls. Once again, the strategy of the previous floors is effective here. | Similar to level 2, with the difference being a sandy floor and concrete walls. Once again, the strategy of the previous floors is effective here. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 439: | Line 435: | ||
| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 5== | ==Sublevel 5== | ||
Line 451: | Line 447: | ||
** {{icon|Time Capsule|y}} × 1 | ** {{icon|Time Capsule|y}} × 1 | ||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Bulborb|y | ** {{icon|Red Bulborb|y}} × 1 | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** None | ** None | ||
Line 462: | Line 458: | ||
Similar to level 3, only with the same floor as level 4 and more "rooms". | Similar to level 3, only with the same floor as level 4 and more "rooms". | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 499: | Line 494: | ||
|- | |- | ||
| 1 | | 1 | ||
| {{icon|Bulborb|y | | {{icon|Red Bulborb|y}} | ||
| 1 | | 1 | ||
| None | | None | ||
Line 546: | Line 541: | ||
| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 6== | ==Sublevel 6== | ||
* '''Theme''': Tiles | * '''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | * '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]'' | ||
* '''Time''': +45 (+90 seconds) | * '''Time''': +45 (+90 seconds) | ||
* '''Treasures''': | * '''Treasures''': | ||
Line 570: | Line 565: | ||
Similar to level 2. | Similar to level 2. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 651: | Line 645: | ||
| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 7== | ==Sublevel 7== | ||
* '''Theme''': Concrete | * '''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete | * '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | ||
* '''Time''': +60 (+120 seconds) | * '''Time''': +60 (+120 seconds) | ||
* '''Treasures''': | * '''Treasures''': | ||
Line 681: | Line 675: | ||
The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. It is advised to start moving immediately, as a Gatling Groink will spawn right in front of the [[Pod]]. It is smart to use any remaining sprays against it. | The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. It is advised to start moving immediately, as a Gatling Groink will spawn right in front of the [[Pod]]. It is smart to use any remaining sprays against it. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 806: | Line 799: | ||
| Treasure spots | | Treasure spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Trivia== | ==Trivia== | ||
Line 823: | Line 816: | ||
|FraE=Salle du Collectionneur | |FraE=Salle du Collectionneur | ||
|FraEM=Collector's Room | |FraEM=Collector's Room | ||
}} | }} | ||
{{CM}} | {{CM}} |