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{{infobox challenge | {{infobox challenge | ||
|image= | |image=CollectorsRoomImag.JPG | ||
|size=250px | |size=250px | ||
|sublevels=7 | |sublevels=7 | ||
|white=50 | |white=50 | ||
|whitem=f | |||
|bitter=2 | |bitter=2 | ||
|spicy=3 | |spicy=3 | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Collector's Room''' is the thirteenth level in | The '''Collector's Room''' is the thirteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level. | ||
An easy strategy is to wake the Bulborbs up, then run as far from them as they can, until you're out of their range. Then they will walk back their original spot. Follow them (not too closely, or they'll notice) and the moment they reach their original spot and stop walking, [[throw]] Pikmin at them. They will fall asleep and take a few seconds to wake up, and with 50 Pikmin, they will likely lose a third of their [[HP|health]] by the time they wake. This will not work on the third floor, as the sublevel is too small, and the Bulblorb will reach you no matter what. It is recommended to use a spray here. Then, on the final sublevel, use both types of sprays. | |||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
*'''Time''': 40 (80 seconds) | |||
* '''Time''': 40 (80 seconds) | *'''Enemies''': | ||
* ''' | **{{icon|Red Bulborb|y}} × 1 | ||
** {{icon| | *'''Hazards''': | ||
* '''Treasures''': | **None | ||
** {{icon|Eternal Emerald Eye|y}} | *'''Treasures''': | ||
** {{icon|Master's Instrument|y}} × 1 | **{{icon|Eternal Emerald Eye|y}} × 1 | ||
** {{icon|Pink Menace|y}} × 1 ( | **{{icon|Master's Instrument|y}} × 1 | ||
** {{icon|Repugnant Appendage|y}} × 1 | **{{icon|Pink Menace|y}} × 1 (buried) | ||
** {{icon|The Key|y}} × 1 (inside Red Bulborb) | **{{icon|Repugnant Appendage|y}} × 1 | ||
* ''' | **{{icon|The Key|y}} × 1 (inside the Red Bulborb) | ||
*'''Plants''': | |||
**{{icon|Horsetail|y}} × 2 | |||
*'''Others''': | |||
**None | |||
** {{icon|Horsetail|y}} × 2 | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 43: | Line 40: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_MAT_mid2_tsuchi.txt | |unitfile = 1_MAT_mid2_tsuchi.txt | ||
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|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_mid2_3_tsuchi|'''Y-shaped room''' | |||
}} | |||
}} | }} | ||
The level has a simple Y-shaped figure with the items scattered [[Randomness|random]]ly around. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* ''' | *'''Time''': +30 (+60 seconds) | ||
* ''' | *'''Enemies''': | ||
* '''Treasures''': | **{{icon|Orange Bulborb|y}} × 1 | ||
** {{icon|Crystallized Clairvoyance|y}} × 1 | *'''Hazards''': | ||
** {{icon|Harmonic Synthesizer|y}} | **None | ||
** {{icon|Space Wave Receiver|y}} × 1 | *'''Treasures''': | ||
** {{icon|The Key|y}} × 1 (inside Orange Bulborb) | **{{icon|Crystallized Clairvoyance|y}} × 1 | ||
** {{icon|Wiggle Noggin|y}} × 1 | **{{icon|Harmonic Synthesizer|y}} × 1 | ||
* ''' | **{{icon|Space Wave Receiver|y}} × 1 | ||
**{{icon|The Key|y}} × 1 (inside the Orange Bulborb) | |||
**{{icon|Wiggle Noggin|y}} × 1 | |||
*'''Plants''': | |||
**None | |||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 149: | Line 87: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_units_tako_north_tile.txt | |unitfile = 2_units_tako_north_tile.txt | ||
Line 156: | Line 93: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_pipe|Three-way crossing | |way3_pipe|Three-way crossing | ||
|way4_pipe|Four-way crossing | |way4_pipe|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
|way2_pipe|Corridor | |way2_pipe|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_pipe|Long corridor | |||
|room_tako2x2_8_tile|'''Square room with 4 exits''' | |||
|room_north2x2_1_tile|'''Square room with 1 exit''' | |||
}} | |||
}} | }} | ||
The level is in the [[Tile Lands]] style and is made up of squares clustered together with paths. | |||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* ''' | *'''Time''': +40 (+80 seconds) | ||
* ''' | *'''Enemies''': | ||
* '''Treasures''': | **{{icon|Red Bulborb|y}} × 1 | ||
** {{icon|Director of Destiny|y}} × 1 | *'''Hazards''': | ||
** {{icon|Network Mainbrain|y}} × 1 | **None | ||
** {{icon|Omega Flywheel|y}} × 1 | *'''Treasures''': | ||
** {{icon|Repair Juggernaut|y}} × 1 | **{{icon|Director of Destiny|y}} × 1 | ||
** {{icon|Temporal Mechanism|y}} × 1 | **{{icon|Network Mainbrain|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Red Bulborb) | **{{icon|Omega Flywheel|y}} × 1 | ||
* ''' | **{{icon|Repair Juggernaut|y}} × 1 | ||
**{{icon|Temporal Mechanism|y}} × 1 | |||
**{{icon|The Key|y}} × 1 (inside the Red Bulborb) | |||
*'''Plants''': | |||
**{{icon|Glowstem|y}} (green) × 2 | |||
** {{icon|Glowstem|y}} (green) × 2 | **{{icon|Glowstem|y}} (red) × 2 | ||
** {{icon|Glowstem|y}} (red) × 2 | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 249: | Line 138: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_north_metal.txt | |unitfile = 1_units_north_metal.txt | ||
Line 256: | Line 144: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_north_1_metal|'''Circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
The level is a simple circle made out of metal with a blue sand floor and a short path leading to the hole. | |||
==Sublevel 4== | ==Sublevel 4== | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* ''' | *'''Time''': +40 (+80 seconds) | ||
* ''' | *'''Enemies''': | ||
* '''Treasures''': | **{{icon|Hairy Bulborb|y}} × 1 | ||
** {{icon|Chance Totem|y}} × 1 | *'''Hazards''': | ||
** {{icon|Flame of Tomorrow|y}} × 1 | **None | ||
** {{icon|Implement of Toil|y}} × 1 | *'''Treasures''': | ||
** {{icon|Strife Monolith|y}} × 1 | **{{icon|Chance Totem|y}} × 1 | ||
** {{icon|Talisman of Life|y}} × 1 | **{{icon|Flame of Tomorrow|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Hairy Bulborb) | **{{icon|Implement of Toil|y}} × 1 | ||
* ''' | **{{icon|Strife Monolith|y}} × 1 | ||
**{{icon|Talisman of Life|y}} × 1 | |||
**{{icon|The Key|y}} × 1 (inside the Hairy Bulborb) | |||
*'''Plants''': | |||
**None | |||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 368: | Line 186: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_NARI_4x4b_conc.txt | |unitfile = 1_NARI_4x4b_conc.txt | ||
Line 375: | Line 192: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4b_4_conc|'''Room with 4 exits''' | |||
}} | |||
}} | }} | ||
Similar to level 2, with the difference being a sandy floor and concrete walls. | |||
==Sublevel 5== | ==Sublevel 5== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Time''': +40 (+80 seconds) | ||
* ''' | *'''Enemies''': | ||
* '''Treasures''': | **{{icon|Red Bulborb|y}} × 1 | ||
** {{icon|Crystal Clover|y}} × 1 | *'''Hazards''': | ||
** {{icon|Mirrored Stage|y}} × 1 | **None | ||
** {{icon|The Key|y}} × 1 (inside Red Bulborb) | *'''Treasures''': | ||
** {{icon|Time Capsule|y}} × 1 | **{{icon|Crystal Clover|y}} × 1 | ||
* ''' | **{{icon|Mirrored Stage|y}} × 1 | ||
**{{icon|The Key|y}} × 1 (inside the Red Bulborb) | |||
**{{icon|Time Capsule|y}} × 1 | |||
*'''Plants''': | |||
**{{icon|Common Glowcap|y}} × 3 | |||
** {{icon|Common Glowcap|y}} × 3 | **{{icon|Fiddlehead|y}} × 3 | ||
** {{icon|Fiddlehead|y}} × 3 | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 470: | Line 233: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_NARI_north4_tsuchi.txt | |unitfile = 1_NARI_north4_tsuchi.txt | ||
Line 477: | Line 239: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_tsuchi|Dead end | |cap_tsuchi|Dead end | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_tsuchi|Long corridor | |||
|room_north4_1_tsuchi|'''Circular room with lumber''' | |||
}} | |||
}} | }} | ||
Similar to level 3, only with the same floor as level 4 and more "rooms". | |||
==Sublevel 6== | ==Sublevel 6== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* ''' | *'''Time''': +45 (+90 seconds) | ||
* ''' | *'''Enemies''': | ||
* '''Treasures''': | **{{icon|Orange Bulborb|y}} × 1 | ||
** {{icon|Broken Food Master|y}} (US) / {{icon|Merciless Extractor|y}} | *'''Hazards''': | ||
** {{icon|Invigorator|y}} × 1 | **None | ||
** {{icon|Milk Tub|y}} × 1 | *'''Treasures''': | ||
** {{icon|Rubber Ugly|y}} | **{{icon|Broken Food Master US - Divine Cooking Tool EU|y|l=Broken Food Master|n=Broken Food Master}} × 1 (US) / {{icon|Merciless Extractor|y}} × 1 (Europe) | ||
** {{icon|Sud Generator|y}} × 1 | **{{icon|Invigorator|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Orange Bulborb) | **{{icon|Milk Tub|y}} × 1 | ||
* ''' | **{{icon|Rubber Ugly|y}} × 1 | ||
**{{icon|Sud Generator|y}} × 1 | |||
**{{icon|The Key|y}} × 1 (inside the Orange Bulborb) | |||
*'''Plants''': | |||
**None | |||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 578: | Line 282: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_units_tako_north_tile.txt | |unitfile = 2_units_tako_north_tile.txt | ||
Line 585: | Line 288: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_pipe|Three-way crossing | |way3_pipe|Three-way crossing | ||
|way4_pipe|Four-way crossing | |way4_pipe|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
|way2_pipe|Corridor | |way2_pipe|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_pipe|Long corridor | |||
|room_tako2x2_8_tile|'''Square room with 4 exits''' | |||
|room_north2x2_1_tile|'''Square room with 1 exit''' | |||
}} | |||
}} | }} | ||
Similar to level 2. | |||
==Sublevel 7== | ==Sublevel 7== | ||
* '''Theme''': | *'''Theme''': | ||
* ''' | *'''Time''': +60 (+120 seconds) | ||
* ''' | *'''Enemies''': | ||
* '''Treasures''': | **{{icon|Gatling Groink|y}} × 1 | ||
** {{icon|Cosmic Archive|y}} × 1 | *'''Hazards''': | ||
** {{icon|Dream Architect|y}} × 1 | **None | ||
** {{icon|Favorite Gyro Block|y}} × 1 | *'''Treasures''': | ||
** {{icon|Fond Gyro Block|y}} × 1 | **{{icon|Cosmic Archive|y}} × 1 | ||
** {{icon|Glee Spinner|y}} × 1 | **{{icon|Dream Architect|y}} × 1 | ||
** {{icon|Lost Gyro Block|y}} × 1 | **{{icon|Favorite Gyro Block|y}} × 1 | ||
** {{icon|Memorable Gyro Block|y}} × 1 | **{{icon|Fond Gyro Block|y}} × 1 | ||
** {{icon|Prototype Detector|y}} × 1 | **{{icon|Glee Spinner|y}} × 1 | ||
** {{icon|Remembered Old Buddy|y}} × 1 | **{{icon|Lost Gyro Block|y}} × 1 | ||
** {{icon|Stone of Glory|y}} × 1 | **{{icon|Memorable Gyro Block|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Gatling Groink) | **{{icon|Prototype Detector|y}} × 1 | ||
** {{icon|Treasured Gyro Block|y}} × 1 | **{{icon|Remembered Old Buddy|y}} × 1 | ||
* ''' | **{{icon|Stone of Glory|y}} × 1 | ||
**{{icon|The Key|y}} × 1 (inside the Gatling Groink) | |||
**{{icon|Treasured Gyro Block|y}} × 1 | |||
*'''Plants''': | |||
**{{icon|Shoot|y}} (large) × 1 | |||
** {{icon|Shoot|y}} (large) × 1 | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_04series | |cave = ch_NARI_04series | ||
Line 689: | Line 338: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No (despite having one, in reality) | |geyser = No (despite having one, in reality) | ||
|unitfile = 1_MIYA_manh2_conc.txt | |unitfile = 1_MIYA_manh2_conc.txt | ||
Line 696: | Line 344: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_manh_2_conc|'''Large circular room''' | |||
}} | |||
}} | }} | ||
Caution: the [[Gatling Groink]] here will be standing right in front of the [[Research Pod|Pod]], so the Pikmin should be taken away from the landing position immediately. | |||
The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. | |||
The name Collector's Room comes from the Nintendo objects in this sublevel. | |||
==Names in other languages== | ==Names in other languages== | ||
Line 819: | Line 369: | ||
|SpaA=Salón del Coleccionista | |SpaA=Salón del Coleccionista | ||
|SpaAM=Collector's Room | |SpaAM=Collector's Room | ||
}} | }} | ||
==Trivia== | |||
*It is the longest level in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | |||
*This cavern has all of the treasures from the [[Blast from the Past series]]. | |||
{{CM}} | {{CM}} |