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{{infobox challenge | {{infobox challenge | ||
|image= | |image=CollectorsRoomImag.JPG | ||
|size=250px | |size=250px | ||
|sublevels=7 | |sublevels=7 | ||
|white=50 | |white=50 | ||
|whitem=f | |||
|bitter=2 | |bitter=2 | ||
|spicy=3 | |spicy=3 | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Collector's Room''' is the thirteenth level in | The '''Collector's Room''' is the thirteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level. | ||
An easy strategy is to wake the Bulborbs up, then run as far from them as they can, until you're out of their range. Then they will walk back their original spot. Follow them (not too closely, or they'll notice) and the moment they reach their original spot and stop walking, [[throw]] Pikmin at them. They will fall asleep and take a few seconds to wake up, and with 50 Pikmin, they will likely lose a third of their [[HP|health]] by the time they wake. This will not work on the third floor, as the sublevel is too small, and the Bulblorb will reach you no matter what. It is recommended to use a spray here. Then, on the final sublevel, use both types of sprays. | |||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* '''Music''': ''[[Music | *'''Music''': ''[[Music (Pikmin 2)#Fire|Fire]]'' | ||
* '''Time''': 40 (80 seconds | *'''Time''': 40 (80 seconds) | ||
*'''Treasures''': | |||
**{{icon|Eternal Emerald Eye|y}} × 1 | |||
* '''Treasures''': | **{{icon|Master's Instrument|y}} × 1 | ||
** {{icon|Eternal Emerald Eye|y}} | **{{icon|Pink Menace|y}} × 1 (buried) | ||
** {{icon|Master's Instrument|y}} × 1 | **{{icon|Repugnant Appendage|y}} × 1 | ||
** {{icon|Pink Menace|y}} × 1 ( | **{{icon|The Key|y}} × 1 (inside the Red Bulborb) | ||
** {{icon|Repugnant Appendage|y}} × 1 | *'''Enemies''': | ||
** {{icon|The Key|y}} × 1 (inside Red Bulborb) | **{{icon|Red Bulborb|y}} × 1 | ||
* '''Enemies''': | *'''Obstacles''': | ||
** {{icon|Bulborb|y | **None | ||
* '''Obstacles''': | *'''Plants''': | ||
** None | **{{icon|Horsetail|y}} × 2 | ||
* ''' | *'''Others''': | ||
** {{icon|Horsetail|y}} × 2 | **None | ||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_MAT_mid2_tsuchi.txt | |unitfile = 1_MAT_mid2_tsuchi.txt | ||
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}} | }} | ||
}} | }} | ||
The level has a simple Y-shaped figure with the items scattered [[Randomness|random]]ly around. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* '''Music''': ''[[Music | *'''Music''': ''[[Music (Pikmin 2)#Tile 1|Tile 1]]'' | ||
* '''Time''': +30 (+60 seconds) | *'''Time''': +30 (+60 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Crystallized Clairvoyance|y}} × 1 | **{{icon|Crystallized Clairvoyance|y}} × 1 | ||
** {{icon|Harmonic Synthesizer|y}} | **{{icon|Harmonic Synthesizer|y}} × 1 | ||
** {{icon|Space Wave Receiver|y}} × 1 | **{{icon|Space Wave Receiver|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Orange Bulborb) | **{{icon|The Key|y}} × 1 (inside the Orange Bulborb) | ||
** {{icon|Wiggle Noggin|y}} × 1 | **{{icon|Wiggle Noggin|y}} × 1 | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Orange Bulborb|y}} × 1 | **{{icon|Orange Bulborb|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants''': | ||
** None | **None | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_units_tako_north_tile.txt | |unitfile = 2_units_tako_north_tile.txt | ||
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}} | }} | ||
}} | }} | ||
The level is in the [[Tile Lands]] style and is made up of squares clustered together with paths. | |||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* '''Music''': ''[[Music | *'''Music''': ''[[Music (Pikmin 2)#Metal 3|Metal 3]]'' | ||
* '''Time''': +40 (+80 seconds) | *'''Time''': +40 (+80 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Director of Destiny|y}} × 1 | **{{icon|Director of Destiny|y}} × 1 | ||
** {{icon|Network Mainbrain|y}} × 1 | **{{icon|Network Mainbrain|y}} × 1 | ||
** {{icon|Omega Flywheel|y}} × 1 | **{{icon|Omega Flywheel|y}} × 1 | ||
** {{icon|Repair Juggernaut|y}} × 1 | **{{icon|Repair Juggernaut|y}} × 1 | ||
** {{icon|Temporal Mechanism|y}} × 1 | **{{icon|Temporal Mechanism|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Red Bulborb) | **{{icon|The Key|y}} × 1 (inside the Red Bulborb) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Bulborb|y | **{{icon|Red Bulborb|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants''': | ||
** {{icon|Glowstem|y}} (green) × 2 | **{{icon|Glowstem|y}} (green) × 2 | ||
** {{icon|Glowstem|y}} (red) × 2 | **{{icon|Glowstem|y}} (red) × 2 | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_north_metal.txt | |unitfile = 1_units_north_metal.txt | ||
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}} | }} | ||
}} | }} | ||
The level is a simple circle made out of metal with a blue sand floor and a short path leading to the hole. | |||
==Sublevel 4== | ==Sublevel 4== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* '''Music''': ''[[Music | *'''Music''': ''[[Music (Pikmin 2)#Concrete 1|Concrete 1]]'' | ||
* '''Time''': +40 (+80 seconds) | *'''Time''': +40 (+80 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Chance Totem|y}} × 1 | **{{icon|Chance Totem|y}} × 1 | ||
** {{icon|Flame of Tomorrow|y}} × 1 | **{{icon|Flame of Tomorrow|y}} × 1 | ||
** {{icon|Implement of Toil|y}} × 1 | **{{icon|Implement of Toil|y}} × 1 | ||
** {{icon|Strife Monolith|y}} × 1 | **{{icon|Strife Monolith|y}} × 1 | ||
** {{icon|Talisman of Life|y}} × 1 | **{{icon|Talisman of Life|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Hairy Bulborb) | **{{icon|The Key|y}} × 1 (inside the Hairy Bulborb) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Hairy Bulborb|y}} × 1 | **{{icon|Hairy Bulborb|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants''': | ||
** None | **None | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_NARI_4x4b_conc.txt | |unitfile = 1_NARI_4x4b_conc.txt | ||
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}} | }} | ||
}} | }} | ||
Similar to level 2, with the difference being a sandy floor and concrete walls. | |||
==Sublevel 5== | ==Sublevel 5== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* '''Music''': ''[[Music | *'''Music''': ''[[Music (Pikmin 2)#Soil 1|Soil 1]]'' | ||
* '''Time''': +40 (+80 seconds) | *'''Time''': +40 (+80 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Crystal Clover|y}} × 1 | **{{icon|Crystal Clover|y}} × 1 | ||
** {{icon|Mirrored Stage|y}} × 1 | **{{icon|Mirrored Stage|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Red Bulborb) | **{{icon|The Key|y}} × 1 (inside the Red Bulborb) | ||
** {{icon|Time Capsule|y}} × 1 | **{{icon|Time Capsule|y}} × 1 | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Bulborb|y | **{{icon|Red Bulborb|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants''': | ||
** {{icon|Common Glowcap|y}} × 3 | **{{icon|Common Glowcap|y}} × 3 | ||
** {{icon|Fiddlehead|y}} × 3 | **{{icon|Fiddlehead|y}} × 3 | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_NARI_north4_tsuchi.txt | |unitfile = 1_NARI_north4_tsuchi.txt | ||
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}} | }} | ||
}} | }} | ||
Similar to level 3, only with the same floor as level 4 and more "rooms". | |||
==Sublevel 6== | ==Sublevel 6== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* '''Music''': ''[[Music | *'''Music''': ''[[Music (Pikmin 2)#Tile 1|Tile 1]]'' | ||
* '''Time''': +45 (+90 seconds) | *'''Time''': +45 (+90 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Broken Food Master|y}} (US) / {{icon|Merciless Extractor|y}} | **{{icon|Broken Food Master US - Divine Cooking Tool EU|y|l=Broken Food Master|n=Broken Food Master}} × 1 (US) / {{icon|Merciless Extractor|y}} × 1 (Europe) | ||
** {{icon|Invigorator|y}} × 1 | **{{icon|Invigorator|y}} × 1 | ||
** {{icon|Milk Tub|y}} × 1 | **{{icon|Milk Tub|y}} × 1 | ||
** {{icon|Rubber Ugly|y}} | **{{icon|Rubber Ugly|y}} × 1 | ||
** {{icon|Sud Generator|y}} × 1 | **{{icon|Sud Generator|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Orange Bulborb) | **{{icon|The Key|y}} × 1 (inside the Orange Bulborb) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Orange Bulborb|y}} × 1 | **{{icon|Orange Bulborb|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants''': | ||
** None | **None | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_units_tako_north_tile.txt | |unitfile = 2_units_tako_north_tile.txt | ||
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}} | }} | ||
}} | }} | ||
Similar to level 2. | |||
==Sublevel 7== | ==Sublevel 7== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* '''Music''': ''[[Music | *'''Music''': ''[[Music (Pikmin 2)#Concrete 2|Concrete 2]]'' | ||
* '''Time''': +60 (+120 seconds) | *'''Time''': +60 (+120 seconds) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Cosmic Archive|y}} × 1 | **{{icon|Cosmic Archive|y}} × 1 | ||
** {{icon|Dream Architect|y}} × 1 | **{{icon|Dream Architect|y}} × 1 | ||
** {{icon|Favorite Gyro Block|y}} × 1 | **{{icon|Favorite Gyro Block|y}} × 1 | ||
** {{icon|Fond Gyro Block|y}} × 1 | **{{icon|Fond Gyro Block|y}} × 1 | ||
** {{icon|Glee Spinner|y}} × 1 | **{{icon|Glee Spinner|y}} × 1 | ||
** {{icon|Lost Gyro Block|y}} × 1 | **{{icon|Lost Gyro Block|y}} × 1 | ||
** {{icon|Memorable Gyro Block|y}} × 1 | **{{icon|Memorable Gyro Block|y}} × 1 | ||
** {{icon|Prototype Detector|y}} × 1 | **{{icon|Prototype Detector|y}} × 1 | ||
** {{icon|Remembered Old Buddy|y}} × 1 | **{{icon|Remembered Old Buddy|y}} × 1 | ||
** {{icon|Stone of Glory|y}} × 1 | **{{icon|Stone of Glory|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Gatling Groink) | **{{icon|The Key|y}} × 1 (inside the Gatling Groink) | ||
** {{icon|Treasured Gyro Block|y}} × 1 | **{{icon|Treasured Gyro Block|y}} × 1 | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Gatling Groink|y}} | **{{icon|Gatling Groink|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants''': | ||
** {{icon|Shoot|y}} (large) × 1 | **{{icon|Shoot|y}} (large) × 1 | ||
* '''Others''': | *'''Others''': | ||
** None | **None | ||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No (despite having one, in reality) | |geyser = No (despite having one, in reality) | ||
|unitfile = 1_MIYA_manh2_conc.txt | |unitfile = 1_MIYA_manh2_conc.txt | ||
Line 709: | Line 364: | ||
}} | }} | ||
}} | }} | ||
Caution: the [[Gatling Groink]] here will be standing right in front of the [[Research Pod|Pod]], so the Pikmin should be taken away from the landing position immediately. | |||
The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. | |||
The name Collector's Room comes from the Nintendo objects in this sublevel. | |||
==Trivia== | ==Trivia== | ||
* It is the longest level in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | *It is the longest level in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | ||
* This cavern has all of the treasures from the [[Blast from the Past series]] | *This cavern has all of the treasures from the [[Blast from the Past series]]. | ||
==Names in other languages== | ==Names in other languages== | ||
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|SpaA=Salón del Coleccionista | |SpaA=Salón del Coleccionista | ||
|SpaAM=Collector's Room | |SpaAM=Collector's Room | ||
}} | }} | ||
{{CM}} | {{CM}} |