Editing Clog
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{{game icons|p2=y|hp=y}} | {{game icons|p2=y|hp=y}} | ||
[[File:P2 clog.png|thumb|A clog in the [[Awakening Wood]].]] | [[File:P2 clog.png|thumb|A clog in the [[Awakening Wood]].]] | ||
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A '''clog''' is an obstacle in ''[[Pikmin 2]]'' and {{hp}} that looks like a cracked rock, used to block the entrance of [[cave]]s and [[geyser]]s, and to plug holes underwater so that areas remain flooded. They can be destroyed with [[Pikmin family|Pikmin]]; often, only [[Blue Pikmin]] are able to approach them due to them being submerged. By destroying an underwater clog, a hole is opened up that drains the [[water]] from the surrounding area. However, clogs also appear on certain caves, and block the hole that leads to the next sublevel. | |||
In {{hp}} clogs are found very rarely, only appearing once in the whole game, in [[Below the Ice]]. It is actually [[Minor obstacles#Solid dirt block|solid dirt block]]s, but they have the same role as a clog. | |||
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==Gallery== | ==Gallery== | ||
{{image|images of a clog in {{hp}}.}} | |||
<gallery> | <gallery> | ||
Clog Shower Room.png|A clog blocking the entrance to the [[Shower Room]]. | Clog Shower Room.png|A clog blocking the entrance to the [[Shower Room]]. | ||
Clog out of water.jpg|A clog out of water blocking the entrance to the next sublevel. | Clog out of water.jpg|A clog out of water blocking the entrance to the next sublevel. | ||
Crack clog.jpg|The crack that is left on the floor after a clog is removed in {{p2}}. | Crack clog.jpg|The crack that is left on the floor after a clog is removed in {{p2}}. | ||
</gallery> | </gallery> | ||
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*In ''Pikmin 2'''s game files, the holes on the final sublevels of the [[Subterranean Complex]], the [[Hole of Beasts]] and the [[Bulblax Kingdom]] are told to contain a clog. This setting is ignored however, as final sublevels don't have holes. | *In ''Pikmin 2'''s game files, the holes on the final sublevels of the [[Subterranean Complex]], the [[Hole of Beasts]] and the [[Bulblax Kingdom]] are told to contain a clog. This setting is ignored however, as final sublevels don't have holes. | ||
*By entering a cave just before a clog's destruction [[cutscene]] takes place, it is possible to bypass the cutscene and still have the clog count as being destroyed.{{cite youtube|aJOw6phpVKA|showing the effects of entering a cave just before the clog cutscene begins}} | *By entering a cave just before a clog's destruction [[cutscene]] takes place, it is possible to bypass the cutscene and still have the clog count as being destroyed.{{cite youtube|aJOw6phpVKA|showing the effects of entering a cave just before the clog cutscene begins}} | ||
==See also== | ==See also== |