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{{infobox challenge | {{infobox challenge | ||
|image= | |image=CollectorsRoomImag.JPG | ||
|size=250px | |size=250px | ||
|sublevels=7 | |sublevels=7 | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Collector's Room''' is the thirteenth level in {{p2}} | The '''Collector's Room''' is the thirteenth level in {{p2}}'s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is named after the large amount of treasures to collect, particularly the Nintendo related objects in the final sublevel. Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* '''Music''': ''[[Music in Pikmin 2#Fire|Fire]]'' | *'''Music''': ''[[Music in Pikmin 2#Fire|Fire]]'' | ||
* '''Time''': 40 (80 seconds) | *'''Time''': 40 (80 seconds) | ||
* '''Starting Pikmin''': | *'''Starting Pikmin''': | ||
** {{icon|White Pikmin | **{{icon|White Pikmin|y}} × 50 (flower) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Eternal Emerald Eye|y}} | **{{icon|Eternal Emerald Eye|y}} × 1 | ||
** {{icon|Master's Instrument|y}} × 1 | **{{icon|Master's Instrument|y}} × 1 | ||
** {{icon|Pink Menace|y}} × 1 ( | **{{icon|Pink Menace|y}} × 1 (buried) | ||
** {{icon|Repugnant Appendage|y}} × 1 | **{{icon|Repugnant Appendage|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Red Bulborb) | **{{icon|The Key|y}} × 1 (inside the Red Bulborb) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Bulborb|y | **{{icon|Red Bulborb|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Horsetail|y}} × 2 | **{{icon|Horsetail|y}} × 2 | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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}} | }} | ||
}} | }} | ||
The level has a simple Y-shaped figure with the items scattered [[Randomness|random]]ly around. An easy strategy is to wake the Bulborbs up, then run as far from them as they can, until you're out of their range. They will then walk back their original spot. Follow them (not too closely, or they'll notice) and the moment they reach their original spot and stop walking, [[throw]] Pikmin at them. They will fall asleep and take a few seconds to wake up, and with 50 Pikmin, they will likely lose a third of their [[HP|health]] by the time they wake. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | *'''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]'' | ||
* '''Time''': +30 (+60 seconds) | *'''Time''': +30 (+60 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Crystallized Clairvoyance|y}} × 1 | **{{icon|Crystallized Clairvoyance|y}} × 1 | ||
** {{icon|Harmonic Synthesizer|y}} | **{{icon|Harmonic Synthesizer|y}} × 1 | ||
** {{icon|Space Wave Receiver|y}} × 1 | **{{icon|Space Wave Receiver|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Orange Bulborb) | **{{icon|The Key|y}} × 1 (inside the Orange Bulborb) | ||
** {{icon|Wiggle Noggin|y}} × 1 | **{{icon|Wiggle Noggin|y}} × 1 | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Orange Bulborb|y}} × 1 | **{{icon|Orange Bulborb|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** None | **None | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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}} | }} | ||
}} | }} | ||
The level is in the [[Tile Lands]] style and is made up of squares clustered together with paths. A similar strategy to the previous sublevel is recommended, but be wary of the Orange Bulborb's light sleeping. | |||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* '''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]]'' | *'''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]]'' | ||
* '''Time''': +40 (+80 seconds) | *'''Time''': +40 (+80 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Director of Destiny|y}} × 1 | **{{icon|Director of Destiny|y}} × 1 | ||
** {{icon|Network Mainbrain|y}} × 1 | **{{icon|Network Mainbrain|y}} × 1 | ||
** {{icon|Omega Flywheel|y}} × 1 | **{{icon|Omega Flywheel|y}} × 1 | ||
** {{icon|Repair Juggernaut|y}} × 1 | **{{icon|Repair Juggernaut|y}} × 1 | ||
** {{icon|Temporal Mechanism|y}} × 1 | **{{icon|Temporal Mechanism|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Red Bulborb) | **{{icon|The Key|y}} × 1 (inside the Red Bulborb) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Bulborb|y | **{{icon|Red Bulborb|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Glowstem|y}} (green) × 2 | **{{icon|Glowstem|y}} (green) × 2 | ||
** {{icon|Glowstem|y}} (red) × 2 | **{{icon|Glowstem|y}} (red) × 2 | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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}} | }} | ||
}} | }} | ||
The level is a simple circle made out of metal with a blue sand floor and a short path leading to the hole. A similar strategy to the last sublevel is recommended. | |||
==Sublevel 4== | ==Sublevel 4== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' | *'''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]'' | ||
* '''Time''': +40 (+80 seconds) | *'''Time''': +40 (+80 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Chance Totem|y}} × 1 | **{{icon|Chance Totem|y}} × 1 | ||
** {{icon|Flame of Tomorrow|y}} × 1 | **{{icon|Flame of Tomorrow|y}} × 1 | ||
** {{icon|Implement of Toil|y}} × 1 | **{{icon|Implement of Toil|y}} × 1 | ||
** {{icon|Strife Monolith|y}} × 1 | **{{icon|Strife Monolith|y}} × 1 | ||
** {{icon|Talisman of Life|y}} × 1 | **{{icon|Talisman of Life|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Hairy Bulborb) | **{{icon|The Key|y}} × 1 (inside the Hairy Bulborb) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Hairy Bulborb|y}} × 1 | **{{icon|Hairy Bulborb|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** None | **None | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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}} | }} | ||
}} | }} | ||
Similar to level 2, with the difference being a sandy floor and concrete walls. Once again, the strategy of the previous floors is effective here. | |||
==Sublevel 5== | ==Sublevel 5== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]'' | *'''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]'' | ||
* '''Time''': +40 (+80 seconds) | *'''Time''': +40 (+80 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Crystal Clover|y}} × 1 | **{{icon|Crystal Clover|y}} × 1 | ||
** {{icon|Mirrored Stage|y}} × 1 | **{{icon|Mirrored Stage|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Red Bulborb) | **{{icon|The Key|y}} × 1 (inside the Red Bulborb) | ||
** {{icon|Time Capsule|y}} × 1 | **{{icon|Time Capsule|y}} × 1 | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Bulborb|y | **{{icon|Red Bulborb|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Common Glowcap|y}} × 3 | **{{icon|Common Glowcap|y}} × 3 | ||
** {{icon|Fiddlehead|y}} × 3 | **{{icon|Fiddlehead|y}} × 3 | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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}} | }} | ||
}} | }} | ||
Similar to level 3, only with the same floor as level 4 and more "rooms". | |||
==Sublevel 6== | ==Sublevel 6== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | *'''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]'' | ||
* '''Time''': +45 (+90 seconds) | *'''Time''': +45 (+90 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Broken Food Master|y}} (US) / {{icon|Merciless Extractor|y}} | **{{icon|Broken Food Master|y}} × 1 (US) / {{icon|Merciless Extractor|y}} × 1 (Europe) | ||
** {{icon|Invigorator|y}} × 1 | **{{icon|Invigorator|y}} × 1 | ||
** {{icon|Milk Tub|y}} × 1 | **{{icon|Milk Tub|y}} × 1 | ||
** {{icon|Rubber Ugly|y}} | **{{icon|Rubber Ugly|y}} × 1 | ||
** {{icon|Sud Generator|y}} × 1 | **{{icon|Sud Generator|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Orange Bulborb) | **{{icon|The Key|y}} × 1 (inside the Orange Bulborb) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Orange Bulborb|y}} × 1 | **{{icon|Orange Bulborb|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** None | **None | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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}} | }} | ||
}} | }} | ||
Similar to level 2. | |||
==Sublevel 7== | ==Sublevel 7== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* '''Music''': ''[[Music in Pikmin 2#Concrete | *'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]'' | ||
* '''Time''': +60 (+120 seconds) | *'''Time''': +60 (+120 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Cosmic Archive|y}} × 1 | **{{icon|Cosmic Archive|y}} × 1 | ||
** {{icon|Dream Architect|y}} × 1 | **{{icon|Dream Architect|y}} × 1 | ||
** {{icon|Favorite Gyro Block|y}} × 1 | **{{icon|Favorite Gyro Block|y}} × 1 | ||
** {{icon|Fond Gyro Block|y}} × 1 | **{{icon|Fond Gyro Block|y}} × 1 | ||
** {{icon|Glee Spinner|y}} × 1 | **{{icon|Glee Spinner|y}} × 1 | ||
** {{icon|Lost Gyro Block|y}} × 1 | **{{icon|Lost Gyro Block|y}} × 1 | ||
** {{icon|Memorable Gyro Block|y}} × 1 | **{{icon|Memorable Gyro Block|y}} × 1 | ||
** {{icon|Prototype Detector|y}} × 1 | **{{icon|Prototype Detector|y}} × 1 | ||
** {{icon|Remembered Old Buddy|y}} × 1 | **{{icon|Remembered Old Buddy|y}} × 1 | ||
** {{icon|Stone of Glory|y}} × 1 | **{{icon|Stone of Glory|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Gatling Groink) | **{{icon|The Key|y}} × 1 (inside the Gatling Groink) | ||
** {{icon|Treasured Gyro Block|y}} × 1 | **{{icon|Treasured Gyro Block|y}} × 1 | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Gatling Groink|y}} | **{{icon|Gatling Groink|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Shoot|y}} (large) × 1 | **{{icon|Shoot|y}} (large) × 1 | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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}} | }} | ||
}} | }} | ||
The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. It is advised to start moving immediately, as a Gatling Groink will spawn right in front of the [[Pod]]. It is smart to use any remaining sprays against it. | |||
==Trivia== | ==Trivia== | ||
* It is the longest level in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | *It is the longest level in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | ||
* This cavern has all of the treasures from the [[Blast from the Past series]] | *This cavern has all of the treasures from the [[Blast from the Past series]]. | ||
==Names in other languages== | ==Names in other languages== | ||
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|FraA=Salle du collectionneur | |FraA=Salle du collectionneur | ||
|FraAM=Collector's room | |FraAM=Collector's room | ||
}} | }} | ||
{{CM}} | {{CM}} |